A63B2024/0025

LOCAL POSITIONING SYSTEM USING TWO-WAY RANGING
20230226409 · 2023-07-20 ·

There is disclosed a system for local positioning. The system includes a plurality of anchors placed within a facility, the anchors in fixed positions following a calibration procedure, and a plurality of movable tags, attached to individuals and/or objects used to play a sport within the facility. A tracking server for using the plurality of anchors, in two-way-ranging communication with the plurality of movable tags, to track movement of the plurality of movable tags within the facility on an as-desired basis

BASKETBALL ARCHITECTURE
20230012632 · 2023-01-19 ·

A basketball system comprising a court system having shot locations defined by shot location lines on the play surface and the shot areas defined by shot area lines on the play surface, and a goal system comprising a respective backboard suspended above the play surface at each opposing farthest end of the play surface, an instrumentation system comprises sensors to detect activities within the boundary line of the court system, and a respective penalty box for each team in which players, coaches, and referees can serve a penalty assessed for an infraction.

System and method for content and style predictions in sports

A system and method for generating a play prediction for a team is disclosed herein. A computing system retrieves trajectory data for a plurality of plays from a data store. The computing system generates a predictive model using a variational autoencoder and a neural network by generating one or more input data sets, learning, by the variational autoencoder, to generate a plurality of variants for each play of the plurality of plays, and learning, by the neural network, a team style corresponding to each play of the plurality of plays. The computing system receives trajectory data corresponding to a target play. The predictive model generates a likelihood of a target team executing the target play by determining a number of target variants that correspond to a target team identity of the target team.

SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
20230218947 · 2023-07-13 ·

A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

Wearable training apparatus, a training system and a training method thereof
11697055 · 2023-07-11 · ·

A wearable training apparatus has a vision-control assembly and a head-mounting assembly coupled to the vision-control assembly. The vision-control assembly has a see-through area corresponding to a central portion of the human field of vision (FOV), and a vision-blocking area for blocking the human peripheral FOV except the central portion thereof. The wearable training apparatus may be in the form of a pair of eyeglasses with lenses provided with reduced FOV or alternatively, may be in the form of a goggle with reduced FOV. A training system may comprise one or more wearable training apparatus, one or more imaging devices for recording images and/or video streams of the performance of users wearing the training apparatuses, and one or more computing devices for playing back and analyzing the recorded images and/or video streams.

AUTOMATED OFFSIDE DETECTION AND VISUALIZATION FOR SPORTS
20230009700 · 2023-01-12 · ·

The present invention includes systems and methods for automated detection and visualization of offside positions. In soccer, offside is determined by the position of a player relative to the position of players on the opposing team and/or the soccer ball. The present invention provides systems and methods for tracking the location of players on a soccer field and for determining whether a player is in an offside position. The present invention further includes an imaging system for tracking the location of a boundary object that determines where offside positions begin. The system is then operable to enhance image and video data using the data collected during detection of offside positions.

Health management apparatus, health management method, and health management program

A health management apparatus includes a processor that is configured to activate a sugoroku including squares linking a starting square with a finishing square and direct a piece of a user to be advanced through the squares. The processor is configured to obtain measurement data including biological information of the user and a time of day or location of measurement at which the biological information has been measured. The processor is configured to assess an evaluation value based on whether the time of day or location of measurement satisfies a condition, and determine a number of squares through which the piece is to be advanced in the sugoroku, based on the evaluation value.

Athletic performance monitoring systems and methods in a team sports environment

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.

Monitoring and tracking athletic activity
11534659 · 2022-12-27 · ·

Tracking and monitoring athletic activity offers individuals with additional motivation to continue such behavior. An individual may track his or her athletic activity by completing goals. These goals may be represented by real-world objects such as food items, landmarks, buildings, statues, other physical structures, toys and the like. Each object may correspond to an athletic activity goal and require an amount of athletic activity to complete the goal. For example, a donut goal object may correspond to an athletic activity goal of burning 350 calories. The user may progress from goal object to goal object. Goal objects may increase in difficulty (e.g., amount of athletic activity required) and might only be available for selection upon completing an immediately previous goal object, a number of goal objects, an amount of athletic activity and the like.

Systems and methods for the production, management, syndication and distribution of digital assets through a network in a micro-subscription-based platform
11534661 · 2022-12-27 · ·

Systems and methods are for production, management, syndication and distribution of digital assets through a network such as the Internet or wireless network. Digital media assets are distributed to consumers through a syndicated network of Outlets under control of a central platform. Distribution is format agnostic. There is a single platform between the B2B2C, wherein a platform allows, through a single access for each stakeholder, the ability to each have control over availability dates and pricing specifications to a plurality of merchants and/or subscription outlets or channels. Subscription channels can support micro-subscriptions with diversely curated and priced offerings, including acceptance of crypto-currency. The delivered media assets may include content associated with an exercise apparatus, including content for an exercise session including computer generated content and computer augmented content created in response to exercise session data.