Patent classifications
A63F2001/0416
GAME OF CARDS THAT RANDOMIZES AND RECYCLES DURING GAME PLAY
A new game of cards (FIG. 1) (1) having a first playable side (5) containing a word, letter, symbol, or number that a player must alter in some manner, and a second playable side (6) that contains a symbolic instruction and at least one word, letter, symbol, or number from another group. A set of second playable sides (13) contains each unique symbolic instruction and opposes a set of first playable sides, each first playable side in the set having the same word, letter, symbol, or number and a point value. Each set of second playable sides are specifically designed to change a set of first playable sides contained on other cards. One or more players play the game of cards (1) using the second playable side of the card, which is grouped with other used cards during the round to become recycle cards (45) added to the bottom of the deck of cards (18) for use of the first playable side later in the game. Thus one or more players can play a game of cards (1) thereby causing the cards to randomize and recycle.
WORD-FORMING AND WORD-GUESSING GAME
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
Math-wars card game
A math-wars card game includes play area and at least two players. Number cards each identify single number from different numbers such that there is at least one number card for each number. Operator cards each identify single mathematical operator from different operators such that there is at least one operator card for each operator. To begin play, in first of successive battles, at least three number cards are laid in row on play area with respective numbers exposed and one fewer number of operator cards are laid between corresponding consecutive laid number cards with respective operators exposed such that exposed numbers and operators present unsolved mathematical equation. Winner of first battle is determined as player first providing correct solution to equation. All laid cards from first battle are given to winner. Consecutive battles are continued until one player holds predetermined number of number and operator cards or number cards.
Khata (kids have all the answers)
KHATA is a multiplication card game like no other. The title KHATA is unique. It is an acronym for Kids Have All The Answers. The game has a total of 288: 144 fact cards from 1 to 12 and 144 answer cards from 1 to 12. In the game box there are also two sets of game instructions. One game is for multi-players 3 or more. The second game is to be played with a partner only. In the left corner of the multiplication fact cards, there is a bonus feature that shows the process of addition in relation to multiplication. It is there to demonstrate the short cut multiplication provides when adding the same number multiple times, as well as, the correlation between addition and multiplication. The answer cards are color coded in three different colors. Answer cards for 1 thru 4 are neon blue, answer cards for 5 thru 8 are neon green, and answer cards for 9 thru 12 are neon orange. Bright colors can help with memory skills and player engagement. The games require memory and hand speed. As fact cards are placed down, the player with the corresponding answer card wants to be the first to place it down. Each player wants to be the first to rid their hands of cards. First player out of cards wins. Kids can also feel free to create their own games.
Word-forming and word-guessing game
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
Election Board Game
The present invention entails an election game, a game board apparatus and a method of playing an election game simulating the democratic election process of the US President. The game board apparatus comprises a game board, multiple playing cards of various values, multiple colored playing pieces (or tokens) for each team/player, a Declared State playing piece (or token) to designate the Declared State, and one or more multi-colored die (or dice). Teams compete to win the Declared State for each round of play, and the game is won by the team that receives (accumulates) at least 270 Electoral College Votes (by winning sufficient states to accumulate 270 Electoral College Votes, for a game based on the US presidential election).
DEVICES, SYSTEMS, AND METHODS FOR A DICE GAME
A dice game may prepare the playing area by arranging the plurality of dice boards on a surface. Players may start a repeatable round by associating bidding money cards from the deck of money cards with each of the dice boards of the plurality of dice boards. The players may play the repeatable round having a plurality of repeatable turns. Each repeatable turn is performed by each player. Each repeatable turn of the plurality of repeatable turns includes rolling a dice set and placing a bid by associating a sub-set of dice of the dice set with one of the dice boards. The players may end the repeatable round when a last player places a last bet. The players may identify a winning bid for each of the dice boards. The players may award the money cards based on the winning bid for each of the dice boards.
POINTS AND BID CARD GAME
A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.
Word Forming Game for Large Words
This invention is a novel word forming board game that uses a unique combination of features that enables and rewards large word formation. In addition, chance is used to make the outcome less predictable and more fun for players of all skill levels. The game apparatus includes a larger number of board spaces, a large number of letter tiles, and chance components (multiplier, bonus word, swap card and swap tiles chance types). The method of play uses a large number of letter tiles per player hand, and the ability to exchange letter tiles at the end of each turn. The basis of the word points is the word length which rewards large word formation. The multiplier chance types amplify the impact of forming large words on the player score, with multiplier values as high as 10 and as low as 10, distributed so lesser skilled players can win more often.
CARD-BASED THREE-IN-A-ROW GAME
Card-based method of playing a k-in-a-row game using a draw pile of cards bearing binary marking elements. The draw pile deck is shuffled and may be distributed, some cards going into a preformed grid and others to players or retained as a draw pile in a face down orientation. Play proceeds in turns, each player selecting a card from the initial draw pile or his dealt draw pile and playing the card either onto an open space on an actual or developing grid, or on a card not bearing the same face up symbol. Points are scored by a player who achieves a k-in-a-row configuration of cards bearing identical face up symbols and wherein multiple points can be scored in a single turn if multiple k-in-a-row configurations are achieved.