Patent classifications
A61M2021/0022
Therapeutic apparatus for an animal
There is provided a therapeutic apparatus for an animal, the apparatus comprising a base and a plurality of food entrapment members that extend from the base, the food entrapment members and the base being configured so that, together, they define zones in which food paste can be trapped so that a tongue of a pet is inhibited from licking the food paste out of the zones, the base and the entrapment member being of a food grade material, in which the entrapment members extend from a first side of the base.
System for extended reality visual contributions
Aspects of the subject disclosure may include, for example, receiving information about a task to be completed by a user, receiving information about the user and receiving information about a physical environment of the user. The subject disclosure may further include creating one or more immersion objects based on the information about the task, the information about the user and the information about the physical environment, creating an immersive environment including the one or more immersive objects and at least a portion of the physical environment of the user, and communicating to an extended reality (XR) device of the user information about the immersive environment to create an immersive experience for completion of the task by the user. Other embodiments are disclosed.
Powered managed therapeutic support surface system for the treatment of pressure injuries
A pressure injuries therapeutic support surface is illustrated. The surface comprises an integrated system designed for a concurrent physical and psychoneuroimmunological approach over a user, wherein the system comprises one or a plurality of independent fluid-filled main chambers, made of waterproof, flexible, extendable, and elastic material and at least two accessory chambers connected to each main chamber with at least with two free-flow conduits. The system is managed through a powered mechatronic array with its own hardware and software based on microcontrollers for the simultaneous operation of specific multidisciplinary devices.
AWAKENING INDUCING DEVICE AND AWAKENING INDUCING SYSTEM
An awakening inducing device induces a vibration device disposed in a seat at a position where the vibration device opposes at least one of a muscle belly portion or an insertion portion of a hamstring of a user sitting on the seat; and a control device that, by controlling the vibration device, causes the vibration device to given vibration stimulation to at least one of the muscle belly portion or the insertion portion.
Methods and systems for providing stimuli to the brain
A method of providing sensory stimulation to a user is described. The method includes alternating sensory stimulation between a first sensory stimulation including simultaneously providing a left visual stimulus pattern to a left eye and a right auditory stimulus pattern to the right side of a head and a second sensory stimulation including simultaneously providing a right visual stimulus pattern to a right eye and a left auditory stimulus pattern to the left side of the head. The first sensory stimulation and the second sensory stimulation each include a first stimulus pattern having a first pulse frequency, a second stimulus pattern having a second pulse frequency less than the first pulse frequency, and a third stimulus pattern having a third pulse frequency less than the second pulse frequency. One of the first pulse frequency, the second pulse frequency, or the third pulse frequency is between approximately 6 Hz and 9 Hz.
SYSTEMS, DEVICES, AND METHODS FOR GENERATING AND MANIPULATING OBJECTS IN A VIRTUAL REALITY OR MULTI-SENSORY ENVIRONMENT TO MAINTAIN A POSITIVE STATE OF A USER
Systems, devices, and methods described herein relate to multi-sensory presentation devices, including virtual reality (VR) devices, visual display devices, sound devices, haptic devices, and other forms of presentation devices, that are configured to present sensory elements, including visual and/or audio scenes, to a user. In some embodiments, one or more sensors including electroencephalography (EEG) sensors and a photoplethysmography (PPG) sensors, e.g., included in a brain-computer interface, can measure physiological data of a user to monitor a state of the user during the presentation of the visual and/or audio scenes. Such systems, devices, and methods can adapt one or more visual and/or audio scenes based on user physiological data, e.g., to control or manage the state of the user.
THERAPEUTIC BLANKET
A two-layered therapeutic blanket for a user with sensory modulation difficulties includes a top layer and a bottom layer, operatively connected to the top layer. The top layer is constructed of a first fabric material having high stretch and elasticity. The bottom layer is constructed of a second fabric material that is resistant to body oils and perspiration. The second fabric material is static-free and elastic
WEIGHTED SLEEP MASK
A sleep mask is created comprising a sleep mask cover that can accommodate a weighted mask component and a thermal mask component. The sleep mask cover may include a fastening mechanism at the opening which may be removably engaged or disengaged to disable or enable, respectively, access to the opening for insertion of the weighted mask component and the thermal mask component. The weighted mask component may include a set of eye panels that are devoid of weight material to prevent unwanted pressure on a human user's eyes when the sleep mask is worn around the head of a human user. Further, the weighted mask component may include a pocket for insertion of the thermal mask component.
SEAT DEVICE
In a configuration in which a holder holding a controller is mounted on a seat part with a plate-shaped member, the exposure of the mounting part of the plate-shaped member on which the holder is mounted is eliminated. A seat device includes a pressure sensor measuring a value relating to the seated person's state, a vibration imparting device performing a vibration imparting operation, an ECU controlling the vibration imparting device corresponding to the measurement result of the pressure sensor, a holder holding the ECU, and a mounting bracket fixed to a lower frame such that the holder is mounted on the lower frame of a seat part. The mounting bracket includes a mounting projection on which side wall of the holder is mounted in a predetermined mounting direction. When the side wall is mounted on the mounting projection, the mounting projection is covered with the side wall.
CLOUD-BASED GAMING PLATFORM WITH HEALTH-RELATED DATA COLLECTION
A system and method for a cloud-based gaming platform with integrated health-related data collection capabilities. In an embodiment, the system and method comprise a cloud-based gaming platform comprising a frontend accessible from various game clients which operates a gaming environment on one or more game servers, a backend that provides the game database and analytics used by the game servers to operate the gaming environment, and a HIPPA-compliant security gateway configured to route health-related data from gaming to a healthcare diagnostics and treatment module integrated into the platform. Exercising on an exercise machine compatible with the cloud-based gaming platform entertains the user while simultaneously capturing data about the user's physical and mental performance which can later be used to diagnose medical conditions and, depending on configuration, implement treatment regimens comprising exercise routines and mental simulation via tasks in the gaming environment.