A63F2001/0475

GAME TOY

One objective is to provide a trading card game that prevents the game progress from becoming monotonous. A game toy played with a first player and a second player includes a play field configured such that a first placement region that is provided for each of the players and that allows a physical game component associated with a game element to be placed thereon is visually identifiable and an indicator configured to indicate which one of the players currently takes their action turn during game progress. The indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and the indicator indicates which one of the players currently takes their action turn by using a position at which the marker is placed.

EDUCATIONAL CARD GAMES AND METHODS OF PLAY

The card-game system may include at least one deck of playing cards and one or more sets of rules for playing the educational game(s) using the deck. A deck may include multiple sets of cards. The cards in a first set may relate to a first item that is subject to a cycle, including a number of stages. Cards in a second set may relate to a second item that is subject to a cycle, including a number of stages. Different cards within a set may represent different stages of the cycle for the item of that set. For example, different cards in the first set may relate to different stages of the cycle of the first item and different cards in the second set may relate to different stages of the cycle of the second item. The methods of gameplay may include playing cards based on the sets, the cycles and sequential stages of a cycle within in set. Due in part to this game mechanic, the players get exposed to and ideally learn about the cycles of an item, and the stages and order of the stages of a cycle for that item.

WORD GAME AND METHOD OF PLAY
20220305368 · 2022-09-29 ·

A word-guessing game and a method of playing are provided. The word-guessing game having a word card having one or more words shown on the word card. One or more pieces are provided for playing the word-guessing game. Each of the one or more pieces are physical objects, and wherein the one or more pieces are configured to be arranged by a player on a playing surface to make a visual representation of a word of the one or more words shown on the word card.

Hockey Card Game
20220032166 · 2022-02-03 ·

A card game kit and a method of playing a card game with the card game kit is disclosed herein. The card game kit is configured for play by between 2-4 players. The card game kit includes at least one deck of cards and a center board. Further, the card game includes a hockey game theme whereby a player can score goals by matching cards.

Military-based Gaming System
20170326436 · 2017-11-16 ·

A deck of cards includes eighty four playing cards. Each playing card has a front surface and a back surface. The front surface of all of the playing cards has the same design. The eighty four playing cards include four sets of twenty one playing cards. Each of the four sets corresponds to a branch of military service and each playing card within each of the four sets of twenty one playing cards corresponding to a rank within a respective branch of the military service

Gaming device and gaming device recognition method

A gaming device and a gaming device recognition method are provided. The method is applicable to an electronic device having an image capturing device, a storage device and a processor, and includes following steps. A captured image of the gaming device is captured by the image capturing device, wherein the gaming device includes a recognition code having anchor grids and recognition grids. Then, a first image is generated by performing image processing on the captured image, and the anchor grids of the first image are recognized. Next, a recognition template is decided according to the anchor grids, wherein the recognition template including code grids and grid numbers of each code grid. Finally, a filled status of each code grid is determined according to the first image, and a tag code corresponding to the recognition code is generated according to the filled status of each code grid and the grid numbers.

SPORTS BRACKET CARD GAME
20210387078 · 2021-12-16 ·

A sports tournament bracket card game that may be played in conjunction with an actual sports tournament. The sports bracket card game may include playing cards with values calculated based upon historical tournament data. The sports tournament bracket card game may also include an additional bonus card deck to provide additional playing excitement as well as a forecasting element using a sheet of integrity on which players may predict the outcome of elements of the games of the tournament.

KOKKOROKO GAME
20220193531 · 2022-06-23 ·

A word and sentence forming game in English and in all International languages such as Devanagari, Gurumukhi, Bengali, Gujarati, Oriya, Telugu, Tamil, Kannada, Malayalam, Urdu, Sindhi, Sanskrit, Chinese, Russian, Arabic, Spanish, French, German and others. A set of letters are arranged in a programmatic fashion for each occurrence of the game. Rules are provided by which words and grammatically valid sentences ranging from simple to complex in any subject area are formed by each player or a machine in a finite amount of time. The game challenges the players to imagine some vowel characters to create grammatically correct word and sentence formation. The player who accumulates the predetermined number of points is declared winner.

Trading Cards and Method of Playing a Trading Card Game
20220176229 · 2022-06-09 ·

A trading card game based on a plurality of cards that include player cards, seeker cards, and gem cards, and wherein gem cards have elements that exist on a scale of darkness and that enable player cards to “level up” during the course of a game and to play seekers onto the field of play in order to defend and attack.

PUZZLE GAME

A game having a playing surface with a first and second grid spaced a distance apart. Each grid has a plurality of fields arranged as a series of rows and columns that form one or more boxes, and each field of the first grid is linked to one field of the second grid that is in the same row and column as the field in the first grid. Fields are populated with images selected from image sets for each grid. Each row, column and box of each grid cannot contain identical images. Each image of the first set corresponds to only one image of the second set, and each field of the first and second grids is populated by one image of their respective image sets whereby each image inserted into each field of one grid has its corresponding image inserted into the linked field of the other grid.