F41A33/02

Muzzle flash simulator and method for an imitation machine gun

A muzzle flash from firing a live ammunition round from an actual machine gun is stimulated in an imitation machine gun by locating a LED light source within a flash suppressor attached to a muzzle end of a barrel of the imitation machine gun. When energized, the light source emits a burst of light through vents in the flash suppressor. A plurality of LEDs create the burst of light.

Muzzle flash simulator and method for an imitation machine gun

A muzzle flash from firing a live ammunition round from an actual machine gun is stimulated in an imitation machine gun by locating a LED light source within a flash suppressor attached to a muzzle end of a barrel of the imitation machine gun. When energized, the light source emits a burst of light through vents in the flash suppressor. A plurality of LEDs create the burst of light.

Controller for Electrical Impulse Stress Exposure Training
20170236436 · 2017-08-17 ·

A control module used in combination with an activation device for generating an activation signal in response to a stress exposure training event and an electrical impulse device for delivering an electrical shock to the user. The control module has a housing for being carried on the user. The module includes a controller function which sends a shock signal to the impulse device to shock the user according to prescribed shock criteria in response to an activation signal. The control module can be used with various activation devices including light-based force-on-force training or video shoot-back simulations. An operator input of the controller enables the prescribed shock criteria stored on the controller which is carried on the user to be adjusted by an operator directly at the module or remotely.

Pellet ejection mechanism for firearm training
11428494 · 2022-08-30 · ·

A firearm training barrel for a replica gun, the gun having a slide, a magazine configured to store pellets, and a nozzle. The barrel includes a pellet ejecting mechanism to eject pellets loaded in the magazine thereby simulating the ejection of a casing/shell.

Pellet ejection mechanism for firearm training
11428494 · 2022-08-30 · ·

A firearm training barrel for a replica gun, the gun having a slide, a magazine configured to store pellets, and a nozzle. The barrel includes a pellet ejecting mechanism to eject pellets loaded in the magazine thereby simulating the ejection of a casing/shell.

Firearm trigger pull training system and methods
09728095 · 2017-08-08 · ·

A firearm training system provides a firearm body having a trigger and a trigger pull sensor circuit. When the trigger is pulled, the trigger pull sensor circuit provides trigger pull path data allowing monitoring of the actual two-dimensional trigger pull path taken by the trigger during the trigger pull. The trigger pull path is graphed on a predetermined map. The system provides a way to monitor trigger pull path to determine whether the trigger has been pulled laterally and/or if the firearm body has moved with respect to a longitudinal axis of the firearm body during the trigger pull. By repeatedly monitoring trigger pulls using the system, a user can train to improve trigger pull technique.

Firearm trigger pull training system and methods
09728095 · 2017-08-08 · ·

A firearm training system provides a firearm body having a trigger and a trigger pull sensor circuit. When the trigger is pulled, the trigger pull sensor circuit provides trigger pull path data allowing monitoring of the actual two-dimensional trigger pull path taken by the trigger during the trigger pull. The trigger pull path is graphed on a predetermined map. The system provides a way to monitor trigger pull path to determine whether the trigger has been pulled laterally and/or if the firearm body has moved with respect to a longitudinal axis of the firearm body during the trigger pull. By repeatedly monitoring trigger pulls using the system, a user can train to improve trigger pull technique.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Pneumatic system and method for simulated firearm training
09719747 · 2017-08-01 ·

A training method and apparatus are disclosed. The training method may include converting a firearm capable of firing live ammunition to a pneumatic training device incapable of firing live ammunition. The training method may further include cycling a pneumatic training device through one or more cycles. Each of the cycles may simulate an actual firing of the firearm. Each of the cycles may also include triggering a trigger assembly of the pneumatic training device, using a charge of a pressurized gas to reset the trigger assembly, and advancing a counter of the pneumatic training device. After a certain number of cycles have been completed, a next cycle may be attempted, but not completed. Accordingly, the training method may enable a user to safely and realistically practice reloading, jam or malfunction clearing, or the like.