Patent classifications
A61M2021/0061
METHOD FOR DELIVERING A DIGITAL THERAPY RESPONSIVE TO A USER'S PHYSIOLOGICAL STATE AT A SENSORY IMMERSION VESSEL
One variation of a method for delivering a digital medicine experience to a user includes: loading the digital medicine experience at a sensory immersion vessel; calculating a target value of a bioindicator of the physiological state of the user, the target value of the bioindicator corresponding to a target physiological state of the user; at an initial time, rendering sensory representations of a set of elements in a multi-sensory virtual environment within the sensory immersion vessel at an initial progression rate; at a time during the digital medicine experience, succeeding the initial time, measuring a value of the bioindicator; calculating a progression rate through the digital medicine experience based on a difference between the value of the bioindicator and the target value of the bioindicator; and at a second time succeeding the time, rendering sensory representations of the set of elements in the multi-sensory virtual environment at the progression rate.
WEARABLE APPARATUS
A wearable apparatus capable of altering a physiological parameter such as the heart rate of a user to provide a relaxing or stimulating effect on the user is provided. The apparatus comprises a device capable of engaging the patient's skin to provide a rhythmic tactile stimulus to the user that can alter the user's heart rate and an arrangement for securing the device to the user such that the device can apply the stimulus to the user. The apparatus may be part of a system enabling the device to be controlled remotely. The apparatus may also be configured to provide additional tactile stimuli.
Therapeutic percussive pillow
A pillow including a percussion assembly, a padding material, and a pillow cover configured to enclose the percussion assembly and the padding. The percussion assembly is configured to articulate causing the pillow padding and pillow cover to expand and contract.
Earphones for measuring and entraining respiration
An earphone includes a loudspeaker, a microphone, a housing supporting the loudspeaker and microphone, and an ear tip surrounding the housing and configured to acoustically couple both the loudspeaker and the microphone to an ear canal of a user, and to acoustically close the entrance to the user's ear canal. A processor receives input audio signals from the microphone, detects peaks having a frequency of around 1 Hz in the input audio signals, based on the detected peaks, computes an instantaneous heart rate, measures a frequency of an oscillation within the instantaneous heart rate, and based on the frequency of the oscillation, computes a rate of respiration.
SLEEP-INDUCING DEVICE
A sleep-inducing device, including: 1) a probe including a heart rate sensor detecting a heart rate of an infant's mother; 2) a sampling module collecting data with regard to the heart rate detected by the probe; 3) a first microcontroller unit (MCU) calculating the data transmitted from the sampling module and outputting a heart rate signal; 4) a second microcontroller unit (MCU) receiving and processing the heart rate signal transmitted from the first MCU; 5) a keyboard inputting, controlling and adjusting parameters of the second MCU; 6) a display displaying an operation/control state of the device; 7) a loudspeaker playing audio data of the heart rate signal processed by and transmitted from the second MCU; 8) a first memory storing the audio data of the heart rate signal; 9) a low dropout regulator (LDO) providing a constant voltage to the second MCU; and 10) a power supply.
INTERNET OF THINGS (IOT) REAL-TIME RESPONSE TO DEFINED SYMPTOMS
Systems, computer-implemented methods and/or computer program products that facilitate real-time response to defined symptoms are provided. In one embodiment, a computer-implemented method comprises: monitoring, by a system operatively coupled to a processor, a state of an entity; detecting, by the system, defined symptoms of the entity by analyzing the state of the entity; and transmitting, by the system, a signal that causes audio response or a haptic response to be provided to the entity, wherein transmission of the signal that causes the audio response or the haptic response is based on detection of the defined symptoms.
MEDIA CONTENT SYSTEM FOR ENHANCING REST
A media-playback device acquires a heart rate, selects a song with a first tempo, and initiates playback of the song. The song meets a set of qualification criteria and the first tempo is based on the heart rate, such as being equal to or less than the heart rate. The media-playback device also initiates playback of a binaural beat at a first frequency. Over a period of time, the binaural beat's first frequency is changed to a second frequency. Over the period of time, the first tempo can also be changed to a second tempo, where the second tempo is slower than the first tempo.
Wearable apparatus
A wearable apparatus capable of altering a physiological parameter such as the heart rate of a user to provide a relaxing or stimulating effect on the user is provided. The apparatus comprises a device capable of engaging the patient's skin to provide a rhythmic tactile stimulus to the user that can alter the user's heart rate and an arrangement for securing the device to the user such that the device can apply the stimulus to the user. The apparatus may be part of a system enabling the device to be controlled remotely. The apparatus may also be configured to provide additional tactile stimuli.
Plush toy with sensory development
The plush toy includes a head attached to a body having two leg-like appendages. The toy has an opening leading to a first pocket located inside the body. The first pocket is interconnected to a second pocket located inside the head. The opening to the second pocket at the intersection of the head and body can be closed with a hook-and-look type fastener. The second pocket contains a sensory stimulus module capable of playing music, vibrating, and emitting white noise at different volumes to sooth a child. When inserted inside the second pocket, buttons on the module are aligned with indicia on the posterior side of the head which permit a user to press through the fabric to activate and control the module. A teether in the shape of hugging arms is attached to the toy and provides teething relief and enjoyment for the child.
ADAPTIVE SENSORY OUTPUTS SYNCHRONIZED TO INPUT TEMPOS FOR SOOTHING EFFECTS
Sensory outputs are synchronized to input tempos for providing soothing and other effects for children and other persons. In example embodiments, juvenile products such as rockers and swings have motors that are controlled to produce an oscillatory motion with an adaptive tempo that is synchronized to rhythmic inputs such as a parent's heartbeat. In other example embodiments, juvenile products such as music players are controlled to output signals to play songs via speakers with an adaptive tempo that is synchronized to rhythmic inputs such as an infant's respiratory rate.