Smart Software Computer Sports on and off the Internet
20200338425 ยท 2020-10-29
Assignee
Inventors
Cpc classification
A63B24/0075
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
G01S19/26
PHYSICS
G06Q10/0639
PHYSICS
A63B2024/0037
HUMAN NECESSITIES
A63B69/3614
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A61B5/1121
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
A63B69/3688
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63B69/3658
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A63F2300/638
HUMAN NECESSITIES
A63B24/0006
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/814
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63B2024/0068
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63F13/218
HUMAN NECESSITIES
A63B69/3685
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63B71/0686
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63B69/3655
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
A63B69/3632
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63B2220/00
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63B24/0084
HUMAN NECESSITIES
A61B5/744
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63B2071/065
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
A63B24/00
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
Abstract
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real and or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system employs specially developed sports computer software to process player performance data, control game play, communicate game information and status to players, generate and control visual simulations, and display player performance information for standalone and multiplayer game play both on and off the Internet. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, among other sports implements, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter and or receiver circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports equipment item with a sports implement, wherein the contact force, contact time, impact location, face angle, the spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of a game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and or swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into smart clubs for use with the system.
Claims
1. A computer sports software, comprising: (a) Internet sequential information exchange software, operating in conjunction with; (b) Internal sequence and control operating software, controlling: (i) software monitoring transmitted data from sports devices; and (ii) sports image simulation and display software; wherein the sequential information exchange software processes and controls data acquired from one or more sports implements and or sports equipment items, and or if desired, operates as a game server for an Internet sports competition for players remotely located from each other.
2. The computer sports software of claim 1, wherein the internet sequential Information exchange software includes programming responsive to a local event to effect a change of turn, effective to cause a programmed local computer to await a communicated remote event.
3. The computer sports software of claim 1, wherein the internal sequence and control operating software includes programming effective to respond to indicated local and remote events to cause the sports image simulation and display software, to simulate and display, the local and remote events.
4. The computer sports software of claim 1, including programming routines for causing a computer to signal readiness to play, await communication signaling the availability of a remote player, and programming for connecting the system to single local player responsive software.
5. A system that responds to a predefined event occurring within a gaming environment, by automatically transmitting an alert and or message to a person outside the gaming environment, comprising: a game server that includes a processor; and a memory, storing a plurality of machine instructions; wherein said game server being included within a gaming service that establishes the gaming environment and further including a communication interface that couples the game server to a network; and said processor executes the machine instructions stored in the memory, causing the processor to carry out a plurality of functions, including: detecting when a predefined event occurs within the gaming environment, wherein the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway; the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; the network is accessible from within the gaming environment by players participating in the gaming environment; and in response to detecting the predefined event, initiating transmission of an alert and or message to a person outside the gaming environment over the network.
6. The system of claim 5, wherein the machine instructions stored in the memory of the game server further cause the processor of the game server to map an identifier of the player within the gaming environment to a corresponding identifier of the person that is used to identify the player on the network, so that the alert of message will be sent to the person by an alert server outside the gaming environment.
7. The system of claim 6, wherein the predefined event is detected when a player gains access to the gaming environment, said information identifying the player, and is transmitted to at least one person who is on a list of the player.
8. The system of claim 6, wherein execution of the machine instructions causes the game server to detect that the predefined event has occurred when a player gains access to the gaming environment, and wherein execution of the machine instructions causes the processor to initiate transmittal of information identifying the player to at least one person who is on a list of the player, wherein said list is stored in the memory.
9. The system of claim 5, wherein the alert and or message comprises an invitation to at least one awaiting player to access the gaming environment and participate in playing a game thereon with the player.
10. The system of claim 5, wherein the information included in the alert and or message refers to a change in a gaming content within the gaming environment.
11. The system of claim 5, wherein execution of the machine instructions further cause the processor to enable a person to select at least one communication medium in which the alert and or message will be transmitted in response to the predefined event, wherein said communication medium being selectable from among a plurality of different forms.
12. The system of claim 11, wherein the plurality of forms, comprise an email, a pop up, that is displayable, and or a message perceivable on a portable communication device that is coupled to a communication system.
13. A messaging system comprising: a web server computer; a video game self-contained sports system for executing a video game; a sports program for a video game for competitive sports play, the sports program being embodied on a storage device, remotely connected to a user of the video game sports program, and comprising program instructions for both the video game sports competition, and for a messaging service client, whereby the messaging service client is activated by connecting the storage device to a remote game system and executing the game program embodied thereon, wherein the activated messaging service client establishes a connection between the game system and said web server computer via the Internet and sending status data from the game system to said web server computer that is indicative of the sports competition game program being executed by the sports server game system, wherein said web server computer generates a session file when the local sports game computer system connects thereto, wherein the session file comprises the status data sent from the local game system and status data indicative of the particular sports game programs being executed by the game systems of each of one or more buddies identified on a buddy list previously defined by the user; wherein the status data of the one or more buddies on the buddy list is accessible to the user even if the game system of the user and the game systems of one or more buddies are executing the sports game programs for playing different games.
14. The messaging system according to claim 13, wherein the status data for each buddy on said buddy list further indicates whether that buddy is on the Internet online, and able to send and or receive messages.
15. The messaging system according to claim 13, wherein the web server computer stores a user profile for the user.
16. The system according to claim 15, wherein the user can configure accessibility of the user profile to others.
17. The system according to claim 15, wherein a system administrator can configure accessibility of the user profile to others.
18. The messaging system according to claim 13, wherein said web server computer is responsive to a user-supplied request for communicating to the user and identification of all buddy lists on which the user appears.
19. The messaging system according to claim 13, wherein said web server computer is further responsive to a user-supplied request for deleting the user's name from one or more other user buddy lists.
20. The messaging system according to claim 13, comprising further instructions for: receiving a message from another player while the player is playing said video sports game; providing a prompt to the player that the message has been received; and receiving and storing, player preference data that is referenced when the messaging service client is executed.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF PREFERRED EMBODIMENT
1. Smart Golf Club
[0038] The smart golf club 20 has a head 40 and a shaft 42. As shown in
[0039] In an alternative embodiment,
[0040] In a second alternative embodiment, to retrofit a standard golf club, contact sensors 46 are part of an adapter 40 attached to an ordinary club head as seen in
[0041] A golf ball contacting any sensor 46 produces a detectable variance indication the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a micro sensor and or a piezoresistive transducer and or a voltage change in the case of a piezoelectric transducer. As shown in
[0042] A radio frequency transmitting circuit 58 receives the serial digital data from the microcontroller 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
2. Golf Ball Receptacle
[0043] The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
[0044] A golf ball entering the receptacle 60 and containing the sensor pad 65, 66, or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezoresistive transducer (similar, but not limited to, Cooper Instruments LPM 562) and or a voltage change in the case of a piezoelectric transducer. As illustrated in
[0045] The ball return mechanism 68 can be a simple back plate 80 located to be engaged by a ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices similar to those used in pinball machines and either mechanically or even electrically activated can be used to improve the effect if desired.
[0046] The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
3. Motion Sensor Plate
[0047] The motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
[0048] Applying an energizing high frequency alternating electrical signal having a frequency in the range from 100 MHz to 200 MHz from an oscillator 87 to the motion plate capacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
[0049] The electrical signal from the comparative amplifier network 92 is applied to an analog-to-digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the player and motion sensor plate 80, or as in the preferred embodiment, illustrated in
[0050] The computer 28, under the control of the game system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion.
[0051] The motion sensors further comprise spatial orientation devices such as a gyro meter and an accelerometer to derive spatial orientation and or translational acceleration data housed inside or mounted to the golf club, sports implement, or gaming item. A gyroscope or equivalently a gyro meter is hereon and heretofore understood to be, and or comprise, spatial orientation devices, and each of the latter is understood to be included in the former.
4. Wireless Signal Receiver and Computer
[0052] At each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer ports as shown in the functional block diagram,
[0053] 5. Computer Software
[0054] At each remote player site, the computer 28 (
[0055] If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the game internet server (GGC server) 34 (
[0056] The event at 133 alse has the effect of indicating at 139 that it is no longer the local player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote player, again via the internet.
[0057] If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described, and the player's golf club stroke, ball-receptacle contact, and or club swing motion sensor information are communicated only to the computer located at the player's site and the performance information analyzed and displayed only at the local player's site.
[0058] When a game is won, lost, or terminated, the gaming software system generates the appropriate output signals 156 (
[0059] Using programming as contained in the accompanying microfiche appendix, one skilled in the art can readily accomplish the game programming described. Alternative programming too will be apparent from the foregoing functional description and the illustrations contained in the appended drawings
[0060] While a preferred embodiment has been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components may be made without departure from the spirit and scope of invention as set forth in the appended claims.