Patent classifications
A63F3/00176
CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.
Sudoku Board Facilitating Picking Up of the Tiles, Sudoku Kit and Method for Producing the Sudoku Board
The current invention concerns an Sudoku gameboard and a method for producing one. Said gameboard is a sheet comprising a top side which is provided with a plurality of elongate, parallel and equidistant grooves extending at least partially across said top side, said grooves having a predetermined depth and a width to allow tilting of the Sudoku tiles by pressing near the edge of one. The simple relief in the form a groove allows the gameboard to be manufactured easily and speedily. Lastly, it comprises a kit for playing Sudoku, comprising a gameboard and suitable Sudoku tiles.
BOARD GAME
A board game assembly which includes a game board having a side wall that supports a top surface. The top surface includes, a curved portion, a first planar portion, and a second planar portion, where the first planar portion and the second planar portion are positioned opposite sides of the curved portion. The board game assembly also includes, a first game piece configured to stand on the first planar portion, where the first game piece includes a ramp configured to facilitate rolling a marble. The board game assembly further includes a second game piece configured to stand on the second planar portion, wherein the second game piece includes a ramp configured to facilitate rolling a marble.
Circular Checkered Game Board and Method of Play
A circular checkered game board which can support a set of eighteen pieces controlled by opposing players on boards consisting of eight rings intersected by seven columns having a plurality of 56 multi-colored playing spaces per player which provides two battlefronts, and is based on an infinite modular formula with a minimum of fourteen columns to support two players, which can be increased to an unlimited number of players by adding a group of fourteen columns for every two additional players as such that four players require a board with 28 columns, and six players require a board of 42 columns; this formula can be replicated to accommodate an infinite number of players.
NUMERICAL SEQUENCE BOARD GAME
A numerical sequence board game. The numerical sequence board game includes a gridded board and corresponding playing pieces. The hexagonal-shaped playing pieces may be placed on corresponding hexagonal grids on the gridded board during game play. Each playing piece may include numerical indicia that can be used to form numerical sequences with other playing pieces, wherein the numerical sequences may be formed in one or more directions on the gridded board.
Hep-Ta-Gone and Beyond
A method and game apparatus for two to seven players is provided. A game board having the scope of a heptagon is adopted to accommodate two to seven players. Separated by parameters, the heptagon shaped game board consists of seven sections, each section referred to as a headquarter. Each headquarter has three parts; the home base, that each player must rest on before the game begins and during the game, if they are called to return home. The perimeter, which is at the lower base portion of every headquarter, that each player must travel through to return to their headquarter, and finally; the vertex, that each player must travel up, in their headquarter, in an effort to reach the center heptagon. Each headquarter is represented by a game piece having appropriate indicia that relates specifically to a particular headquarter and the game overall.
Game board with a play surface that is movable around a fixed game piece and related board game rules
Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.
CHESS GAME AND METHOD OF PLAY
A fantasy-based variant of chess that can be played by two to six players on one of several distinct game boards. Game boards are two-dimensional, and comprise a plurality of square or hexagonal play spaces arranged into a variety of polygonal shapes. Square play spaces alternate in color (e.g., light, dark), while hexagonal play spaces may be arranged in concentric rings or circuits of alternating color (e.g., light, dark). New types of pieces are introduced, including Dragons, Giants, Beasts, Wizards, and Mercenaries. The number and arrangement of game pieces per player varies depending on the game board.
Shopping game
A game that uses the Mini Brands type toys as part of a shopping game. The game comes with: a supply of mini branded package type toys, 6 mini shopping baskets, a timer capable of displaying the time remaining and making noise at the end of time, and of counting the following times (controlled by a player: 1 minute 15 seconds, 30 seconds, and 15 seconds), 14 Shopping list Cards 14 egg must buy cards, 14 milk must buy cards, 10 bread must buy cards, a 2020 snappable/foldable game mat, and 6 different colored dry erase markers. The players search for the toys in the tray that are on their shopping lists and place them in their baskets. These rounds continue until a player receives all three of the must buy cards at which point they win. The use of photos or cards depicting products can also be used.
Scalable modular game system
Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.