Patent classifications
A63F3/00006
BOARD GAME APPARATUS
There is provided a board game apparatus comprising a board, one or more playing pieces, and one or more dice. The board has a plurality of cells extending between a starting cell and an ending cell, the plurality of cells being sequentially numbered to define a continuous path along the cells from the starting cell to the ending cell, such that each cell bears a unique number, wherein the cells comprise active cells each bearing a mathematical operator in addition to their number, and motive cells without any mathematical operator in addition to their number.
ELECTION BOARD GAME AND METHOD OF USE
While there are numerous board games available in United States and worldwide, the current invention is intended to provide a fun and educational board game centered on the electoral voting process of the United States, but also with other educational and historical content contained therein, including a geographic, colorized map of the United States, a depicture image of the events of Jan. 6, 2020 at Capitol Hill, a showing of all 50 states providing the path of play of the game with each states geometric shape, images representing both the Democratic and Republican parties, the seal of the president of the United States, and figurines and/or game pieces representing elements or activities germane to the United states such as the White House, a voting ballot box, a courtroom chair, a gold bar, a top hat such as worn by Abraham Lincoln, a microphone such as used by any president since the invention of the microphone, and the key such as the key to any US city or the key to freedom.
Method of Playing a Board Game Comprising Game Components that Change Position
A board game is described that includes travel tiles, trays, home tiles, and start tiles that form a plurality of player modules that form a playing surface. The board game includes different types of pawns, which are used by players to move around a playing surface. The game includes an action selection apparatus, which generates actions that move the pawns, travel tiles, home tiles, and start tiles in order to provide an ever-changing playing surface and to create a competitive game. The first player to complete the objective of the game wins the game.
SYSTEM FOR DEVELOPING, MANAGING, ACQUIRING AND PLAYING ELECTRONIC BOARD GAMES
A device, method, and system for developing, managing, acquiring and playing electronic board games. Game developers may illustratively access one or more electronic game board, game piece templates and/or other game development application software from a game server to design and develop electronic board games. Such electronic board games may then be acquired by game players in the form of full, limited and/or modifiable versions. A game service module of the game server makes a number of electronic board game related services available to game players for managing, playing and acquiring electronic board game collections and/or for enhancing or facilitating electronic board game playing.
Systems for mapping human values and purpose
Methods and systems for mapping human values and purpose employ a library of value chips, each chip displaying a different human value; chip organizers comprising value and purpose prompts and input sections and values bracket template for selecting user-relevant chips from the library; and a visual values board configured to display and map the selected chips.
BOARD GAME WITH STACKABLE TOKENS
Multi-player board games are described that include a playing board that comprises a collection of playing spaces and home spaces, groups of stackable tokens, and playing dice, Also described are methods of playing the games in which players roll the dice to determine how many spaces they may move their respective token(s). Players strategically stack or split their tokens and try to return to their home space in order to collect tokens from other players. The winner is determined by which player has the greatest number of tokens.
Folding connect four
The present invention discloses a folding Four In A Row, including a game board, where chess piece channels opened in bottoms and tops are formed in the game board; and a storage trough located right below the chess piece channels, where a chess piece tray capable of being folded is rotationally connected in the storage trough; in a case that the chess piece tray rotates in a folded state, the chess piece tray is located in the storage trough; a sealing member for sealing the bottoms of the chess piece channels is movably mounted between the chess piece tray and the chess piece channels; in a case that the sealing member releases sealing to the chess piece channels, the chess piece channels are connected to the storage trough; and supporting legs are detachably connected to a bottom of the game board, and a suspension member is arranged on the game board.
PERSONAL PORTABLE TERMINAL FOR PERFORMING BOARD GAME, AND BOARD GAME SYSTEM USING SAME AND GAME BOARD THEREFOR
The present invention board relates to a game system using a portable terminals and a game board therefor. According to the present invention, there is provided a board game system, including: one or more pieces configured to correspond to respective game players; a game board configured to display a path through which the pieces move, and to detect a changed location of each of the pieces on the path; and one or more personal portable terminals each configured to check the changed location of the piece detected by the game board while communicating with the game board, and to output information about operations, which will be performed by each of the game players, or options, which can be selected by each of the game players based on a location of one of the pieces corresponding to each of the game players.
Love adventure board game
A game designed to promote communication and encourage partners to build stronger relationships. The game includes a game board, dice, game pieces, skill connector pieces, love chips, friendship gems, and instructional game cards. The game board includes a track having spaces identifying relationship skills of compromise, independence, intimacy, and support. The track also includes spaces identifying reflective life skills of love, reignite, encourage, night-out and doghouse. Each game piece comprises two complementary player pieces having a handle and a contoured base. The skill connector pieces are configured as sections of a jigsaw puzzle that interlock with complementary jigsaw puzzle sections to form a ring-shaped puzzle. Each puzzle section corresponds to one of the relationship skills identified on the track. The instructional game cards include gamble, love, intimacy, and encouragement cards. When the ring-shaped puzzle is completely assembled, the game is won.
Customizable shape game scoring board device
A customizable shape game scoring board device includes a plurality of board segments including an end segment and track segments. A top surface of each track segment has a plurality of track peg holes. The track peg holes in each track segment are arranged into a plurality of tracks extending across a top surface of the track segment. Track connectors are positioned on the connection faces of an the track segments. The track segments are arrangeable to define a series of joined track segments forming a plurality of tracks extending from an initial one of the track segments to a terminal one of the track segments. An end peg hole extends into an upper face of the end segment. An end connector is engageable to the track connector on a free one of the connection faces of the terminal segment.