Patent classifications
F41A33/06
PNEUMATIC SIMULATOR APPARATUS FOR AN OPEN BOLT AUTOMATIC FIREARM
Pneumatic simulator for an open bolt firearm including an actuator group having a stationary piston and a moving bolt. With each simulated firing cycle producing a firing event, the spring actuates moving bolt toward stationary piston such that the activator unseats a valve located in the stationary piston. Unseating the valve allows regulated compressed gas to exit a high pressure reservoir located in the firearm magazine well which drives the moving bolt back against the spring to complete a firing cycle. Subsequent firing cycles will continue automatically as long as the shooter keeps the trigger depressed. A tension rod, and laser also may comprise the simulator assembly. A nut may be used to secure the tension rod and laser. A laser cable may be used to electrically connect laser to a firing event signal generator. The firing event signal generator may include a magnet located in the moving bolt and a pickup positioned in the stationary piston. With each firing event, the magnet is moved adjacent the pickup which evidences a firing event which generates a signal from the pickup to the laser over the laser cable. The laser then generates a pulse of light which strikes a target to mark a point of impact resulting from the firing event.
Composite striker for firearm simulator
A composite striker for a firearm simulator which employs a firing pin and provides pneumatic recoil. The composite striker including at least a first segment constructed of a material which is softer than the firing pin and at least a second segment being suitable for displacing a valve in order to initiate the pneumatic recoil.
Composite striker for firearm simulator
A composite striker for a firearm simulator which employs a firing pin and provides pneumatic recoil. The composite striker including at least a first segment constructed of a material which is softer than the firing pin and at least a second segment being suitable for displacing a valve in order to initiate the pneumatic recoil.
METHODS AND APPARATUSES FOR HAPTIC SYSTEMS
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
METHODS AND APPARATUSES FOR HAPTIC SYSTEMS
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
Toy gun
The present invention relates to a toy gun having a bolt configured to move forward or backward such that a recoil and a following thrill can be experienced as in the case of an actual gun. The toy gun according to the present invention comprises: a body for firing dummy bullets; a bolt assembly provided inside the body so as to move forward or backward in the process of loading and firing the dummy bullets; and a driving portion provided inside the body so as to drive the bolt assembly in order to load and fire the dummy bullets, wherein the driving portion comprises a ratchet gear configured to receive power from a driving motor that drives the driving portion, a piston gear that receives power from the ratchet gear and moves the bolt assembly backward, and a ratchet assembly that selectively transfer power, which is transferred to the ratchet gear, to the piston gear; the ratchet assembly comprises a piston gear cap that penetrates the ratchet gear and is coupled to the piston gear while the ratchet gear remains fitted to the center of the piston gear cap and a ratchet pole configured to slide in a direction with regard to the piston gear cap; and an engaging groove, into which the ratchet pole is inserted, is provided on the inner surface of the piston gear such that, as the ratchet pole is inserted into and released from the engaging groove, power is selectively transferred from the driving motor to the piston gear.
Toy gun
The present invention relates to a toy gun having a bolt configured to move forward or backward such that a recoil and a following thrill can be experienced as in the case of an actual gun. The toy gun according to the present invention comprises: a body for firing dummy bullets; a bolt assembly provided inside the body so as to move forward or backward in the process of loading and firing the dummy bullets; and a driving portion provided inside the body so as to drive the bolt assembly in order to load and fire the dummy bullets, wherein the driving portion comprises a ratchet gear configured to receive power from a driving motor that drives the driving portion, a piston gear that receives power from the ratchet gear and moves the bolt assembly backward, and a ratchet assembly that selectively transfer power, which is transferred to the ratchet gear, to the piston gear; the ratchet assembly comprises a piston gear cap that penetrates the ratchet gear and is coupled to the piston gear while the ratchet gear remains fitted to the center of the piston gear cap and a ratchet pole configured to slide in a direction with regard to the piston gear cap; and an engaging groove, into which the ratchet pole is inserted, is provided on the inner surface of the piston gear such that, as the ratchet pole is inserted into and released from the engaging groove, power is selectively transferred from the driving motor to the piston gear.
METHODS AND SYSTEMS FOR IMPROVED SIMULATION OF FIREARMS USAGE
A Reciprocating Slide Device for use with a semi-automatic pistol or rifle, which will simulate the action of the firearm by use of an electromagnet upon user activation of the trigger, and a spring that reciprocates the slide in order to reset the trigger thereafter.
BLANK AMMUNITION ATTACHMENT
A blank ammunition attachment comprising: a housing configured to be attached to a firearm; a first trap contained in the housing having a closed proximal end and a first trap bore at a distal end; a series of traps adjacent to the first trap carried by the housing wherein each trap in the series of traps includes a trap bore; and, a muzzle stop enclosing the housing at a housing distal end wherein the housing is configured to prevent a projectile from exiting the housing is the projectile enters the housing at a proximal end.
HAPTIC SYSTEM FOR A FIREARM SIMULATOR
A haptic effect system for generating haptic effects includes components that are configured to be mounted to an actual firearm. Elements of the haptic effect system are configured to occupy at least a part of the space that would otherwise be occupied by elements of the actual firearm. The haptic effect system converts an actual firearm capable of firing live ammunition into a firearm simulator. The haptic effect system generates haptic effects that cause a user holding the firearm to feel forces that mimic or simulate what a user would feel when performing various actions with the firearm. The haptic effect system can cause a user to feel forces that simulate what a user would normally feel when cocking the firearm, pulling a trigger of the firearm and/or shooting the firearm.