Patent classifications
A63F3/00006
CUSTOMIZABLE SHAPE GAME SCORING BOARD DEVICE
A customizable shape game scoring board device includes a plurality of board segments including an end segment and track segments. A top surface of each track segment has a plurality of track peg holes. The track peg holes in each track segment are arranged into a plurality of tracks extending across a top surface of the track segment. Track connectors are positioned on the connection faces of an the track segments. The track segments are arrangeable to define a series of joined track segments forming a plurality of tracks extending from an initial one of the track segments to a terminal one of the track segments. An end peg hole extends into an upper face of the end segment. An end connector is engageable to the track connector on a free one of the connection faces of the terminal segment.
Board Game
I have invented a board game with a spiral design in a planetary out-of-space atmosphere. This game allows you to interact with a game of strategy between single players or partners. The end goal is to enter all four of ones spaceships to the center of the spiral they become the winner.
GAME TOY
One objective is to provide a trading card game that prevents the game progress from becoming monotonous. A game toy played with a first player and a second player includes a play field configured such that a first placement region that is provided for each of the players and that allows a physical game component associated with a game element to be placed thereon is visually identifiable and an indicator configured to indicate which one of the players currently takes their action turn during game progress. The indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and the indicator indicates which one of the players currently takes their action turn by using a position at which the marker is placed.
Hunting Board Game
A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner.
Method of teaching the scriptures embodied in a board game
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
Marble Game Board and Method of Play
A game board and method of play. The game board and method of play include a board having indentations that can each support a marble. The indentations form starting groups, diagonal groups, sets, and home groups, which allows a player to move the marbles along several paths. The first player to move all of their respective marbles from the starting group to the home group, wins the game. Each player has the option of attempting to traverse the diagonal groups to shorten the pathway. However, rolling a certain number of the dice is required to pass through. A first color marked indentation indicates the position the marbles leave the starting groups, and also provides protection from killing by other player's marbles when they attempt to occupy the same indentation.
Board Game and Method of Play
A board game and method of play having a Noah's ark theme. The board game includes a game board having a starting space and a finish space, wherein a plurality of paths having spaces therealong connect the starting space and the finish space. One or more of the spaces include instructions thereon for the player to follow, wherein the instructions dictate the course of gameplay. Each player receives at least one pair of game pieces, wherein the game pieces are preferably pairs of animals. The user positions a first game piece of each pair in a player order zone that indicates the order of gameplay. The users take turns rolling dice to move their second game pieces from the starting space to the finish space. The players must move all of their game pieces to the finish line before any other player in order to win.
METHODS AND APPARATUSES TO FACILITATE PROVISIONING OF A NEW BOARD GAME
A board game requiring players to move traveler pawns along a game board to accumulate points. The game board comprises a path for a travel guide pawn and a plurality of paths for traveler pawns. The travel guide pawn and traveler pawns move along colored and numbered spaces that make up the paths in accordance with the roll of a plurality of dice. Points are accumulated by landing a traveler pawn on a numbered space in the same column as the location of the travel guide pawn. The game is won by accumulating a predetermined number of points.
Steal The Bacon
The present invention relates to a traditional board game,
Steal the Bacon activity and the integration of both elements.
There is no new matter added to this claim.
Board game relating to the covid-19 pandemic
A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.