Patent classifications
A63B2024/0056
ASSESSING PLAYER PERFORMANCE IN A SPORT USING A GRAPHICAL USER INTERFACE
Systems and methods for assessing performance of a player or a team comprising a plurality of players are described. An example method includes receiving a pass distribution matrix corresponding to a number of completed passes within a field of play for one or more players of the plurality of players, selecting a particular player from the one or more players, and generating a spine for the team. In an example, generating the spine for the team includes producing a visual representation of the field of play that illustrates a position of the particular player and at least one other player within the field of play, and automatically varying, on the visual representation, a thickness of each of a plurality of connecting lines between the particular player and the at least one other player based on the number of completed passes for the particular player.
Assessing player performance in a sport using a graphical user interface
Systems and methods for assessing performance of a player or a team comprising a plurality of players are described. An example method includes receiving a pass distribution matrix corresponding to a number of completed passes within a field of play for one or more players of the plurality of players, selecting a particular player from the one or more players, and generating a spine for the team. In an example, generating the spine for the team includes producing a visual representation of the field of play that illustrates a position of the particular player and at least one other player within the field of play, and automatically varying, on the visual representation, a thickness of each of a plurality of connecting lines between the particular player and the at least one other player based on the number of completed passes for the particular player.
Electronic tracking system with heads up display
Electronic tracking systems are disclosed for assisting users with locating objects in a sporting environment. One such system includes a ball tracking component that tracks a game ball while moving in the sporting environment, and a heads up display that is worn by the user. This heads up display has an electronic display screen with a transparent display area that dynamically displays images within the user's field of view. A processor, which communicates with the ball tracking component and heads up display, is programmed to detect movement of the game ball, and responsively determine launch characteristics and/or flight characteristics of the moving game ball. The heads up display displays the launch/flight characteristics contemporaneous with an object indication adjacent to or superimposed over the moving game ball as the game ball is visible through the transparent display area of the display screen within the user's field of view.
METHOD FOR PROVIDING TACTICAL INFORMATION RELATED TO TEAM SPORTS
A method of providing tactical information for team sports is disclosed. The method includes acquiring a plurality of player tracking data sets for a plurality of players, acquiring role assignment information using the plurality of player tracking data sets, determining a dominant role assignment based on the plurality of role assignments, determining at least one irregular role assignment from the plurality of role assignments in consideration of the dominant role assignment, acquiring a plurality of space information sets associated with the target period for each of the plurality of role indices based on the remaining role assignment information other than the at least one irregular role assignment and some of the player tracking data sets corresponding to the remaining role assignment information and updating the role assignment information using the plurality of space information sets.
ELECTRONIC TRACKING SYSTEM WITH HEADS UP DISPLAY
Electronic tracking systems are disclosed for assisting users with locating objects in a sporting environment. One such system includes a ball tracking component that tracks a game ball while moving in the sporting environment, and a heads up display that is worn by the user. This heads up display has an electronic display screen with a transparent display area that dynamically displays images within the user's field of view. A processor, which communicates with the ball tracking component and heads up display, is programmed to detect movement of the game ball, and responsively determine launch characteristics and/or flight characteristics of the moving game ball. The heads up display displays the launch/flight characteristics contemporaneous with an object indication adjacent to or superimposed over the moving game ball as the game ball is visible through the transparent display area of the display screen within the user's field of view.
Basketball training system
A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.
SYSTEM FOR AUTOMATIC EQUIPMENT ID AND PERFORMANCE EVALUATION AND RELATED METHODS
A sports simulator may include a piece of sports equipment bearing a marking that is configured to at least partially identify the piece of sports equipment, a first sensor configured to automatically detect the marking and a second sensor configured to detect a trajectory of a ball, and a display configured to display a sports simulation. The sports simulator may also receive an identification of the marking, identify a characteristic of a piece of sports equipment associated with the marking, receive the trajectory of the ball, generate simulation data indicative of a virtual ball with a virtual flight path responsive to the trajectory, store the characteristic of the piece of sports equipment in association with the virtual flight path of the virtual ball, and cause the display to display the virtual flight path of the virtual ball in the sports simulation.
GOLF CLUB HEAD WITH EMBEDDED TRACKING MARKERS
A golf club head comprises a forward portion, comprising a strike face, and at least one tracking marker, configured to be tracked by a launch monitor and permanently embedded in the forward portion. The at least one tracking marker comprises a retroreflective surface that is more retroreflective than the strike face.
Golf instruction method, apparatus and analytics platform
A golf instruction method, apparatus and analytics platform for determining the state of a putted golf ball relative to a target using information about the golf ball and external variables and remotely displaying the same comprising a base unit, a mobile device or terminal, and an associated computer program including an analytics engine for analyzing a user's performance. The computer program determines whether and how a putted golf ball has missed said target and then stores, aggregates and displays that information for a user. The analytics engine is operable to aggregate data, analyze data and then correlate a user's actual skill proficiency to ball performance.
Video-based motion counting and analysis systems and methods for virtual fitness application
A system and method for implementing a virtual fitness application are disclosed. Embodiments may be built for various platforms, including web browsers and mobile phones. One embodiment uses pose estimation to count the repetitive motions of a fitness activity (e.g., running). In one embodiment, to count the repetitive motions, a repetitive motion counting process is used that is based on computing differences of Y-coordinates of key points of the user. The repetitive motion counting process includes selecting a proper pose of the user; computing one or more delta values (corresponding to Y-coordinate changes of the key points); and counting a given user movement as a repetitive motion based on a function (e.g., average) of the delta values. One embodiment uses the pose estimation and repetitive motion count results to provide a gamified experience, for example, a leaderboard, a stats report, instant visual feedback, badges, coins, and a social experience.