Patent classifications
A63F3/0052
Methods And Apparatus For A Board Game Utilizing An Expandable Board
Apparatus and methods for a board game using the concept of an expandable game board are offered. In a preferred embodiment, the game board represents an overview of a historical Japanese castle and there are four separate areas of the castle that are represented by four board quadrants or sections. The board game is playable with a single board section, with two board sections, with three board sections, or with all four board sections. When two or more board sections are utilized, the board sections operate in coordination to provide an expanded playing board wherein a player may control game pieces on a plurality of board sections and/or may move game pieces between board sections. Thus, movement of game characters and/or objects through the various buildings, structures, and grounds of a historical castle may be represented in a table-top board game, and the buildings, structures, and grounds may be expanded through the addition of one or more additional board sections. To advantageously enhance customer engagement and marketing opportunities, each additional section of the game board may be released separately and at predetermined future dates.
Game assembly
A game assembly is configured to adjust an amount of money on a game token. The game assembly has a gameboard that uses a continuous path segregated into individually labeled areas. A random number generator randomly selects an integer between one and six. A token is placed on a first individually labeled area. A first instruction card is placed on the gameboard. The first instruction card designates a first play money amount to the token. A second instruction card is placed on the gameboard. Engaging the random number generator produces an integer that directs the token to move to a second individually labeled area. The integer links to instructions on the second instruction card for adjusting the first play money amount on the token.
METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
AMUSEMENT GAME
This disclosure is directed to an amusement game and methods for playing the game. The amusement game includes a programmable game device configured to operate under a predetermined set of parameters, which may appear to the players to be random. Players then engage the programmable game device with a plurality of game pieces while moving game markers along a game path from start to finish. The amusement game may be played using one or more game sets, for example a physical board game set and a pair of digital games may be played simultaneously using the Internet. The game sets, including the programmable game devices, are in digital communication with each other so players in different locations can play a single game together. The amusement game includes processors and memory to store and communicate game data between physical game sets and digital games, such as played on mobile electronic devices. The programmable game device may be configured in a variety of forms, including animate and inanimate objects, both real and imagined.
GAME APPARATUS AND USE
The apparatus includes a plurality of tokens, a plurality of game boards and a dispenser. The plurality of tokens and plurality of game boards define a plurality of game sets, each game set being associated with a respective one of a plurality of features, the plurality of features being equal in number to the plurality of game sets. Each game set includes: a set of tokens, each token of the set having the feature associated with the game set; and a game board defining, for each of the set of tokens, a receiver, the receiver defining a play space and adapted such that, when the token is operatively positioned on the playing space, the receiver releasably engages the token. The dispenser has a receptacle adapted to receive the plurality of tokens and adapted to present the tokens to facilitate the withdrawal of tokens one at a time from the receptacle.
Systems, devices, and/or methods for providing multi-realm game play
Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.
Squirrel gathering nuts game apparatus and method
A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.
Variable surface gaming platform
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
VARIABLE SURFACE GAMING PLATFORM
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
Electronic Game Board
An electronic game board that simulates moves of one or more players includes a top cover that includes a play area onto which game pieces are arranged for facilitating a game. The electronic game board further includes a drive system located beneath the top cover for simulating the moves on the play area by moving at least one game piece from a first position on the play area to a second position on the play area. The drive system includes a robotic arm and first and second actuators for controlling movement of the robotic arm. To simulate the move, the first and second actuators control the movement of the robotic arm such that the game piece is moved from the first position to the second position by way of the robotic arm.