Patent classifications
A63F3/00094
LOGIC GAME APPARATUS
A logic game apparatus or use with a logic game whereby a player is challenged to suitably position a spherical playing piece such that, when all seated playing pieces are subsequently simultaneously displaced by a one-step transfer operation, a predefined number of playing pieces will be rearranged to a linear arrangement, the logic game apparatus comprises a first upper board configured with a plurality of apertures, a second lower board configured with a plurality of protrusions which are all aligned with corresponding ones of the plurality of apertures, respectively, and an activation member which initiates, when a force is transmitted thereto, relative motion between the first and second boards, to cause each of the protrusions to be received within a corresponding aperture and each of the seated playing pieces to be contacted by one of the received protrusions and guided to the aperture of an adjacent region.
Adaptive tic tac toe board
An improved tic tac toe game is herein disclosed. The game pieces include X-pieces or O-pieces that are coupled to hollow cylinder pieces, resulting in large pieces that are shaped and sized to easily grip and operate. In use, these game pieces are placed over pegs the project upwardly from a game board base to play tic tac toe.
Board Game Apparatus
A board game which comprises of a plurality of playing pieces and a board. The board has a plurality of playing piece receptacles, with each receptacle having a playing piece support and a depression. By pressing part of the playing piece into the depression, easy removal of a playing piece can be achieved. The receptacles are formed when playing pieces are inserted in recesses that border each playing piece support. The recesses are defined at each end by a protrusion. The playing pieces can include an aesthetic dot in order to differentiate between which played used the playing piece.
GAME DEVICE
A game device includes first and second game pieces, and first and second boards. The first game piece and second game piece are different. The first board includes first and second squares on a top surface thereof. The first and second squares are aligned. The second board has first and second surfaces and includes third and fourth squares on the first surface. The second board is configurable on the first board. The first squares and the third squares are configured to overlap in a vertical direction when the second board is in a prescribed location on the first board. When the first game piece is configured at the first square and no game piece is configured at the third game square, and when the first square overlaps with the third square vertically, the first game piece is identifiable through the third squares.
APPARATUS, SYSTEM AND METHOD FOR MATCH-3 STRATEGIC ADVENTURE
The present disclosure provides systems and methods for a board game or an electronic version of the same, including a match-3 component and a strategy game piece component. The game may be implemented as a physical board game or as a computer-executed application. Matches of three or more tokens or icons result in an effect that is applied to game pieces of the player who made the match and/or an opponent of the player who made the match. The effect on game pieces resulting from a match are limited to game pieces positioned within the rows and/or columns that correspond to the rows and/or columns within which the matched tokens or icons are positioned.
CARD TOY FOR TWO PLAYER GAMES
Provided herein is a card toy for two player games that enables the players to quickly determine whether or not a combination is attained even with a variety of combinations. The card toy for two player games includes one play field for playing the game and a deck of cards for each player. Each deck of cards includes two sorts of cards, monster cards and skill cards. A combination indicator and a decision mark indicator are disposed along one side of each monster card and each skill card. In placing the cards in a standby area 9, the cards are overlapped one on another by shifting the cards such that some of the decision marks in the combination indicators of the respective cards may be arranged in a matrix.
Separable assembly
A separable assembly includes a cellulose member having a side surface and an end face forming an edge with the side surface. The cellulose member defines an elongated sliding track that extends from an end opening at the end face and has a T-shaped transverse cross-section. The cellulose member defines a side opening along the sliding track at the side surface of the cellulose member. The sliding track further defines a detent recess spaced from the end surface and extending into the cellulose member. The separable assembly includes a rigid plastic member having an edge configured to be received within the end opening of the cellulose member and slid along the sliding track with the plastic member extending through the side opening. The plastic member includes a detent protrusion configured to engage the detent recess.
Game and game storage box
A novel Tic-Tac-Toe board or electronic game differs from other versions of Tic-Tac-Toe by allowing the use of multiple Neutrals. Neutrals can replace an opponent's X or O on the Tic-Tac-Toe board, possibly preventing an opponent from winning the game on his/her next move or to change the board from a losing situation into one where a player can win on his/her next move. Also, the ability to replace an opponent's X or O with a Neutral extends the game to an infinite number of moves rather than the nine-move limit in a typical Tic-Tac-Toe game. Other embodiments of the present invention include dice, electronics, and magnetic games. Methods of playing the game are also disclosed, as is a novel storage box.