Patent classifications
A63F3/00097
SYSTEM AND METHODS FOR GAME PLAY
Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.
Educational gaming system
An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.
MAZE GAME APPARATUS WITH STORYTELLING
A maze game with storytelling is configured to enable a player to play by selecting and placing connectible puzzle pieces to collectively form a maze. Each connectible puzzle piece includes a character, a segment of a path, and a plot of a story. The maze game includes a plurality of connectible puzzle piece of various types. Types of the puzzle pieces include puzzle pieces that include illustrations of characters that specify a part of evolving plots of a story. The player plays the maze game by interactively selecting and placing connectible puzzle pieces and create a maze by extending segments of the path while evolving plots of a story. The game includes the player perform storytelling based on an evolving plot of the story by tracing the path of the maze using an actor piece.
EDUCATIONAL GAMING SYSTEM
An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.
MAZE GAME AND METHOD FOR PLAYING
A board game kit comprising a gameboard with markings that define a maze for a player to escape to win the game. The markings define a plurality of enclosed areas, a plurality of walls, a plurality of first directional arrows on the spaces, at least one passageway directing the player to skip at least one adjacent space, a plurality of different first graphical characters disposed on spaces within the maze, and a second graphical character on at least one space of the maze. The board game kit further includes at least one game piece assigned to each player to be moved within the maze, at least one die for each player to roll to provide a first instruction for each player to move within the maze, and a deck of a plurality of playing cards to provide a second instruction for each player to move within the maze.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
CHOOSE YOUR OWN PATH GAME
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Card game and method of playing
A deck of playing cards and a method of playing a game are provided. An object of the game is to form two lines on a grid, wherein a line is defined by a horizontal or vertical line of four in a row of the same player's cards. A further object of the game may be to form two strings on a grid, where a string is defined as a horizontal or vertical line made up of the same player's cards, the cards of each string containing four different elements, with a different element appearing on each card of the string. The game may be played with physical cards or in a virtual environment executed by a video game application on a computing device.
Choose your own path game
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.