Patent classifications
A63B2220/803
Wearable athletic performance monitoring device
The present disclosure relates to an athletic performance monitoring device that could be worn over a limb of an athlete for assessing the motions of the limb. The device comprises of a flexible sleeve that could be worn around the limb; an elongated flexible member that can be mounted over the flexible sleeve and multiple motion sensors embedded at appropriate positions over the elongated flexible member for sensing the motions of the limb. The device is particularly useful in the sport of cricket wherein the device could be mounted over the bowling arm of the bowler for differentiating between the illegal and legal bowling action by assessing the kinematics of the elbow joint during the latter stages of ball delivery. Further the device may be configured for monitoring the arm force, action time, and twist in the bowler's arm just before the ball is released in the course of ball delivery.
Activity recognition with activity reminders
An athletic performance monitoring system, for motivating a user to reach a goal level of athletic activity. The system may motivate the user by calculation a deficit between a current total level of activity and the goal level of athletic activity, and suggesting activity types that the user may carry out an order to reach the goal level, wherein the suggested activity types may be based on activities that are geographically close to the user, or sporting equipment worn by, or in possession of, the user.
HEADSET VISUAL DISPLACEMENT FOR MOTION CORRECTION
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
DATA COLLECTING HEAD GUARD SYSTEMS AND METHODS THEREOF
A head guard is provided. The head guard includes one or more sensors as part of an sensory input and communications system. The head guard wirelessly communicates data to remote computing devices for intelligent data collection.
EXOSUIT SYSTEM SYSTEMS AND METHODS FOR ASSISTING, RESISTING AND ALIGNING CORE BIOMECHANICAL FUNCTIONS
Exosuit systems and methods according to various embodiments are described herein. The exosuit system can be a suit that is worn by a wearer on the outside of his or her body. It may be worn under the wearer's normal clothing, over their clothing, between layers of clothing, or may be the wearer's primary clothing itself. The exosuit may be assistive, as it physically assists the wearer in performing particular activities, or can provide other functionality such as communication to the wearer through physical expressions to the body, engagement of the environment, or capturing of information from the wearer.
Mixed-Reality Sports Tracking and Simulation
A mixed-reality sport simulation system includes a projectile-tracking sub-system to generate projectile-tracking data when a projectile is launched by a user, a near-eye display to display mixed-reality virtual objects displayed over physical objects within a field of view of a user representing lines of sight of the user, and a controller. The controller may direct the near-eye display to display a mixed-reality environment including virtual objects within the field of view. The near-eye display may provide an unobstructed real-world view for view vectors below a selected pitch angle and at least a portion of the mixed-reality environment for view vectors above a selected pitch angle. The controller may receive projectile-tracking data in real-time from the projectile-tracking sub-system and may direct the near-eye display to display one or more virtual objects representing a trajectory of the projectile within the mixed-reality environment in real-time based on the projectile-tracking data.
Tennis racket sensor system and coaching device
Embodiments of the present invention are directed to devices, systems, and methods for implementing drills and providing coaching instructions to users. Embodiments may load a drill, measure values obtained from one or more sensors installed on a player's tennis racket and/or worn on the player's body, and use those values to detect various parameters, such as the physical impact of a ball at the player's racket. Embodiments may then output a coaching instruction to the user. Embodiments may also include adding customized coaching instructions to a drill.
Virtual reality archery training system
An adjustable archery training bow assembly includes a single resistance element and an adjustment mechanism that can be actuated by a user to vary the tension level in the resistance element for training purposes. The training bow also includes a mount for receiving a mobile device, which allows the user to practice various augmented reality-archery training scenarios. The adjustable archery training bow is used to enhance the user's skills, such as his/her strength, stability, and accuracy to help deliver on-target an arrow fired from a real, non-training bow.
Systems, methods, and devices for assisting walking for developmentally-delayed toddlers
In at least some aspects, the present concepts include a method of enabling rehabilitation of bodily control of a user comprising the acts of: integrating the user within a multi-module robotic system, the multi-module robotic system comprising modules of a flexible exosuit, a support module, a mobile base, or a combination thereof, applying one or more forces, cues, or a combination thereof on the user, based on one or more subtask-specific functions of the modules, to cause a developing of one or more subtasks of the bodily control, and managing control of one or more remaining subtasks of the bodily control by the modules in place of at least in part, the user while applying the one or more forces, cues, or a combination thereof.
TOE TAPPING EXERCISE EQUIPMENT
A toe-tapping exercise machine comprises: a foot rest part having a right foot rest adapted to seat a user's right foot thereon and a left foot rest adapted to seat the user's left foot thereon; and an operating part coupled to the foot rest part to allow toe portions of the foot rest part to tap each other, the operating part comprising: a driving motor for transferring rotating power; a right foot rest operator for receiving the rotating power from the driving motor to operate the right foot rest; and a left foot rest operator for receiving the rotating power from the driving motor to operate the left foot rest, the driving motor being disposed between the right foot rest operator and the left foot rest operator and having rotary shafts extended from both sides thereof.