Patent classifications
A63B22/0285
Treadmill configured to automatically determine user exercise movement
Treadmill configured to automatically determine user exercise movement. In some embodiments, a treadmill may include a deck, a first pulley disposed in the deck, a second pulley disposed in the deck, a tread belt surrounding the first pulley and the second pulley, an electronic sensor incorporated into the treadmill and configured to automatically produce measurement data in response to exercise movement performed by a user over the deck, an electronic console including an electronic display, a processor, and a memory. The memory may include programmed instructions that, when executed, cause the processor to automatically analyze the measurement data produced by the electronic sensor to automatically determine a characteristic of the exercise movement performed by the user over the deck, and automatically present, on the electronic display, an indication of the characteristic of the exercise movement performed by the user over the deck.
Handrail configuration for a treadmill
A treadmill is provided. The treadmill includes a frame; a first side support coupled to and extending substantially vertically upwards relative to the frame; a second side support coupled to and extending substantially vertically upwards relative to the frame; and a handrail assembly having a first side coupled to the first side support and a second side coupled to the second side support, each of the first and second sides of the handrail assembly comprising upper and lower members vertically spaced from one another and collectively providing a plurality of hand placement positions including at least two substantially horizontally aligned hand placement positions and at least one primarily vertically aligned hand placement position thereby allowing a plurality of exercises/uses of the treadmill.
Bounce treadmill
A bounce treadmill is disclosed, with the main feature in that an annular running belt composed of a plurality of running belt units is arranged on a base, and each running belt unit at least comprises: a fixed seat, an elastic element and a running belt piece; wherein, two opposite ends of the fixed seat are respectively fixed to a pair of transmission elements arranged on the base, two ends of the elastic element are respectively fixed to the opposite ends of the fixed seat, two ends of the running belt piece are respectively fixed to the two opposite ends of the fixed seat, and the elastic element is connected to the bottom of the running belt piece, whereby when the running belt piece is bent and deformed under the weight to create a downward force, absorbed by the elastic element and an upward elastic force is provided.
Treadmill with Removable Supports
A treadmill includes a platform where the platform includes a first side panel and a second side panel spaced apart at a distance from the first side panel, and a gap defined between the first side panel and the second side panel. The treadmill also includes a running deck contained within the platform and exposed within the gap, a first pulley connected to the running deck, a second pulley connected to the running deck opposite the first pulley, a tread belt surrounding the first pulley and the second pulley, a first post removably connected to the platform, a second post removably connected to the platform, and a first rail transversely connected to the first post and the second post.
TREADMILL
The present invention provides means capable of detecting a force acting on an upper part of an endless belt of the treadmill from a subject on the upper part of the belt even in a treadmill in which the height of a lower space below the upper part of the endless belt is limited. A treadmill comprises an endless belt 6 entrained about a front roller 4 and a rear roller 5 and a support plate 3 provided below an upper part 60 of the endless belt 6 and on which the upper part 60 of the endless belt 6 runs. The support plate 3 comprises a plurality of piezoelectric elements P inside the support plate 3 and/or on a surface of the support plate 3 so as to detect a force acting on the support plate 3 from the upper part 60 of the endless belt 6.
System and method for neurological function analysis and treatment using virtual reality systems
A system and method for providing neurological function analysis and treatment to a person using virtual reality systems. The system and methods comprise a data capture system that receives, fuses, and integrates sensor data from various sensors, a virtual reality engine which uses the integrated sensor information to generate an environmental model and a tracking model, and a therapeutic engine which can assess both the cognitive and physical condition the person, determine a training regime based on the assessment, and apply therapies while the person is engaged in a virtual reality environment. The training regimen can comprise brainwave entrainment and/or dual-task stimulation via virtual elements. In some embodiments, a medical professional may engage with the person in the virtual reality environment.
SYSTEM AND METHOD FOR EVALUATION, DETECTION, CONDITIONING, AND TREATMENT OF NEUROLOGICAL FUNCTIONING AND CONDITIONS
A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of secondary activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and secondary activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.
Treadmill deck and kit
There is provided a treadmill deck (10) for supporting at least part of a treadmill belt, the deck (10) including a foot strike area (12) disposed towards one end of the deck, and a foot take-off area (14) disposed towards another end of the deck, an upper surface of one of the areas (12, 14) including: a lateral inward or outward slope, which provides a lateral gradient across at least part of the area (12, 14), and an upper surface of the other of the areas (14, 12) including one of: a laterally horizontal surface or a lateral inward or outward slope, which provides a lateral gradient across at least part of that other area (14, 12).
Treadmill with intermediate member
A treadmill is provided according to various embodiments. The treadmill includes a first rotatable element coupled to the frame; a second rotatable element coupled to the frame; an intermediate member coupled to the frame that is disposed intermediate the first rotatable element and the second rotatable element and coupled to at least one of the first rotatable element and the second rotatable element; a running belt disposed about the first and second rotatable elements, the running belt defining a non-planar surface; and a safety device coupled to the intermediate member. The safety device is operable to substantially prevent rotation of at least one of the first rotatable element and the second rotatable element in a first rotational direction and permit rotation of the at least one of the first rotatable element and the second rotatable element in a second rotational direction opposite the first rotational direction.
BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS AND GAMIFICATION
A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user’s active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user’s attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.