Patent classifications
A63F2001/0475
Card game playing card
A playing card having a substrate entirely of a first predetermined colour overlaid with a removable surface coating entirely of a second predetermined colour contrasting with said first predetermined colour, said removable surface being sufficiently friable so as to be able to be scratched off by a player in a pattern predetermined by said player to reveal said substrate in said pattern. The scratched playing card uses the high contrasting colors (typically primary and secondary colors) to produce letters or image(s). These cards are interchangeably used in a strategic and non gambling card game often utilising the Stroop effect.
Chess games with chance elements
The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game. This new game puts more challenge and variety into the game of chess.
COLLECTING AND LEVELLING UP PREDICTIONS AS COLLECTIBLE CARDS
Methods, systems, and storage media for playing a card game are disclosed. Exemplary implementations may: receive cards from a set of cards, individual cards of the set of cards representing a prediction of an outcome; assign a rarity level to individual cards of the set of cards; collect copies of the cards through winning predictions associated with individual cards; and upgrade the cards through the copies of the cards.
Snake and hawk card game
The present invention relates generally to a card game. A card game has sixty cards identified by either its numerical value from one to fifteen or on point value you will be rewarded when it's time to calculate your score. The cards are two sided and include four different colors: red, blue, green, and yellow. The game will also have eight picture cards. The game is played with four players and ends when a player scores two hundred points. Even though the game is played with four players, there are two to a team. The teams may change on each round. The winner of the game is the individual player who has the least amount of points when another player reaches or exceeds two hundred points.
KOKKOROKO GAME
A word and sentence forming game in English and in all International languages such as Devanagari, Gurumukhi, Bengali, Gujarati, Oriya, Telugu, Tamil, Kannada, Malayalam, Urdu, Sindhi, Sanskrit, Chinese, Russian, Arabic, Spanish, French, German and others. A set of letters are arranged in a programmatic fashion for each occurrence of the game. Rules are provided by which words and grammatically valid sentences ranging from simple to complex in any subject area are formed by each player or a machine in a finite amount of time. The game challenges the players to imagine some vowel characters to create grammatically correct word and sentence formation. The player who accumulates the predetermined number of points is declared winner.
GAMING DEVICE AND GAMING DEVICE RECOGNITION METHOD
A gaming device and a gaming device recognition method are provided. The method is applicable to an electronic device having an image capturing device, a storage device and a processor, and includes following steps. A captured image of the gaming device is captured by the image capturing device, wherein the gaming device includes a recognition code having anchor grids and recognition grids. Then, a first image is generated by performing image processing on the captured image, and the anchor grids of the first image are recognized. Next, a recognition template is decided according to the anchor grids, wherein the recognition template including code grids and grid numbers of each code grid. Finally, a filled status of each code grid is determined according to the first image, and a tag code corresponding to the recognition code is generated according to the filled status of each code grid and the grid numbers.
GAMING SYSTEM AND GAMING TABLE
A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.
ELECTRONIC TRADING CARD GAME
A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.
CHESS GAMES WITH CHANCE ELEMENTS
The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game. This new game puts more challenge and variety into the game of chess.
BOARD GAMES TO PROMOTE SPEECH AND LANGUAGE DEVELOPMENT
The invention relates to devices and methods designed to promote speech and language development and, in particular, learning upper and lower case letters, shapes, colors, numbers and phonemes to improve articulation. Phonemes, which form one of the basic building blocks of speech, are distinguishing speech sounds that differentiate one word from another, e.g. the sounds d and t in the words bid and bit and are the smallest phonetic units that can carry meaning.