A63F2001/0416

Cubic's Bingo
20210252374 · 2021-08-19 ·

My invention is a puzzle game that is used for entertainment purposes. The game is played on a puzzle cube with cards and window cling markers as additional pieces to the game. The object of the game is for the first person to get all their numbers in a row on the puzzle cube to win. I wanted to still have the fun and excitement of how we have played bingo in the past with a twist. By improving this game it will help to meet the needs of our game players who enjoy bingo.

Stacking Game System
20210106906 · 2021-04-15 ·

A stacking game system is provided. The stacking game system includes a spinner. The spinner includes a number of slots. Each slot is sized to receive a playing card from a deck of playing cards. A system of blocks that are stackable is included. The deck of playing cards is sorted into a number of groups. Each group of playing cards corresponds to a set of blocks from the system of blocks. The system of blocks is stackable, but are structurally free of interlocking components. A game may be played utilizing the components of the stacking game system.

HINDU-THEMED BOARD GAME
20230405446 · 2023-12-21 ·

A Hindu-themed board game and method of playing the board game is provided. The game board is designed as a Mandala, with the avaranam arranged as concentric circles around a central point representing the Bindu. Players move along numbered positions on the avaranam, symbolizing achieving progressively higher levels of awareness, until they reach the Bindu, which represents total self-awareness. The distance moved by each player is determined by how much awareness that player has accumulated, as acquired by the players by playing awareness cards. Various other cards are provided which allow the players to interact, such as by taking cards from other players. The board game provides an entertaining past time, while simultaneously exposing players to aspects of Hindu culture, which may be of benefit to both Hindus and non-Hindus.

Snake and hawk card game
10926163 · 2021-02-23 ·

The present invention relates generally to a card game. A card game has sixty cards identified by either its numerical value from one to fifteen or on point value you will be rewarded when it's time to calculate your score. The cards are two sided and include four different colors: red, blue, green, and yellow. The game will also have eight picture cards. The game is played with four players and ends when a player scores two hundred points. Even though the game is played with four players, there are two to a team. The teams may change on each round. The winner of the game is the individual player who has the least amount of points when another player reaches or exceeds two hundred points.

Word-forming and word-guessing game
10850185 · 2020-12-01 · ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

ELECTRONIC TRADING CARD GAME
20200230490 · 2020-07-23 ·

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

EDUCATIONAL GAME AND METHOD OF MAKING SAME
20200215423 · 2020-07-09 ·

A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.

BOARD GAMES TO PROMOTE SPEECH AND LANGUAGE DEVELOPMENT
20200164267 · 2020-05-28 ·

The invention relates to devices and methods designed to promote speech and language development and, in particular, learning upper and lower case letters, shapes, colors, numbers and phonemes to improve articulation. Phonemes, which form one of the basic building blocks of speech, are distinguishing speech sounds that differentiate one word from another, e.g. the sounds d and t in the words bid and bit and are the smallest phonetic units that can carry meaning.

Card game
10617937 · 2020-04-14 ·

The six person card game is a plain trick card game played with a customized deck of 78 playing cards. The six person card game closely follows the play of the card game called Spades. Similarities with the game of Spades include: 1) the dealing of all cards to all players; 2) the order of trick play; 3) the protocols for claiming a trick; 4) the use of the spades as the trump suit; and, 5) the protocols regarding bidding and scoring specific to game of Spades. Dissimilarities with the game of Spades include: 1) a requirement for six players; 2) a hand has 13 tricks; 3) the use of the 78 card deck; 4) variation of cards contained within each suit; 5) differences exist between the face values of the 78 card deck; and, 6 differences in the order of rank within a given suit.

Card game and method of playing
10576361 · 2020-03-03 ·

A deck of playing cards and a method of playing a game are provided. An object of the game is to form two lines on a grid, wherein a line is defined by a horizontal or vertical line of four in a row of the same player's cards. A further object of the game may be to form two strings on a grid, where a string is defined as a horizontal or vertical line made up of the same player's cards, the cards of each string containing four different elements, with a different element appearing on each card of the string. The game may be played with physical cards or in a virtual environment executed by a video game application on a computing device.