A63F3/00214

Spelling Game with a Block of Character Labeled Dice
20180078849 · 2018-03-22 ·

Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play.

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

Physical-virtual game board and content delivery platform
12157064 · 2024-12-03 ·

A physical-virtual gaming platform comprising a game board overlay including logical locations for the placement of game pieces, where the overlay is placed in relationship to the combination of a game board and game pieces. The combination of the game board and game pieces include electronic means that are in communication with a computing device. The computing device processes the information provided by the electronic means to determine the logical location of a game piece with respect to the game overlay and then provides a sensory output to gamers based at least upon the determined locations. The game overlay can be active and in communication with the computing device such that the overlay is operated to alter one or more logical locations thereby changing game play in response to determined game piece movements. The platform includes visualization and audio devices for providing customized visual and audio experiences.

Game device and system
12168183 · 2024-12-17 · ·

Systems, devices, and methods for a system for a 3-D combination puzzle cube. A game device may include: an outer shell defining a set of guide channels, an inner shell housed within the outer shell, a tumbler system housed within the inner shell, and a set of cube components configured to slide across the set of guide channels, where the set of cube components are arranged to form a 333 cube, and where at least four cube components on each side of the formed 333 cube have an imprinted chess piece.

TRACKING PLAYING CARDS DURING GAME PLAY USING PLASTIC SLEEVES WITH RFID TAGS
20250010171 · 2025-01-09 ·

The system comprises a camera for capturing one or more images of a physical playing card and a database of playing card information for use by the system in identifying each card using the captured image(s). Each card is placed into a plastic sleeve comprising one or more RFID tags and the system makes an association between the identification of each playing card and the RFID tag(s) identifying the plastic sleeve into which the card was inserted. The system further comprises a game play surface comprising a matrix of RFID tag reading means for sensing the one or more RFID tags attached to the plastic sleeve holding the physical card that has been placed on the game play surface such that the system determines the identity, time and location of placement on the playing surface of each playing card as it is played, moved, and removed from the playing surface.

Tiered Beverage Pong Game System
20170319926 · 2017-11-09 ·

A tiered beverage pong game system comprising a plurality of tiered platforms, each having at least one of a width and a length that is greater than any higher tiered platform and a plurality of beverage container placement markers located on the tiered platforms, each configured to seat a beverage container thereon, the beverage container placement markers comprising a plurality of colors indicating which direction a beverage container seated on beverage container placement marker is passed when a player bounces a ball into the corresponding beverage container. A top tiered platform comprises a single beverage container placement marker and each tiered platform comprises a greater number of beverage container placement markers than any higher tiered platform. Each side of each tiered platform comprises a different color along a vertical or horizontal side that corresponds with a color among the plurality of colors of the beverage container placement markers.

FURNITURE AND BUILDING STRUCTURES COMPRISING SENSORS FOR DETERMINING THE POSITION OF ONE OR MORE OBJECTS
20170216714 · 2017-08-03 ·

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.

GAME DEVICE
20250050201 · 2025-02-13 · ·

A game device includes first and second game pieces, and first and second boards. The first game piece and second game piece are different. The first board includes first and second squares on a top surface thereof. The first and second squares are aligned. The second board has first and second surfaces and includes third and fourth squares on the first surface. The second board is configurable on the first board. The first squares and the third squares are configured to overlap in a vertical direction when the second board is in a prescribed location on the first board. When the first game piece is configured at the first square and no game piece is configured at the third game square, and when the first square overlaps with the third square vertically, the first game piece is identifiable through the third squares.

Furniture and building structures comprising sensors for determining the position of one or more objects

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.

Modular Holographic Game Assembly
20170087454 · 2017-03-30 ·

A modular gaming apparatus allows for board games such as chess to be played on one or more levels. A base structure include a drawer and a fixed game board, with one or more playing units being provided for stacking atop the base structure. Each playing unit includes a game board, legs, and a track mechanism that allows the game board to slide out for easier player access. A virtual game piece generating unit is also provided, the virtual game piece generating unit allowing for non-physical representations of game pieces to be created. A computing system allows for pairing of electronic devices and processing by means of a processing module and a communications module. The electronic components control the virtual game piece generating unit and also allow for remote play.