A63F2001/0475

ELECTRONIC TRADING CARD GAME
20210331064 · 2021-10-28 ·

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20210316207 · 2021-10-14 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

GEOGRAPHIC AND TRIVIA PUZZLE
20210308559 · 2021-10-07 ·

A geographic and trivia puzzle system designed to teach individuals the name and location of the counties or municipalities of a given geographic region as well as providing general information about the particular county or municipality. The geographic and trivia puzzle system includes a plurality of county or municipality puzzle pieces that conform to or represent the shape of the respective counties or municipalities constituting the particular geographic region. In addition, the geographic and trivia puzzle system comprises a plurality of cards having an indicia or drawing on one side and a question related to the indicia or drawing on the other side of the card, related to facts or trivia about the particular county or municipality. The geographic and trivia puzzle system also includes a plurality of icons or figures representing people, things or places to be placed on the corresponding to the particular county or municipality to which the people, thing or place is from or located.

Overlay for collectible trading cards
11065530 · 2021-07-20 ·

An overlay having artwork printed thereon in a strategic location such that when placed over the front face of a card changes the look and appearance of the original artwork on the front face of the card. The overlay may be used with any type of card, but is preferably used with playing cards and trading cards, and is most preferably used with collectible trading cards.

Apparatus and methods for providing interactive play experience
11074830 · 2021-07-27 · ·

A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.

Electronic trading card game
11083957 · 2021-08-10 · ·

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

CHESS GAMES WITH CHANCE ELEMENTS
20210178248 · 2021-06-17 ·

The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, custom dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game on custom cards. This new game puts more challenge and variety into the game of chess. Kits are contemplated that include custom dice, custom cards, a standard chess set, and, in some embodiments, a doubling cube.

EXERCISE GAME KIT AND METHOD
20210162293 · 2021-06-03 ·

A exercise game kit and method is described herein that directs a group of participants to perform a variety of exercises based on whether a participant finds matching cards of an array of cards. With each turn, a participant can receive or avoid an exercise, while other participants may also receive an exercise.

Educational training systems, games, and methods
11011072 · 2021-05-18 ·

Games and systems for playing those games are described that are non-consequential, intuitively educational, reflective, and physically-interactive. The games can be played by players at a variety of skill levels and ages, using a set of unique cards and signs that direct the players to interact with one another and the game in ways that promote mental and physical development.