Patent classifications
A63F3/00006
GAMEBOARD, SYSTEM, AND METHOD FOR EFFICEINTLY ORGANIZING AND/OR PLAYING A GAME OF DOMINOS
Disclosed is a method, a device, a system and/or efficiently organizing and/or playing a game of dominos. In one embodiment, a gameboard for organizing a game of Dominos includes a board, a starting slot, and a first slot. The starting slot is configured to hold a first domino in a first orientation on a surface the board and/or a second orientation that is perpendicular to the first orientation. A first slot on the board adjacent to the starting slot is configured to receive a second domino in the first orientation and/or the second orientation, to continue the game of dominos in an easily understandable and orderly way by constraining the first domino relative to the second domino. The starting slot and the first slot may include depressions in the board sized greater than a domino. A first set of two or more slots may extend linearly away from the starting slot, and may be configured to receive a group of two or more dominoes to continue the game of Dominoes.
Board Game System and Method
A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.
Systems for mapping human values and purpose
Methods and systems for mapping human values and purpose employ a library of value chips, each chip displaying a different human value; chip organizers comprising value and purpose prompts and input sections and values bracket template for selecting user-relevant chips from the library; and a visual values board configured to display and map the selected chips.
METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
Method of teaching the scriptures embodied in a board game
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
BOARD GAME DEVICE
The present invention relates to a board game device, and particularly to a board game device whereby game boards may be separated or coupled. The present invention enables creating a single game board by coupling a plurality of game boards, thereby enabling the volume of the game board to be reduced when storing same. The present invention enables replacing section display boards on which sections are displayed, thereby enabling various kinds of games to be played by means of a single board game device. In addition, the present invention is provided with a transparent game board cover enabling the section display boards to be visible, and has protrusions inserted into structures formed on the upper part of the cover so as to prevent the structures from being easily separated.
IMPROVEMENTS RELATING TO BOARD GAMES AND DICE
A game (2) comprising: a game board (11) comprising a series of ridges, each of the ridges (10) comprising a first face (32) and a second face (33), wherein the second face (33) of each ridge (10) faces toward a first player at one side (30b) of the game board (11) and the first face (32) of each ridge (10) faces toward a second player sitting opposite the first player at an opposite side (30a) of the game board (11); a playing piece (13) comprising a base (44) which corresponds to the faces (32, 33) of the ridges (10); and a die (12) comprising four or more faces (42), each face (42) indicating a numeric value (43), wherein at least one of the numeric values (43) is indicated on at least two of the faces (42).
Strategy Game Method and Apparatus
A board game of strategy in which a plurality of player markers are strategically moved along a plurality of concentric paths along the board and where a plurality of colored interconnecting members are located between the plurality of marker positions to create a plurality of continuous paths of connecting members. Each player selects a plurality of identically colored markers, placing the plurality of identically colored markers on successive marker positions along the plurality of continuous paths. A colored dice is selected corresponding to at least one of the continuous paths of the same colored interconnecting members, the player choosing a path that includes a vacant marker position at the end of the path. The dice is rolled and one of the plurality of identically colored markers is moved the number of spaces indicated on the dice with the hope of landing on a vacant marker position. If the marker does not land on a vacant marker position the marker is removed off the game board.
Gamboard Assembly
A gameboard assembly includes a housing having a bottom wall, a top wall and a perimeter wall. The top wall has a plurality of elongated slots extending therethrough. The slots form a continuous pattern of interconnected lines and the slots form a plurality of independent sections of the top wall completely removed from other sections of the top wall and from the perimeter wall. A plurality of game pieces is provided and each is moveable along the slots. The game pieces each include an upper member positioned above the top wall, a lower member positioned within the interior and a connection member extending between associated ones of the upper and lower member. Each of the upper and lower members has a size greater than a width of the slots such that the upper and lower members are inhibited from extending through the slots.
Hexagonal board game
A hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles. The first, second and third pattern tiles are set on the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.