Patent classifications
A63F3/00006
MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD
An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played.
ELECTRONIC GAME BOARD
An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.
Board game with stackable tokens
Multi-player board games are described that include a playing board that comprises a collection of playing spaces and home spaces, groups of stackable tokens, and playing dice. Also described are methods of playing the games in which players roll the dice to determine how many spaces they may move their respective token(s). Players strategically stack or split their tokens and try to return to their home space in order to collect tokens from other players. The winner is determined by which player has the greatest number of tokens.
BOARD GAME APPARATUS
A board game apparatus for use by a plurality of opposing players traversing opposite directions along a game board is provided. The game board provides a plurality of marked spaces constituting a path extending between two opposing starting lines, each marked space of the plurality of marked spaces provide a plurality of game indicia including two numeral indices, wherein the two numeral indicia represent the number of marked spaces until the two opposing starting lines, respectively. Each player represented by a token indicating their offensive position along the path. The board game apparatus includes pair of playing-dice for indicating the number of marked spaces along the path, and a pair of s-dice for indicating the number of marked spaces along the path the offensive player moves before the defensive player moves in an opposite direction along said path.
Ad-agency game
A game and game board which is symbolic to real life scenarios incurred within the advertising business. Each player is an ad-agency president. Each player/president attains throughout the game numerous cards each of which represent a staff member, an executive or a client/account. The cards each have a numerical value associated therewith. Each player/president tries to obtain new client/accounts and retain existing client/accounts, just like in real life. The first player/president to obtain client/accounts equal to a pre-determined monetary value wins the game.
Computer board game for project management methodology decision-making
The present invention relates to a board game apparatus for project management methodology decision-making. The players must decide on the project methodology, project scope, team composition, and issues and opportunities within the game's time and budget constraints. The players achieve the highest possible value while accounting for real-world issues and opportunities during the project lifecycle.
Hep-Ta-Gone and Beyond
A method and game apparatus for two to seven players is provided. A game board having the scope of a heptagon is adopted to accommodate two to seven players. Separated by parameters, the heptagon shaped game board consists of seven sections, each section referred to as a headquarter. Each headquarter has three parts; the home base, that each player must rest on before the game begins and during the game, if they are called to return home. The perimeter, which is at the lower base portion of every headquarter, that each player must travel through to return to their headquarter, and finally; the vertex, that each player must travel up, in their headquarter, in an effort to reach the center heptagon. Each headquarter is represented by a game piece having appropriate indicia that relates specifically to a particular headquarter and the game overall.
Method and system for an interactive player board game
An interactive group-specific player board game method comprising the steps of drawing a grid and labeling a plurality of blocks in a sequential process from 1 to n, wherein n depends on the size of the grid, rolling a dice by each player sequentially and recording a number on the dice until each box on the grid has a unique number, establishing a set of at least 6 rules by the group-specific players, each rule corresponding to a unique action to be performed by the players, rolling the dice by at least one player, moving the number of blocks on the board game corresponding to the number on the dice, receiving the action to be performed by the player based on the unique number on the grid established by the set of rules, determining the completion of the action by the remaining group-specific players.
EDUCATIONAL AND INFORMATION-BASED BOARD GAME
A method and apparatus are described to promote understanding and empathy. The apparatus may include a game board apparatus in which multiple players engage and learn information about each other.
Game for a plurality of players, and method of play
A board game, also embodied in two or three dimension electronic display, is based on one of China's greatest works of literature, Journey to the West or Monkey. The preferred embodiment of the game of the instant invention allows from two to four players to compete through a combination of chance rolls of dice, chance draw of randomly-sequenced instruction cards, and exercise of strategy. The initial movement roll of two six-sided dice by each player begins advance of their game pieces along spaces around a closed path. When all of the game pieces have completed one round, a separate central character game piece may advance along a separate path that ends at a final goal. This requires repetitive circuits of the players' game pieces around the closed path.