Patent classifications
A63B2220/803
Basketball performance monitoring system
A basketball performance monitoring system comprising a local microprocessor in communication with a remote computational system. At least one sensor is coupled to the microprocessor. The at least one sensor is coupled to a basketball goal and is configured to sense at least one of an attempt to score a goal and a successful goal. A first display is coupled to the microprocessor and a second display is coupled to the remote computational system.
Golf club and golf club head structures
A golf club head has a body defining a ball striking face. The body further has a first leg extending away from the ball striking face and a second leg extending away from the ball striking face wherein a void is defined between the first leg and the second leg. The body further defines a cover that extends over the void. The golf club head may further have support structures and adjustable weight members.
NOVEL SYSTEM AND METHOD ADAPTED TO ENABLE SIMULTANEOUS PLAY OF ONE OR MORE SPORTS GAMES IN THE SAME FACILITY WITH AUTOMATED BALL DELIVERY, TRACKING AND COLLECTION
The present invention comprises a unique system and method for providing adaptable ball delivery and tracking, including appropriate sensor hardware, interactive gameplay user interfaces and point of sales systems. The system and method of the present invention are especially relevant to baseball and softball as, among other components, the system comprises a vertical, ground-up soft toss ball delivery mechanism, automated player and ball-tracking devices, and ball-collection and transport systems. The ball collection and return components eliminate the need for “fielders” and enable the creation of the first “batting range”. The vertical, ground-up soft-toss pitch machine further enables the first multi-story batting facility with player batting bays that open onto a sports field. Further, certain embodiments of the present invention integrate hitting screens, augmented reality display and simultaneous coordination of gameplay and communication between players, regardless of the players' physical location.
Collection and Display of Athletic Information
Systems and techniques for the collection and display of athletic information. Athletic data relating to a single person or group of people is collected at a central location, and subsequently displayed at a desired remote location so that the person or people can review and critique their performance. In addition, athletic data for multiple persons can be collected at a central location, and subsequently displayed to a user at a desired remote location, so that the user can compare his or her athletic activities to others.
SYSTEMS AND METHODS FOR PHYSICAL THERAPY
A system and method for facilitating physical therapy that may include a wearable display, wearable sensors disposed at varying positions on a user, a processor comprising executable instructions configured to provide a virtual reality environment, virtual characters, and therapeutic activities on the wearable display, wherein the virtual characters interact with the user to provide at least form feedback and positive reinforcement. A new instance of the virtual reality environment, with identifiable differences, may be generated in response to a measured completion or partial completion of a therapeutic activity. Changes in the virtual reality environment may offer users continued indications of progression throughout the duration of a physical therapy program. The system may include a connectable device comprising a display that duplicates a portion of the wearable displays image, enables interaction within the virtual reality environment, and allows for the selection and modification of therapeutic activities.
Rehabilitation and training gaming system to promote cognitive-motor engagement
Provided is a rehabilitation and training gaming system that can comprise a mechanism of detecting user inputs, such as a camera, joystick, force sensor, position sensor, inertial sensor, robotic interface, bioelectrical signal sensor, etc., computing unit(s) for processing inputs and generating outputs, and a computer-rendered object that is at least partially controlled by the user's inputs in a physics-driven manner. The physics-driven manner involves the computer-rendered object responding to user inputs in a manner which is both continuous and time-dependent, including but not limited to: a viscosity relationship, where the velocity, or rate of change, of a property of the computer-rendered object is proportional to the user's input, or an inertial relationship, where the acceleration, or second time derivative, of a property of the computer-rendered object is proportional to the user's input.
GENERATING AN ANIMATION DEPICTING A USER USING MOTION AND PHYSIOLOGICAL DATA CAPTURED USING SENSORS
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Walking training apparatus and walking training method therefor
A walking training apparatus includes a walking assistance apparatus attached to a leg of a user, a first pulling mechanism to pull the leg upward and forward, a controller configured to control the first pulling mechanism so that a vertically-upward component of a pulling force applied by the first pulling mechanism reduces a weight of the walking assistance apparatus, and a joint angle detector disposed in the walking assistance apparatus or an image pickup device to take an image of the leg of the user. The controller is configured to make the first pulling mechanism generate an additional pulling force in addition to the pulling force at a start of forward swinging of the leg or during a swinging period of the leg in a walking motion of the user, by using information detected by at least one of the joint angle detector and the image pickup device.
Heated athletic stick shaft
A heating apparatus for use with an athletic device having a shaft and a plurality of hand holding locations associated with portions of the shaft. The heating apparatus comprises at least one motion capture device operatively coupled to the shaft and configured to receive and process motion related information of the shaft, and a removable self-contained module configured to be received within an athletic device shaft and to emit heat. The heating apparatus comprises a power source connected to supply electrical power to the plurality of heating elements. A user-operable control is coupled to the power source and configured to selectively power on and regulate the heat released from the heating elements.