GENERATING AN ANIMATION DEPICTING A USER USING MOTION AND PHYSIOLOGICAL DATA CAPTURED USING SENSORS

20210316200 · 2021-10-14

Assignee

Inventors

Cpc classification

International classification

Abstract

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game.

Claims

1. A system for depicting user motion detected, obtaining at a first device on a second device, the first device, comprising: a contact sensor, to detect the user motion and generate motion data responsive to a contact event; a processor; a communication interface for coupling to a wireless link; and at least one member selected from a group comprising: a camera, a global position system (GPS) sensor, an infrared marker, a light emitting diode, an accelerometer, and a gyroscope; wherein the communication interface transmits the motion data wirelessly from the first device to the second device via the wireless communication link, and generating at the second device, rendered graphics from the motion data depicting the physical motion of the user.

2. The system of claim 1, further comprising: transmitting the image data from the second device to a display that is configured to display the visual depiction of the user.

3. The system of claim 1, wherein the visual depiction comprises a wire-frame model of the user.

4. The system of claim 3, further comprising rendering an image of the user from the wire-frame model.

5. The system of claim 1, wherein the motion data comprises animation data.

6. The system of claim 1, wherein at least one part of the motion data is captured by the camera in conjunction with the infrared marker.

7. The system of claim 6, wherein the infrared marker is configured to be worn by the user.

8. The system of claim 1, further comprising: calculating angular relationship data, using the motion data, and generating an animation using the motion data and the angular relationship data.

9. The system of claim 1, further comprising: capturing orientation data using the gyroscope, wirelessly transmitting the orientation data to the second device, analyzing the orientation data, and generating an animation using the orientation data.

10. A non-transitory machine-readable medium storing instructions, that when executed by a machine, cause the machine to perform steps comprising: capturing motion data associated with a physical movement of a user; wirelessly transmitting the motion data to a remote device; and generating image data from the motion data at the remote device, the image data corresponding to a visual depiction of the user based on the motion data, wherein the motion data is captured using at least one member selected from a group comprising: a camera, a global position system (GPS) sensor, a light emitting diode, an accelerometer, and a gyroscope.

11. The medium of claim 10, wherein the image data comprises animation data.

12. The medium of claim 10, wherein at least part of the motion data is captured by the camera in conjunction with the infrared marker.

13. The medium of claim 12, wherein the infrared marker is configured to be worn by the user.

14. The medium of claim 10, wherein the instructions further comprise the steps of: calculating angular relationship data from the motion data; and generating an animation using the motion data and the angular relationship data.

15. The medium of claim 10, wherein the instruction further comprises the steps of; capturing orientation data using the gyroscope, wirelessly transmitting the orientation data to the second device, analyzing the orientation data, and generating animation using the orientation data.

16. A computer implemented method of obtaining physiology information at a first device for display at a second device, comprising the steps of: obtaining physiological data associated with a user with a first device comprising an electrocardiogram sensor, configured to capture heart rate data and or a piezo electric respiration sensor, configured to capture respiration data, wirelessly transmitting the physiological data from the first device to the second device, and generating, at the second device, a first set of graphical data using the physiological data.

17. The method of claim 16, further comprising: capturing motion data using at least one selected from the group consisting of: a camera device, an infrared marker, an accelerometer, a gyroscope, a global positioning sensor, and a light emitting diode, wirelessly transmitting the motion data to the second device, and generating at the second device a second set of graphical data using the motion data.

18. The method of claim 17, further comprising: displaying the first and second set of graphical data at the second device as a visual depiction of the user.

19. The system as recited in claim 1, wherein the accelerometer is configured to derive spatial acceleration motion data based on stimulation to the accelerometer and transmit the spatial acceleration motion data to the second device, the acceleration motion data relating to a spatial acceleration of the user.

20. The system of claim 1, wherein the wireless communication link comprises a radio frequency transmitter and or receiver.

Description

BRIEF DESCRIPTION OF THE DRAWINGS

[0039] FIG. 1) Physiological Sensors—Our system will utilize every type of sensor, including sensors for the life sciences as well as sensors for the Internet of Things.

[0040] Data and the analysis of data on the Internet or Cloud takes on greater important since data intensive applications are now taking center stage.

[0041] in our tech world. In order to generate data on living beings, or athletes or gamers or medical settings sensors are the current tool to use.

[0042] FIG. 2. Wireless Sensors—Years ago we used Radio Frequency communications protocol for the Internet or Cloud Based System. The newer more popular protocols such as Bluetooth and Wi-Fi are used globally to connect and communicate with various.

[0043] digital platforms such as laptops and Smart phones allowing connectivity to the Internet or Cloud. Now we have expanded and added to our system every wireless protocol to improve digital communications and allow better connections to the Internet or Cloud.

[0044] FIG. 3. Sensor Fusion—Reading one sensor at a time gives the user one data point or one point of reference. Reading two individual sensors gives the athlete or gamer more data points to learn by. Our system are flexible enough to be combined in one or more sensor combinations in a well known process called Sensor Fusion which sensor data is fused to paint multidimensional of the unified data structure sometimes in three dimensions.

[0045] FIG. 4. Cloud Cellular Network—Various Digital Devices such as a Tablet,

[0046] Smart Phone, Internet Sports Computer, Personal Computers and Digital TVs communicate with the Internet and Cloud and at anytime can access a Cellular Network.

[0047] FIG. 5 Sports Apparatus with Sensors—Every major sports such as Soccer, Baseball, Basketball, Football, Boxing, Swimming, etc are attached to Sensors and those sensors can communicate with the Internet or Cloud anytime and anyplace. By using multiple sensors with each sports allows one to create a 3 dimensional image which can be stored on the Internet or Cloud via a Database Server for present and future comparisons using computer algorithms to use your application specific data to grow by.

[0048] FIG. 6 Sound Processor—This specialized processor embeds and or controls multiple sources of sound completely controlled by every athlete or gamer. Movement or motion can be characterized by specific sounds indicating good motion from bad biomechanics.

[0049] FIG. 7 Any of our Smart Sports Technologies—such as Smart Basketballs, Smart Baseball Bats, Smart Hockey Sticks can communicate with a variety of digital devices.

[0050] FIG. 8 Smart Golf Clubs vs Dumb Clubs—by providing customization to Golf Clubs/Other Sports Apparatus and adding microprocessor technologies with Internet or Cloud connecting. Each Sports Apparatus can also have built in Cellular connectivity and can communicate with any Internet Sports Computer.

[0051] FIG. 9 New Weapons System Based on Cloud Computing—using our base technologies we can easily create military applications based on Internet or Cloud Computing.

[0052] FIG. 10 Body Alignment Sensors—All of the joints on the human body can be monitored simultaneously or individually in real-time with the data transferred to the Internet or Cloud.

[0053] FIG. 11 Internet Sports Computer—a digital platform with built in Cellular and Internet or Cloud capabilities. The software is delivered to this device by the Internet or Cloud.

[0054] FIG. 12—System Overview—this is a first level design which shows the system operational capabilities.

[0055] FIG. 13—shows a flowchart of an exemplary motion data transmission and display process. Steps include obtaining motion data associated with a physical movement of a user using a camera, GPS, infrared markers worn by a user, LED, accelerometer, and/or gyroscope 1300, wirelessly transmitting the motion data to a display on a remote device 1302, calculating angular relationship data from the motion data 1304, and generating, from the motion data, image data, such as a wire-frame model and/or animation data, corresponding to a visual depiction of a user 1306.

[0056] FIG. 14—shows a flowchart of an exemplary physiological data transmission and display process. Steps include obtaining physiological data associated with a user 1400, wirelessly transmitting the physiological data to a remote device 1402, generating graphical data using the physiological data 1404.

[0057] FIG. 15FIG. 15 shows a diagram of an exemplary motion data transmission and animation system. A first device 1500 may comprise or connect to a camera 1504, a GPS 1506, a set of infrared markers 1508, a light emitting diode 1510, an accelerometer 1512, and a gyroscope 1514. The first device may be in communication with and transmit motion data to a second device 1502. The motion data may be transformed to image or animation data, which it will be displayed on a display 1516 connected to the second device.

DETAILED DESCRIPTION OF THE INVENTION

[0058] A preferred embodiment of the invention includes a wireless piece of sporting equipment, a wireless golf ball receptacle, a wireless golf club motion sensing plate, a wireless receiver connected to a computer, and a display or monitor with speakers operated under the control of system software, and connected via the internet to an internet game server.

[0059] Sport Specific Tool

[0060] The sport specific tool has a plurality of embedded and attachable detachable contact sensors and internal electronic circuitry including wireless protocols for on and off the Cloud such radio frequency transmitter, Zigbee, RFID, Bluetooth, Wi-Fi, Wi-Max, UMB, Sigfox, Thread, 2G (GSM), 3 G and 4 G, 5G, BLE, LTE Cato 0 1 & 3, LTE-M1, NB-IOT, Zwave, LoReWan, Ingenu, Weighless-N, Weightless-P, Weightless-W, ANT & ANT+, DigiMesh, Wi-Fi-ah, MiWi, EnOcean, Dash7, WirelessHART, 6LoWPan, White Space. Cellular and GPS Sensing Circuitry. At least one of the sensors is located at or proximate to optimal location on a tool face for contact with any other sport specific tool, the “sweet spot”. The remaining two sensors are adjacent and on either side of the sweet spot. The contact sensors may be, but are not limited to, sensors employing piezo-active type transducers, specifically, either piezo-electric or piezo-resistive transducers (similar, but not limited to the Cooper Instruments LPM 562).

[0061] In an alternative embodiment, three sensors are applied to the face of an adapted sport specific tool by a mylar tape or other means. Again, the electronic circuitry is internal to the sport specific tool and connects to the sensors by leads and GPS sensing circuitry or gyroscope.

[0062] In another alternative embodiment, to retrofit a or sports implement or gaming tool contact sensors are part of an adapter attached to an ordinary sport specific tool and wire connected to electronic circuitry and GPS sensing circuitry attached to the club shaft or elsewhere on the sport specific tool.

[0063] In another embodiment, a ball contacting any sensor produces a detectable variance indicating the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a piezo-resistive transducer or a voltage change in the case of a piezo-electric transducer. The variance is detected and amplified by an associated amplifier and then is input to an associated integration circuit, the output of which represents the energy of the ball-club contact event. Connected to the integration circuit, a microprocessor is a multi-input channel signal processing circuit (similar, but not limited to a Motorola #68HC05) having analog to digital signal converting circuits (ADCs), one for each input channel, and a sequential digital signal encoding circuit connected so as to convert the ADC outputs into a time multiplexed serial digital data stream containing a binary coded word for each channel indicating the energy of the associated sensor-ball impact event.

[0064] A wireless radio frequency transmitting circuit receives the serial digital data from the microprocessor and wirelessly transmits the information via an internal antenna to the receiver for subsequent processing by the computer.

[0065] Ball Receptacle

[0066] In another embodiment, a ball receptacle has a top shaped to allow entry of a ball. The receptacle has a contact sensor pad containing at least one contact sensor, a ball return mechanism, and internal electronic circuitry. The internal circuitry includes a wireless radio frequency transmitter. The preferred manifestation of this embodiment has contact sensor pad positioned within the receptacle such that the center activation area aligns with the center of a ball entry. Additional sensor activation areas are adjacent, one on either side of the center area. In the preferred embodiment, like the sensor used at the face of the club, the sensors may be, but are not limited to, sensors employing piezo-active type transducers, specifically, either piezo-electric or piezo-resistive transducers.

[0067] A ball entering the receptacle and contacting the sensor pad produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezo-resistive transducer (similar, but not limited to Cooper Instruments LPM 562) or a voltage change in the case of a piezo-electric transducer. The variance is detected and amplified by an associated amplifier. This amplified signal then is input to a microprocessor having an analog to digital signal converting circuit (ADC) and a digital signal encoding circuit connected so as to convert the ADC output representing the sensors' signals into a serial digital data stream containing a binary coded word indicating the sensor-ball contact event. The microprocessor may be the same or similar to the microprocessor of the sport specific tool's electronics. A radio frequency transmitter or multifunction wireless frequency transmitter circuit receives the serial digital data from the microprocessor and wirelessly transmits the information via an internal antenna to the receiver for subsequent processing by the computer.

[0068] The ball return mechanism can be as simple as a back plate located to be engaged by a golf ball entering the receptacle and supported and biased by a spring or springs to eject the ball. Other known ejection devices, similar to those used in pinball machines, and either mechanically or even electrically activated, can be used to improve the effect if desired.

[0069] The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.

[0070] Motion Sensor Plate.

[0071] The motion sensor plate having a top motion plate and a bottom motion plate is used, wherein the top motion plate contains a plurality of capacitor-forming electrically isolated platelets (twelve platelets are illustrated in this exemplary preferred embodiment). They are evenly distributed at or just below the top plate's exterior upper surface. The bottom plate has a homogenous electrically conductive interior surface underlying the platelets. Each capacitive platelet contained in the top motion plate forms a capacitive component when the top and bottom motion plates are vertically closely spaced to form the golf club motion sensor plate or sports implement motion sensor plate. A suitable insulator may be sandwiched between the two plates. The structure is adhesively or otherwise mechanically joined and it may be covered or coated as desired. The result is a golf club motion sensor plate or sports implement motion sensor plate or gaming tool plate containing a capacitor matrix. The capacitive components are connected to form a capacitive network.

[0072] Applying an energizing high frequency alternating electrical signal having a frequency in the range from 100 MHz to 200 MHz from an oscillator to the golf club motion plate capacitive network produces a electromagnetic field above the surface of each platelet of the capacitive components of the motion sensor plate. Any object, including a golf club, or sports implement or gaming tool or sports apparatus passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways across the plate. A network of electrical comparator amplifiers is connected to the capacitor network. The comparator amplifiers of network are connected one to one with the capacitive elements of the capacitive network. The comparators of the network detect voltage variations occasioned by electromagnetic field disturbance due to a golf club moving or sports apparatus or sports implement moving or gaming tool over certain of the capacitive elements of the motion plate. Each different golf club motion or sports implement motion over the energized motion plate will produce a uniquely identifiable signal from the comparator amplifier network. There are a variety of known proximity sensors that could be gathered together in an array like that of the platelets to serve as the transducer portion of the golf club motion detector or sports implement motion detector.

[0073] The electrical signal from the comparative amplifier network is applied to an analog to digital signal converter (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer to the computer located at the site of the golf player and golf club motion sensor plate, or as in the preferred embodiment, the serial data can be transmitted to a remotely located receiver connected to the computer via a transmitter and an antenna included in the golf club motion or sports implement motion electronic transmitter communication circuitry.

[0074] The computer, under the control of the golf system software, will analyze the serial digital club motion signal or digital sports implement motion signal or digital sports gaming tool, recognize from the transmitted signals the platelets over which the club head or sports implement head passed and display the sport specific motion.

[0075] Wireless Signal Receiver and Computer.

[0076] At each player site, a wireless radio frequency signal receiver is connected to the computer by either the serial (USB) or parallel computer ports. The wireless signal receiver detects digitally coded radio frequency transmissions from the communication circuit associated with any of a smart sports equipment, a ball receptacle, or a motion sensing plate. The received transmissions are demodulated by the RF receiver circuitry connected to a microprocessor, which converts the demodulated data signal to serial binary coded data suitable for communications to a computer. The computer, under the control of the internally installed golf system software or sports system software program, monitors and directs the flow of communications between remotely located players via the internet and displays the game simulations and performance information. In appropriate installations the wireless electromagnetic signals that communicate with the receiver may be infrared communications.

[0077] At each remote player site, the computer under the control of the software system program monitors and controls initialization and the sequential play of the game, or alternatively, the individual player practice session. Upon start up by a player at a particular site, the system input parameters are set and the system Internet and player data port interfaces are initialized as indicated. For Internet communications, the serial port of the computer is enabled in the preferred embodiment. A local player event listener is initialized. It will communicate events from one or more of the smart golf club, the golf ball receptacle and the motion sensor plate. The main operational software (program) thread is run, and the system awaits data input from the appropriate computer communications port.

[0078] If the competitive play mode has been selected, the program generates a player participation request and sends the request to the GGC game internet server (GGC server). Upon identification of a player opponent by the GGC server, the program initiates the player identification sequence and sequential play begins. This software sequence and control routine occurs at each remote site where play has been initiated. During the game play sequences, the program generates the appropriate animation, display, and audio data and commands, and communicates with the associated display and speaker devices. Upon the occurrence of a local player event, the main operating program displays the event and communicates the event by causing a device transmission to be sent via the internet GGC server which displays the event for the opposing players and alerts an opposing player that it is his/her turn to play. The local player event may be, but is not limited to the smart sports equipment impacting a ball, physiological data readings, athletic human motion capture and analysis, sound feedback data, location data, body and posture alignment for example the swing of a golf club or tennis racquet across the sensing plate or the balls entry into the receptacle. The program contains time delay limits for player action, and delays of play beyond these limits generate play quit and disconnect signals.

[0079] The event at also has the effect of indicating at that it is no longer the local player's turn and enables the socket event listener to detect an event from the remote player, again via the Internet.

[0080] If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described and the player's movement, multiple physiological data, ball-receptacle contact, human motion analysis and or sports apparatus or gaming tool or sports implement motion sensor GPS sensor circuit and gyroscope information are communicated only to the computer located at the player's site and the performance information analyzed and displayed only at the local player's site.

[0081] When a game is won, lost, or terminated, the software system generates the appropriate output signals, displays the player performance information, and resets to initial pre-game conditions. If one player opponent quits the game or is “timed out” (due to excessive delay in play) and the remaining player wishes to continue play, the software resumes an Internet search for another opponent.

[0082] The motion sensing device contains a multifunctional wireless processor which has built-in multiple protocols such as Radio Frequency, Bluetooth, Zigbee, Wi-Fi, Wi-Max, UWB, Cellular which detects and distinguishes various wireless protocols, for example Zigbee, RFID, Bluetooth, Wi-Fi, Wi-Max, UMB, Sigfox,Thread, 2G (GSM), 3 G and 4 G, 5G, BLE, LTE Cato 0 1 & 3, LTE-M1, Zwave, LoReWan, Ingenu, Weighless-N, Weightless-P, Weightless-W, ANT & ANT+, DigiMesh, Wi-Fi-ah, MiWi, EnOcean, Dash7, WirelessHART, 6LoWPan, White Space, Cellular and GPS Sensing Circuitry from each other. The multifunction wireless processor allows the present invention to use embedded single and multiplayer software to communicate and exchange information with original and cloned sports apparatus or gaming tool or sports implement devices, human motion processors, multifunction physiological processors, multifunction sound processors, multifunction alignment processor, multifunction posture processor, location data, multifunction attachable detachable drones embodying the present invention.

[0083] The multifunction wireless processor has the ability to memorize whatever wireless protocol it last read to display information. The display is capable of showing animations specific to the wireless protocol and is capable of projecting a digital image and holographic image.

[0084] A multifunction physiological processor and the multifunction sound processor work in similar fashion. The multifunction physiological processor wirelessly secures, cures and processes, analyzes heart rate, respiration rate, brain waves and many other physiological functions, simultaneously on and off the Internet or Cloud using a variety of well-known and established technologies. Among these technologies are the electroencephalogram for measuring brain waves to tell the differences between the alpha and beta states whereby sensors are attached to the head area. Heart rates are measured by electrocardiogram. Often times pulse readings are measured to determine heart rate by attaching an electrode to a finger tip or ear lobe. Respiration rates are sometimes measured by a Piezoelectric respiration sensor, which is worn around the chest area. All three physiological measurements for heart rate, brain waves including implantable sensor and respiration rates are sent to the multifunction physiological processor wirelessly for analysis and processing. Physiological measurements are now expanded to biosensor, ultrasound sensor, accelerometer sensor, lidar sensor, sonar sensor, video camera sensor including video streaming, piezo sensor including electric and resistive, eye sensor, infrared sensor, capacitive, hand sensor, tilt sensor, system on a chip sensor, foot pressure sensor, nano or mini computerized tomography sensor, magnometer sensor, graphene sensor, resistive sensor, fingerprint sensor, pedometer sensor, blood glucose sensor, pulse oximeter sensor, nano and or mini mri sensor, gsr or skin moisture sensor, real-time location sensor, gyroscope sensor, compass sensor, hand sensor, white space sensor, etc. The embedded single and multiplayer software allows the human motion processors, multifunction sound processors, multifunction physiological processor, body alignment processor, posture alignment processor to exchange messages and sensor motion and GPS sensor circuit data with other original and cloned sports apparatus data and other internet sports computer cellular devices off and on the Internet using client server and peer to peer network. networks.

[0085] The multifunction sound processor captures, analyzes, stores, plays back and synchronizes a quality of sports or athletic movement with particular sounds to inform a user of said quality, good or bad performances.

[0086] Human motion processor data from the internet sports computer cellular device can be posted on the client to the server, or broadcasted on a peer to peer network

[0087] Another embodiment of the present invention makes use of infrared markers or light emitting diodes. In said embodiment, the marker is a five-sided facet. The side facets slope from the main facet at an angle between 10 to 15 degrees in reference to the front side of the facet. The LED device emits light upon activation of the same by a typical power supply, which may be a battery or other device. The power supply is also secured to the body of the user by conventional techniques. One can analyze the motion of an arm, a back and other body parts and develop the three dimensional (3D) or X, Y, and Z coordinate information for various body parts. For example, to measure the angle between the hip joint, one would know said coordinates at the knee joint with relation to the hip.

[0088] Stored coordinate information from human motion processor determines angular relationships between said athlete body joints as monitored in real-time inside of internet sports computer cellular device to use computer algorithms to generate real-time stick figure generation or animation display for the internet sports computer cellular device to display real-time athletic motion from internet sports computer cellular device to client to display real-time athletic motion from internet sports computer cellular device to server and store real-time athletic motion from internet sports computer cellular device to server

[0089] Using programming as contained in the accompanying microfiche appendix of the parent application, one skilled in the art can readily accomplish the game programming described. Alternative programming too will be apparent from the foregoing functional description and the illustrations contained in the appended drawings.

[0090] A sports gaming system, handheld device wherein the handheld device opens into two halves. One half of the open handheld device comprises a plurality of buttons wherein said buttons are flat so that the handheld device can close completely. One half of the open handheld device comprises at least one camera capable of encoding digital images and videos digitally storing images and videos and stabilizing images and videos on and off the Internet or Cloud. The sports gaming system, handheld device further comprises a plurality of custom processors that measure and store physiological data, device specific data and user motion data in real-time, with at least one multifunction processor capable of transmitting physiological real-time data, device real-time data and user motion real-time data to at least one electronic system console at least one processor capable of transmitting videos and digital images in real-time to at least one electronic system console. At least one multifunction processor is capable of receiving real-time data from at least one electronic system console. At least one multifunction processor has built-in global positioning sensing capability system and motion sensor capability. At least one multifunction processor is capable of transmitting multiple motion data to a on a single or multi-screen monitor display. In an embodiment, the plurality of multifunction processors are comprising sensors that are attached wirelessly to the user, a central processing unit, a processor capable of storing general data, a multifunction processor capable of storing user physiological data and motion data, a multifunction processor capable of receiving multiple wireless transmissions simultaneously, a processor capable of detecting, storing, and receiving user data, a processor capable of determining strength and type of wireless connectivity and choosing the strongest most available protocol connection, a processor capable of connecting to at least one cellular device, a processor capable of password and informational storage, a processor capable of comparing data from differing users, a processor capable of monitoring multiple physiological data, a processor capable of monitoring motion data wherein motion data relates to sports actions performed by the user, a processor capable of monitoring handheld device system specific data on and off the Internet or Cloud.

[0091] In another embodiment, the plurality of processors transmit transmits and receive receives aforementioned real-time data to and from the at least one electronic system designed to be interconnected on a single and multiplayer software platform console via which communicates on at least one of Zigbee, RFID, Bluetooth, Wi-Fi, Wi-Max, UMB, Sigfox,Thread, 2G (GSM), 3 G and 4 G, 5G, BLE, LTE Cato 0 1 & 3, LTE-M1, NB-IOT, Zwave, LoReWan, Ingenu, Weighless-N, Weightless-P, Weightless-W, ANT & ANT+, DigiMesh, Wi-Fi-ah, MiWi, EnOcean, Dash7, WirelessHART, 6LoWPan, White Space, Cellular and GPS Sensing Circuitry, a local area network and cellular router protocol on and off the Internet or Cloud.

[0092] In another embodiment, the plurality of multifunction processors comprises a processor capable of receiving transmissions from the at least one electronic system console wherein said this transmission produces sound feedback related to at least one of the physiological real-time data streams, device real-time data and user motion real-time data, said sound feedback comprises at least one of: voice feedback, pre-programed feedback, audio downloads, satellite radio, Dolby sound, and Yamaha sound. Additionally, the embodiment comprises a processor capable of gathering physiological real-time data and stores data and motion real-time and stored data is stored and comparing it to stored data on the at least one electronic system console, said processor transmits differences from real-time and stored user data and stored data to the at least one electronic system console.

[0093] In another embodiment, the stored data on the electronic system console is physiological and motion data from professional athletes. The physiological data stored may comprise heart rate measurements, respiration rate measurements, and brain waves activity measurements, among others. The system device may also be capable of receiving and transmitting phone calls to other sports gaming system devices, other phones and cellular devices. The Sports Computer Cellular Device can be used to call other Mega Machines by speaking into a built-in microphone that processors your voice and uses it as a input mechanism and translates voice using an a to d converter and translates it into an internal dialing command The Mega Machine can call landlines (POTS), VOID, and Cellular Devices. The user can simply say a person name, and the Mega Machine would dial it, or say a specific telephone number, and the Mega Machine automatically dials it.

[0094] Using original and cloned sports apparatus or gaming tool or sports implement single player and multiplayer software for messaging, chat between a plurality of internet sports computer cellular device network players

[0095] A method for a sports gaming system devices, handheld device comprises providing the systems discussed herein, wherein a handheld device automatically detects wireless networks and automatically connects to a detected frequency. In another embodiment of the method, a set of preferences can be used to connect to a preferred wireless network. The processors may detect at least one but is not limited to the following frequencies: Zigbee, Bluetooth, rf RF, wi-fi Wi-Fi, wi-max Wi-Max, uwb UWB, local area network and cellular router.

[0096] The method may be further comprising the steps of gathering of physiological data by at least one multifunction processor, selecting specific physiological data by the at least one multifunction processor, transmission of selected physiological data to a second at least one multifunction processor, further selecting specific physiological data, transmission of selected physiological data to a third at least one multifunction processor, filtering of specific physiological data, transmission of physiological data to at least one electronic system console storage of physiological data, comparison of user physiological data with previously stored physiological data on and off the Internet or Cloud.

[0097] Internet Enabled Sports Computer Cellular device uses a Client-Server and Peer to Peer System with Cellular Capabilities for Sports/Game training, and Sports/Game Competition with a plurality of custom processors built-in for reading and processing wirelessly multiple physiological data, real-time human and smart sports apparatus motion analysis data, sound data simultaneously on and off the Internet or Cloud.

[0098] Several processors are built-into an internet sports computer with multiple wireless protocols combined in a custom processor connected cellular functionality allows it to connect to the Internet or Cloud for sports game play or sports competition. All six custom processors allow multiple feedback systems to communicate directly with the Internet Sports Computer Cellular Device providing iconic graphics to learn and improve your game by.

[0099] In another embodiment, the physiological data is at least one of heart-rate data, respiration data and brain wave data wirelessly sent to the Physiological Processor simultaneously. Other Physiological data are available in this system. The previously stored physiological data may be physiological data relating to professional athletes. The motion of the user may be compared directly to the motion of the stored professional athletes, and a comparison to said physiological data may result in visual and sound feedback relating to the user data on and off the Internet or Cloud.

[0100] Physiological processor whose CPU: has wireless input/output interfaces, intelligent receivers, with the proper logic circuit to determine which physiological data should be sent first to processor, second to processor and third to processor, a to d conversion for heart rate data, for respiration data, for brain wave data, to filter heart rate data, respiration data, to filter brain wave data, processing means to interpret, analyze a plurality of wireless physiological data

[0101] Transfer iconic information from internet sports computer cellular device to client, then server, or by broadcast from internet sports computer cellular device to peer to peer network to other internet sports computer cellular devices. And exchange iconic or 3D graphics data from one internet sports computer cellular device to another internet sports computer cellular network via zigbee, bluetooth, rf, wi-fi, wi-max, uwb, and other wireless protocols and Cellular on and off the Internet Cloud. Physiological processor built-into the interact sports computer cellular device reads, analyze stores, interprets, transfers and creates iconic maps of heart respiration, and brain waves telling the athlete rather he or she are within the normal limits of physiology and movement dynamics of a given sports such as golf, football, basketball boxing, ten soccer.

[0102] Iconic information is created from multiple data points including a player physiological data, human motion data and sports apparatus motion data, sound data and how sound is used via biofeedback to indicate improper motion versus proper motion for sports optimization.

[0103] Wireless processor a allows a: CPU to receive, store, analyze process a plurality of wireless protocols in processor which can transfer physiological data for daily, weekly, and monthly comparisons to server. The connecting wirelessly a plurality of internet sports computer cellular devices to the client, broadcasting wirelessly a plurality of internet sports computer cellular device data using a peer to peer network, transferring wirelessly a player's data in a graphics or iconic form to another player remotely, for a side by side statistical comparison to determine who is in better shape, who has the best technique, and who has the highest score in single and multiplayer mode and who can be determined the winner in a competition on and off the Internet or Cloud. Wireless processor searches for available wireless protocols. When a wireless protocol is found, permission must be granted before it allows either an intelligent original sports or cloned apparatus to communicate and exchange information and other internet Sports Computer Cellular Device to communicate and exchange information such as athlete's plurality of statistics on and off the Internet or Cloud.

[0104] The sound processor built-into the internet sports computer cellular device reads, a process, converts, interprets and store voice and sound information represented by iconic maps telling the athlete rather he or she has good movement, bad motion, or needs improvement within the normal limits of optimize movement dynamics usually demonstrated by professional athletes and computer models based on a individual input parameters such as height, weight, body type, skill level, body conditioning, mental alertness of a given sports such as golf, football, basketball, baseball, swimming, boxing, tennis, soccer, martial arts, bowling, race car driving, volleyball, archery, hockey, bicycle riding including stationary types, etc.

[0105] Real-time GPS motion data and Real-time GPS location data for the internet sports computer cellular device can receive real-time motion and location data from the original and cloned sports apparatus or gaming tool or sports implement and athletic swing mechanics, because of its built-in digital camera which can be commanded to take a series of shots, one after the other, and be reconstructed via iconic maps from a computer algorithm, or capture and analyze streaming media from a digital camcorder. Similarly, the GPS device built-into the original and cloned sports apparatus provides the internet sports computer cellular device with motion and location data. The GPS device is also used as an image stabilizer, for the Mega Machine screen internals.

[0106] Body Alignment Processor allows a: Cpu to receive, store, analyze process a plurality of sensor data connected to body joints in real-time into a processor which can transfer alignment data for daily, weekly, and monthly comparisons to server and or Cloud. Then connecting wirelessly, a plurality of internet sports computer cellular devices to the client, broadcasting wirelessly a plurality of internet sports computer cellular device alignment data using a peer to peer network, transferring wirelessly a player's body alignment data remotely,

[0107] With sensor fusion for body alignment anatomical parts we can look at these multiple streams of data in real-time or dynamically simultaneously to determine which joints are going to be hurt or injured during game play or a sports even allowing immediate correction. It opens up the door for new insights into the human body in real-time using 3 D models and or holograms whereby this new data is now stored on the Cloud for present and future comparisons for joint alignment problems and solutions.

[0108] Posture Alignment Processor allows a: CPU to receive, store, analyze process a plurality of sensor data connected to body posture in real-time into a processor which can transfer alignment data for daily, weekly, and monthly comparisons to server and or Cloud. Then connecting wirelessly a plurality of internet sports computer cellular devices to the client, broadcasting wirelessly a plurality of internet sports computer cellular device alignment data using a peer to peer network, transferring wirelessly a player's body posture data remotely.

[0109] With sensor fusion for posture alignment anatomical parts, we can look at these multiple streams of data in real-time or dynamically simultaneously to determine which joints are going to create bad posture during game play or a sport even allowing immediate correction. It opens up the door for new insights into the human body in real-time using 3 D models and or holograms whereby this new data is now stored on the Cloud for present and future comparisons for posture alignment problems and solutions.

[0110] This invention relates to an apparatus for monitoring the force at a joint of the human body and more particularly for monitoring forces of a body joint associated with the human body. As can be ascertained, a great deal of injuries are suffered by athletes and various other individuals regarding body joints.

[0111] An example of a body joint is the knee joint as known is found between two of the longest bones in the body; namely, the femur and the tibia. In regard to this the amount of leverage which can be brought to bear upon the joint is extremely large and is of course, a function of the size and weight of the individual.

[0112] The knee joint also exhibits a relatively complicated pattern of motion and essentially consists of three articulations in one. Based on the degree of motions, the articulation of the knee joint is relatively insecure, but because of the very powerful ligaments which bind the bones together, the joint is one of the strongest in the body. Essentially, if the ligaments have been softened or destroyed by accident or disease, partial displacement of the knee joint is a common occurrence. This can be brought about by the action of the body muscles displacing the articular surfaces from each other. Hence in regard to this the tibia may be dislocated in any direction from the femur resulting in injury to the knee joint.

[0113] The directions can be forward, backward, inward, or outward or a combination of two of these dislocations may occur. In regard to this the tibia may be dislocated forward and laterally, or backward and laterally and any of these dislocations may be complete or incomplete. There are other injuries which can occur in regard to cartilage injuries which cartilages can become displaced and captured between the femur and tibia.

[0114] These types of accidents are produced by a twist of the leg when the knee is flexed and are accompanied by pain and fixation of the knee in a flex position. The cartilage may be displaced either inward or outward. Other body joints operate similar to the knee joint. As one can ascertain, the injuries which can occur to the knee are extensive and extremely debilitating. Based on modern medical practices, most of the conditions can be alleviated by surgery or various forms of therapy. In any event, it is well known that based on body type and size and activity engaged in, any injury can occur in different individuals due to different factors, and hence the cause of such injuries is extremely complicated. It is a particular object of the present invention to provide a device which can be employed by individuals such as athletes to allow them to determine whether the knee is properly aligned during an exercise which device will monitor the proper knee alignment for the particular individual and will indicate to the individual via a display or otherwise when the knee joint is not properly aligned or is subjected to extreme forces which may result in an injury.

[0115] In this manner the individual or athlete is continuously advised by the apparatus as to whether or not the particular exercise may result in injury, and therefore, the individual is able to modify the exercise according to the information received from the apparatus. It is, of course, understood that the apparatus can also be employed by persons who have already injured their knee joints and are in the process of recuperating in order to strengthen the joint so that they may engage in future activities. These and other objects of the present invention will become apparent in regard to the following specification.

[0116] Body Alignment Sensor Monitoring Apparatus

[0117] Apparatus for monitoring the proper alignment of all body joints of users, comprising transducer or or sensors means coupled to the body joints of said user and operative to provide an output signal indicative of the relative forces on the body joints during an exercise and or gaming, memory means having stored therein data indicative of proper force levels for said body joints during said exercise, comparison means operative to compare said stored data on the Cloud with said output signal to provide an indication when said output signal exceeds said stored data on the Cloud signal, and means responsive to said indication to provide a warning to said user according to the generation of said indication.

[0118] Posture Sensor Monitoring Apparatus

[0119] Apparatus for monitoring the proper posture of all body joints of users, comprising transducer or sensors means coupled to the body joints of said user and operative to provide an output signal indicative of the relative forces on the body joints during an exercise and or gaming, memory means having stored therein data indicative of proper force levels for said body joints during said exercise, comparison means operative to compare said stored data on the Cloud with said output signal to provide an indication when said output signal exceeds said stored data on the Cloud signal, and means responsive to said indication to provide a warning to said user according to the generation of said indication.

[0120] While preferred embodiments have been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components may be without departure from the spirit and scope of invention as set forth in the appended claims.