Patent classifications
A63B2220/803
WEARABLE DEVICE SYSTEMS AND METHODS FOR GUIDING PHYSICAL MOVEMENTS
A system includes wearable devices positioned on a subject in different locations. Each wearable device includes motion sensors that measure the subject's movement in three dimensions. The motion sensors generate raw sensory data as the subject performs a physical movement. A data filter is selected based on a condition of the subject and a designated movement corresponding to the physical movement, and used to convert the raw sensory data into formatted data. A level of compliance of the physical movement with a movement model for the designated movement is determined by applying comparative modeling techniques to the formatted data and the movement model. Real-time feedback is delivered dynamically to the subject by the wearable devices during the performance of the physical movement based on the level of compliance. The movement model can be generated, and the comparative modeling techniques can be selected, based on the condition of the subject.
Sporting device for analyzing an element in a tunnel, apparatus, system, method, and computer program product
A sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled sporting device, which may include a sporting robotic device, which may include one or more of: at least one pair of parallel panels facing one another forming a tunnel space, with an array of sensors on an inner periphery of the parallel panels; or a plurality of sensors arranged in an array on an inner periphery of a tunnel space; where the plurality of sensors is configured to detect, and sense a projectile following a path through the tunnel space; and at least one data collection system configured to: capture a time stamp and location of occurrence of a detection event, store the time stamp and the location of the detection event, and analyze a trajectory and path followed by the projectile through the tunnel space.
Adaptive control method of a treadmill and treadmill implementing said method
An adaptive control method for a treadmill includes dividing the physical exercise surface of the treadmill into control zones; detecting, by an electronic control unit, a distance value of a user from a reference point. The electronic control unit compares the detected distance value with the first distance of the first boundary line of a first control zone. If the detected distance value is smaller than the first distance, the method further includes the electronic control unit controlling an increase in feeding speed of the physical exercise surface, and modifying the first distance of a first boundary line of the first control zone from a first value to a second value, along a development direction of the physical exercise surface in a second feeding direction opposite to the first feeding direction. The second value is either greater than or equal to the detected distance value.
Method of Conducting Interactive Computer Sports on and off the Internet
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into smart clubs for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information.
Smart Software Computer Sports on and off the Internet
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real and or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system employs specially developed sports computer software to process player performance data, control game play, communicate game information and status to players, generate and control visual simulations, and display player performance information for standalone and multiplayer game play both on and off the Internet. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, among other sports implements, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter and or receiver circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports equipment item with a sports implement, wherein the contact force, contact time, impact location, face angle, the spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of a game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and or swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into smart clubs for use with the system.
MODULAR HOOP ILLUMINATED CONNECTOR
A modular play and/or exercise hoop having a tear-drop shaped cross section that includes tube segments that are attached to each other by connectors into a circular ring. The connectors have an illumination circuit that project light into each tube segment.
Training sports ball
A training ball system comprising a training ball including a receiver for receiving a wireless signal from a remote location, the training ball further comprising a vibration module for providing a sensory indication to a user carrying the training ball; an input device physically separate from the training ball including a transmitter for enabling transmission of a wireless signal to the receiver; where the receiver responds to receiving a wireless signal from the input device to trigger vibration of the motor immediately upon receipt of the wireless signal.
Wearable computer with fitness machine connectivity for improved activity monitoring
Embodiments are disclosed for a wearable computer with fitness machine connectivity for improved activity monitoring. In an embodiment, a method comprises: establishing, by a processor of a wireless device, a wireless communication connection with a fitness machine; obtaining, by the processor, machine data from the fitness machine; determining, by the processor, a workout session according to the machine data; initiating the workout session on the wireless device; during the workout session: obtaining, from a sensor of the computing device, physiological data of a user of the fitness machine; determining, by the processor, fitness data for the user based on the physiological data, the machine data and at least one user characteristic; and sending, by the processor, the fitness data to the fitness machine.
Swimming speedometer system with near-eye display
An apparatus and method for measuring a swimmer's speed and conveying the speed to the swimmer in real time includes a plurality of ultrasonic beacons each having a transducer configured to emit ultrasonic signals in a pool or other body of water within which the swimmer is swimming. A wearable, waterproof, ultrasonic receiver worn by the swimmer, receives the ultrasonic signals and generates corresponding signal data. The receiver's microcontroller captures and uses the signal data to calculate the swimmer's position and speed in real time, and conveys this information to a wearable, waterproof, user interface device worn by the swimmer, the user interface device including a near-eye display disposed on the swimmer's googles.
Techniques for providing customized exercise-related recommendations
Embodiments herein provide systems, methods, and computer-readable medium for providing customized exercise-related recommendations. Utilizing machine learning algorithms, a classification model may be trained with fitness-related information (e.g., exercise information, user profile information, and/or vital sign information) of a group of users. The classification model may be configured to output a classification for input data (e.g., fitness-related information of a particular user). A recommendation corresponding to a classification may be identified and provided to a particular user. User compliance with provided recommendations and subsequent user progress may be tracked to determine when recommendations were effective at bringing about a desired result (e.g., progressing the user toward a goal). Additionally, the system may determine when classifications have been inaccurately determined and/or when expected progress data has not provided a realistic path by which a user may progress toward a goal. Thus, classification, recommendation, and progress path accuracy/effectiveness may increasingly improve over time.