A63F2001/0475

Deck of cards and method of use thereof
11325024 · 2022-05-10 ·

A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.

Therapeutic customizable game board system
11786804 · 2023-10-17 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Card game
11161034 · 2021-11-02 ·

A new trivia-based card game comprising a deck of cards with a plurality of planar playing cards. Each planar playing card has three orthogonal pieces of information on its playing surface: an index, a card value, and a topic. Each planar playing card also has an answer value list and an answer list on its playing surface. The deck of cards may be sorted into unique sub-sets based off of index, card value, or topic. All of the planar playing cards contained in each sub-set sorted by topic share an answer value list and an answer list. A trivia-based card game can be played with such a deck.

Electronic trading card game
11806607 · 2023-11-07 · ·

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

INFLATION TIMER AND GAME
20220212095 · 2022-07-07 ·

A game comprising an inflation device, at least one inflatable object to be inflated by the inflation device, the at least one inflatable object associated with at least one indicia, and at least one game card to be associated with the at least one indicia, wherein a player of the game associates the at least one game card with the at least one indicia upon inflation of the at least one inflatable objection. There is also provided an inflation time and a method of playing a game using the inflation timer.

Pura Vida Monsters
20220212089 · 2022-07-07 ·

A method of playing a card game executing various cooperative or competitive card-matching scenarios where players combine three sets of cards depicting fictional characters, personalities, animals, objects, or any other indicia, to accomplish one of three endgame objectives.

FANTASY SPORTS USING PLAYING CARDS SCHEMA
20220212090 · 2022-07-07 ·

Live fantasy sports is played in a card game context wherein each participant's team of sport players is obtained through a poker card game format. The sports players are represented in a deck of playing cards based on a specified sporting event or slate of sporting events that occur between future set start and end dates and times. Poker gameplay determines which cards, and therefore which sports players, are in each participant's team. Scoring is determined based on results from the specified sporting event or events t and each participant's hand of sport players has been determined.

EDUCATIONAL SYSTEM
20220096915 · 2022-03-31 ·

An emotional learning system includes: a plurality of emotion state identifiers that includes at least one common character configured to visually define a plurality of emotional states; and a self-emotion defining device configured to allow a user to identify their own emotional state so that it may be compared to the plurality of emotional states.

EDUCATIONAL SYSTEM
20220096916 · 2022-03-31 ·

An conflict-resolution board system includes: a first emotion identifier storage area configured for storing a first plurality of emotion state identifiers corresponding to a first plurality of emotional states; a second emotion identifier storage area configured for storing a second plurality of emotion state identifiers corresponding to a second plurality of emotional states; and a conflict indication area configured to allow a first participant to indicate their emotional state by selecting one of the first plurality of emotion state identifiers and allow a second participant to indicate their emotional state by selecting one of the second plurality of emotion state identifiers.

EDUCATIONAL SYSTEM
20220101740 · 2022-03-31 ·

An emotion-indication board system includes: an emotion identifier storage area configured for storing a plurality of emotion state identifiers corresponding to a plurality of emotional states; a participant identifier storage area configured for storing a plurality of participant identifiers corresponding to a plurality of participants; an emotion indication area configured to allow one or more of the plurality of participants to indicate their emotional state via one or more of the plurality of participant identifiers and one or more of the plurality of emotional state identifiers.