Patent classifications
A63F3/0052
Orientation dependent token and method for playing a game therewith
Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.
MODULAR EXPANSION SYSTEM FOR BOARD GAMES WITH ELECTRONIC CONTROL
The present invention aims at making a modular expansion system for hybrid or table games with electronic control, allowing to extend the traceability and extend the interaction area outside an original sensorized surface and especially outside the investigation area of a contactless identification system associated with the main board of the gaming system. This allows the user to enlarge the gaming surface outside the interactive surface of the original system and to obtain an interactive gaming surface which reproduces, for example the environment layout, enabling to interact in a more realistic way with the virtual gaming events and environments. According to the proposed solution, any gaming board, equipped with an original magnetic tracking system for tracking position and a identifying system (for example contactless or RFID type) for the identification of the playable elements and accompanied by physical interaction elements and a system communicating with a gaming apparatus (PC, tablet, console) where a software or an interacting video game is running, is expanded/extended by means of a series of additional elements, able to connect to each other and to said gaming board, said elements being provided with an extremely economical and reliable position tracing system based only on magnetic sensors and an appropriate tracing method.
Educational and socially interactive learning game and method
The educational and socially interactive learning game includes a plurality of game boards, each game board having different uniquely identifiable indicia; a plurality of sets of game pieces, each game board having a corresponding set in which each game piece has the same identifiable indicia as the corresponding game board; a die having indicia on its faces, each game board having a face of the die bearing its corresponding identifiable indicia; and a plurality of game cards. Each player begins with a game board and corresponding of game pieces. Once the die is cast, the player who cast the die must ask a question eliciting personal information from the player whose game board corresponds to the indicia on the die, or play an educational game with that player. The players then exchange game pieces. The game ends when one player obtains a game piece from each of the other players.
METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
ORIENTATION DEPENDENT TOKEN AND METHOD FOR PLAYING A GAME THEREWITH
Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.
Points and bid card game
A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.
Construction Craft with Connectable Base Plates
A toy construction craft utilizing construction elements including modular building blocks comprises a base plate usable with a template that directs the user to create a scene and/or usable with a base joiner that enables multiple base plates to be removably connected to form a larger playing surface. The base plate comprises a flat base and an outer flange. The flat base includes a substantially planar building surface configured with forward-facing coupling studs for being interconnected with toy building elements having complementary coupling means, and the flat base includes rearward-facing protrusions that can interface with the template and/or with the base joiner. Additional optional accessories and specialized blocks are also provided, including one or more graphic segments and a frame.
System and Methods for Generating a Game Board and Playing Games Therewith
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
POINTS AND BID CARD GAME
A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.
Throne Chess Game
A board game comprises a board having multiple levels and play pieces. The board has darker spaces and lighter spaces that alternate such that a darker space will contact multiple lighter spaces and a lighter space will contact multiple darker spaces, the board having multiple player positions. Each player position associated with a location along the edge of the board.