Patent classifications
A63B2024/0096
BALANCE TRAINER SIMULATOR SYSTEM AND METHOD
Provided herein is a mechatronic simulator system that provides various types of unexpected perturbations to challenge the proactive and reactive balance control in subjects to thereby improve balance control of the subject. The system includes a motion capture unit and a processing unit capable of analyzing the subject’s response to the perturbations, provide real time feedback, adjust and/or determine training sessions.
Exercise apparatus with exercise use verification function and verifying method
An exercise apparatus includes a motor, an operating member driven by the motor, a sensor operable to detect engagement of a user with the operating member, and a controller in communication with the operating member and the sensor. The controller is configured to generate exercise use data when the operating member is driven by the motor. A communication interface is in communication with the controller. In response to the controller determining that the user is engaged with the operating member, the controller is configured to report the exercise use data to the communication interface. In response to the controller determining that the user is not engaged with the operating member, the controller is configured to stop reporting the exercise use data to the communication interface. The communication interface is configured to communicate the reported exercise use data to a third party.
System and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions
A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of associative activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and associative activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.
SYSTEM, APPARATUS AND METHOD FOR TRAINING A SUBJECT
A system (100) for training a subject such that the subject includes an input unit (102) having a number of sensors (112) that are configured to detect a number of physiological parameters of a user. A processing unit (104) is configured to receive the number of physiological parameters for comparing the number of physiological parameters with a set of predefined physiological parameters to generate a baseline signal (116A). An output unit (106) is configured to generate an instruction signal (118A) upon receipt of the baseline signal (116A) and a regulating unit (108) that is configured to regulate a speed of a game associated with a gamification engine (110) and a speed of an exercising apparatus (200) upon receipt of the instruction signal (118A).
Method and system for interpreting neural interplay involving proprioceptive adaptation during a dual task paradigm
Collision avoidance and postural stability adjustment may provide an effective dual task paradigm to interpret the effect of proprioceptive adaptation on balance control. However, conventionally tasks are physical tasks performed under supervision in specific set up environments. Implementations of the present disclosure provide methods and systems for interpreting neural interplay involving proprioceptive adaptation in a lower limb during a dual task paradigm. The disclosed method provides a better interpreting of the neuronal mechanisms underlying adaptation and learning of skilled motor movement and to determine the relationship of lower limb proprioceptive sense and postural stability by simulating integration of a Single Limb Stance (SLS) functionality test for postural stability and a single limb collision avoidance task, in an adaptive Virtual Reality (VR) environment provided to a subject.
LIGHTING SYSTEM FOR GAMIFICATION AND IMPROVEMENT OF AESTHETICS OF EXERCISE EQUIPMENT
A system for gamification and enhancement of aesthetics of exercise equipment, comprising: a control box; a weight rack; and, at least one light attached in or on the weight rack and in operative communication with the control box.
REHABILITATION SUPPORT APPARATUS, METHOD THEREFOR, AND PROGRAM
An apparatus for supporting rehabilitation of a user includes a detector that detects a direction of a head of the user wearing a head mounted display, and a display controller that generates, in a virtual space, a rehabilitation target object to be visually recognized by the user and displays the target object on the head mounted display in accordance with the direction of the head of the user detected by the detector. To avoid risk that the user interferes with an object in a real space, the display controller further controls display of the head mounted display.
MULTIDIMENSIONAL EXERCISE CONTROL SYSTEM
A multidimensional exercise control system is disclosed herein. In one embodiment, a control system of an exercise machine comprises a memory device storing instructions, a user interface for presenting a video game with an avatar, and a processing device operatively coupled to the memory device and the user interface. The processing device is configured to execute the instructions to receive sensor data from a sensor operatively coupled to an exercise machine, wherein the sensor data comprises one or more measurements; responsive to the one or more measurements, cause the avatar to change a position in the video game; compare the one or more measurements to a target threshold; determine whether the one or more measurement exceed the target threshold; and responsive to determining that the one or more measurements exceed the target threshold, cause the user interface to present a modification to the video game.
MONITORING EXERCISE ACTIVITY IN A GYM ENVIRONMENT
A system for monitoring exercise activity in a gym environment includes an image-based monitoring arrangement, a storage device, and a replay device. The monitoring arrangement generates a time series of 3D representations of an individual, with each 3D representation defining a pose of the individual and comprising 3D positions of a plurality of predefined feature points of the individual. The storage device receives and stores an exercise sequence, which comprises at least part of the time series of 3D representations and corresponds to an exercise performed by the individual. The replay device retrieves the exercise sequence from the storage device, renders an animation of the individual when performing the exercise based on the exercise sequence, and provides the animation for display. The system enables a user to review the exercise at any desirable viewing angle and/or magnification.
Quantitative, biomechanical-based analysis with outcomes and context
Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.