Patent classifications
A63F3/00006
Universal cribbage board for multi-variation cribbage games and method of play
A universal Cribbage board for playing multiple versions of a Cribbage game and method of play provides a universal Cribbage game board adapted to mark points accumulated during card play. The board game is configured for play with multiple versions of a traditional Cribbage card game. The game board has a continuous scoring track that is color-coded and extended to 130 peg holes to accommodate different versions of the traditional Cribbage game. A method of playing variations of the traditional Cribbage card game that are fundamentally the same as traditional Cribbage games, but differ in card scoring combinations, final scores, sequences of playing the cards, privileges, dealer advantages, strategic options, alternative point values, and different odds, in addition to the normal rules of the traditional Cribbage card game. The versions of the Cribbage game include a Holtey 500 Cribbage game, a Dealer's Cribbage game, and a Magic Cribbage game.
Methods And Apparatus For A Board Game Utilizing An Expandable Board
Apparatus and methods for a board game using the concept of an expandable game board are offered. In a preferred embodiment, the game board represents an overview of a historical Japanese castle and there are four separate areas of the castle that are represented by four board quadrants or sections. The board game is playable with a single board section, with two board sections, with three board sections, or with all four board sections. When two or more board sections are utilized, the board sections operate in coordination to provide an expanded playing board wherein a player may control game pieces on a plurality of board sections and/or may move game pieces between board sections. Thus, movement of game characters and/or objects through the various buildings, structures, and grounds of a historical castle may be represented in a table-top board game, and the buildings, structures, and grounds may be expanded through the addition of one or more additional board sections. To advantageously enhance customer engagement and marketing opportunities, each additional section of the game board may be released separately and at predetermined future dates.
METHOD AND APPARATUS FOR PLAYING AN EDUCATIONAL BOARD GAME
A method and apparatus for playing an educational game. The method and apparatus includes a method for playing an educational game which teaches players about the COVID-19 pandemic and the associated SARS-CoV-2 virus. The method and apparatus also includes a game board, a plurality of game pieces, and a plurality of cards each containing information pertaining to actions, events, or education information related to the COVID-19 pandemic and the associated SARS-CoV-2 virus.
Board game for project management methodology decision-making
The present invention relates to a board game apparatus for project management methodology decision-making. The players must decide on the project methodology, project scope, team composition, and issues and opportunities within the game's time and budget constraints. The players achieve the highest possible value while accounting for real-world issues and opportunities during the project lifecycle.
Confidence Is Boss
“Confidence Is Boss” Board-Game is a personal development tool utilizing the acronym V.I.C.T.O.R.Y. as a constructive and practical guide to personal growth. The “C” in V.I.C.T.O.R.Y. is characterized by confidence. It is the center of attention, the ringleader of all including traits that relays instruction allowing all the traits to feed on it. The board-game is controlled by a set of playing cards, with each player having their own deck of cards which corresponds with the character they chose in the game. Confidence Deck and the Solution Deck are generally accessible to every player, providing instructions, solutions, questions and direction for personal victory.
Rock, Paper, Scissors, Scoot
The present invention relates to the combination of tradition board games, a gym activity and rock paper scissors which also integrates as well with an on-line application. The new methods and solutions have generated different ways of playing three games at once.
Kit for a game system and method of use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
BOARD GAME INCORPORATING CANNABIS CULTURE IN ITS GAMEPLAY
A board game detailing, embodying, and incorporating the effects of cannabis on a user into the gameplay of the board game, thereby inculcating cannabis culture to players. The gameboard having directional indicia on preselected spaces for moving a player's game piece when a player's turn ends with the player landing on one of said preselected directional indicia containing spaces, so that the player's game piece is moved sequentially forward or backward to a distal end of the respective directional indicia, wherein each directional indicia is physically overlain a cannabis-related indicum, and wherein the direction of the directional indicum corresponds with a psychoactive direction, as ascribed by cannabis culture.
GAME AND METHOD OF PLAYING THE GAME
A game that is played with a weighted object, a plurality of challenge playing cards, and a score board. Each playing card of the plurality of playing cards includes a plurality of challenges the include a requirement for the player to balance the weighted object. The score board records a player's progress upon successfully completing a challenge. A method of playing the game is also provided.
GAME ASSEMBLY
A game assembly includes a plurality of game tiles. Each of the game tiles has a length and a width of at least 20.0 inches to facilitate a player to stand upon the game tiles. The plurality of games tiles is sequentially numbered for arranging on a support surface in numeric order thereby defining a gaming area. Each of the game tiles has indicia comprising a respective one of a variety of verbal phrases or a number. A plurality of game cards is provided and each of the game cards has indicia comprising a variety of verbal commands. A die is provided to be rolled by the players thereby facilitating the players to be instructed to move between a number of the game tiles which corresponds to the number rolled on the die.