Patent classifications
A63F3/00176
Hexagonal board game
A hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles. The first, second and third pattern tiles are set on the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.
FUTURISTIC CHESS GAME
A plurality of pieces and a game board are first provided. The game board includes a primary square of 15 rows and 15 columns of individual squares alternating between light and dark individual squares. The game board has first, second, third, and fourth sides, each side having a first outermost row with 5 individual outermost squares, and a second outermost row with 7 individual outermost squares, and a third outermost row with 9 individual outermost squares within the primary square, and a fourth outermost row with 9 individual outermost squares within the primary square. Lastly provided is a rule book following the conventional rules of conventional chess unless specifically noted herein.
GAME BOARD FOR A BOARD GAME
The invention relates to a game board (1) for a board game, having a flat bottom part (2), which can be rolled up corresponding to a roll axis (A) into a transport position and has at least one first edge side (2.1) as well as a second edge side (2.2) opposite the latter, which extend skew to the roll axis (A), a first side part (3) connected along the first edge side (2.1) to the bottom part (2) as well as a second side part (4) connected along the second edge side (2.2) to the bottom part (2), which are designed strip-like and can be adjusted between a use position raised relative to the bottom part (2) and an intermediate position parallel to the latter and can be rolled up from the intermediate position together with the bottom part (2).
In order to make a travel board game available with improved functionality, it is provided according to the invention that the first (3) and second side part (4) in each case have a bistable spring band (7), which extends in a first stable state for stiffening the side part (3, 4) parallel to the adjacent edge side (2.1, 2.2).
BOARD GAME AND METHOD OF PLAYING
A resource management board game where 3 or more players: gather materials to build nuclear weapons, amassing as many as possible while maintaining relationships with their allies, neutralities, and enemies; stave off nuclear attacks from the aforementioned, and complete their randomly chosen objectives. Players will have to make deals and deceive others to achieve their goals, bluffing their way into partnerships, making friends of enemies and vice versa, before a Doom Counter reaches Midnight. A method of playing the aforementioned game is also disclosed.
Concentric Circles Board Game
A game in which two players each attempt to occupy more spaces on a grid with their assigned playing tokens and also attempt to move a playing token to a center space on the grid. The grid, which may be mounted or printed on a board, includes four concentrically aligned circles and four perpendicularly aligned main connectors. Extending radially from the outer most circle to the inner most circle and from the outer most circle to the inner intermediate circle are intermediate and short segments, respectively. Intersections, called spaces, are formed where the main connectors and the segments intersect the circles. The object of the game is for the players to occupy the greatest number of spaces by adding new tokens or moving previously played tokens in a prescribed manner. Some moves result in the player's token being switched or replaced by a token owned by opposing player. The game ends when a player is unable to place a token on a space or when a player advances a token into the board's center space.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Circular logic game
A circular logic puzzle The CIRCULAR puzzle has similarities to Sudoku and Latin squares in problem solving, and in this new circular format the many different varieties of game play and playing surfaces can be produced gives many new challenges and perspectives for those who enjoy solving logic puzzles.
Multi-dimensional baduk board and online multi-dimensional baduk system
Disclosed are a multi-dimensional baduk board and an online multi-dimensional baduk system implemented to have a plurality of baduk faces and to play baduk in a more diverse and interesting way, having the advantage of overcoming the limitations of a two-dimensional baduk board in the related art to give more interest to users than baduk in the related art and being helpful in terms of developing a user's brain, and having an effect that it is possible to play multi-dimensional baduk online by using such a baduk board structure.
DIA-STAR
DIA-STAR is a star shaped game board that operates by playing in a clockwise position. All 6 players choose a star game piece, roll the dice and begin moving from the 12:00 position, proceeding towards the right direction. There are various board locations. Each location will direct you what to do. In Stoney Row section, you will collect the stones from the area you land in. To win you collect all 12 stones or collect $700. The loser reaches $300. In Tribal Parkway section, you will have to pull a DIA-STAR card and answer or follow instructions. Some of the cards require you to obtain information by Googling on the World Wide Web.
DIA-STAR provides educational information as you make stops along the way. It promotes social interaction, cognitive skills, expands knowledge in science & humanity and encourages further research and studies. Includes easy-to-read instructions.
Word Forming Game for Large Words
This invention is a novel word forming board game that uses a unique combination of features that enables and rewards large word formation. In addition, chance is used to make the outcome less predictable and more fun for players of all skill levels. The game apparatus includes a larger number of board spaces, a large number of letter tiles, and chance components (multiplier, bonus word, swap card and swap tiles chance types). The method of play uses a large number of letter tiles per player hand, and the ability to exchange letter tiles at the end of each turn. The basis of the word points is the word length which rewards large word formation. The multiplier chance types amplify the impact of forming large words on the player score, with multiplier values as high as 10 and as low as 10, distributed so lesser skilled players can win more often.