A63F3/00574

ELECTROMAGNETIC GAME BOARD
20220288484 · 2022-09-15 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

ADAPTIVE TIC TAC TOE BOARD
20220080295 · 2022-03-17 ·

An improved tic tac toe game is herein disclosed. The game pieces include X-pieces or O-pieces that are coupled to hollow cylinder pieces, resulting in large pieces that are shaped and sized to easily grip and operate. In use, these game pieces are placed over pegs the project upwardly from a game board base to play tic tac toe.

EDUCATIONAL SYSTEM
20220096915 · 2022-03-31 ·

An emotional learning system includes: a plurality of emotion state identifiers that includes at least one common character configured to visually define a plurality of emotional states; and a self-emotion defining device configured to allow a user to identify their own emotional state so that it may be compared to the plurality of emotional states.

EDUCATIONAL SYSTEM
20220096916 · 2022-03-31 ·

An conflict-resolution board system includes: a first emotion identifier storage area configured for storing a first plurality of emotion state identifiers corresponding to a first plurality of emotional states; a second emotion identifier storage area configured for storing a second plurality of emotion state identifiers corresponding to a second plurality of emotional states; and a conflict indication area configured to allow a first participant to indicate their emotional state by selecting one of the first plurality of emotion state identifiers and allow a second participant to indicate their emotional state by selecting one of the second plurality of emotion state identifiers.

EDUCATIONAL SYSTEM
20220101740 · 2022-03-31 ·

An emotion-indication board system includes: an emotion identifier storage area configured for storing a plurality of emotion state identifiers corresponding to a plurality of emotional states; a participant identifier storage area configured for storing a plurality of participant identifiers corresponding to a plurality of participants; an emotion indication area configured to allow one or more of the plurality of participants to indicate their emotional state via one or more of the plurality of participant identifiers and one or more of the plurality of emotional state identifiers.

Financial method and apparatus
11043140 · 2021-06-22 ·

An apparatus, method, and/or system for teaching the value of monetary coins including first, second, third, and fourth bases, each having a plurality of recesses, and first, second, third and fourth inserts, each having at least one protrusion for inserting into a corresponding recess of one or more of the first, second, third, and fourth bases. The first, second, third, and fourth bases may be provided in one kit or as part of one overall apparatus, wherein the first base has only one hundred recesses, the second base has only twenty-five recesses, the third base has only ten recesses, and the fourth base has only five recesses. The first, second, third, and fourth inserts may be configured to cover twenty-five, ten, five, and one recesses, respectively to represent twenty five cents, ten cents, five cents, and one cent of a U.S. dollar.

PORTABLE CHESS SET THAT PRESERVES POSITIONS OF CHESS PIECES DURING A PAUSE IN GAME PLAY TO PERMIT TRANSPORTATION AND CONTINUATION OF A CHESS GAME
20210170264 · 2021-06-10 ·

A portable chess set able to preserve positions of chess pieces on a chess board during an interruption of game play, thereby permitting transportation of the chess set and then resuming game play. The chess set includes: a board having a surface partitioned into a plurality of square areas each having a square center, a plurality of ferro-magnetic elements, each square area having a ferro-magnetic element embedded under the playing surface at the square center. Also included is a plurality of chess pieces, each chess piece having a magnet embedded in a bottom center portion of the chess piece, and a chess piece position preserver that includes a planar member having a plurality of holes in a square array, each hole having a hole center, each hole center located to align over a square center when the chess piece position preserver is secured in place over the chess board.

GAME SYSTEM, GAME SHEET, GAME PROGRAM, AND GAME DEVICE
20210146231 · 2021-05-20 ·

There is provided a game system that can be easily enjoyed by people of a wide range of ages, hardly makes players bored even after consecutive matches, and can be played by various number of players. The game system is designed to be played by at least two players, and includes a game board provided with a plurality of scattered dots and a plurality of marks arranged at positions spaced from the plurality of dots; positioners to be arranged at any of the plurality of dots and assigned to each of the players; and boundary indicators made of flexible string material and used to linearly connect the positioners arranged at any of the plurality of dots among the plurality of positioners assigned to each player.

METHOD OF PLAYING SUDOKU USING A MAGNETIC SUDOKU BOARD WITH COLOR-CODED MAGNETS TO PROVIDE VISUAL ASSISTANCE
20210001208 · 2021-01-07 ·

A magnetic sudoku board has a housing, a closeable lid and an inner playing surface. The inner playing surface having gridlines to form the magnetic sudoku board. An assortment of magnetic playing pieces includes a large set and small set. To distinguish between the numbers, 1-9, the assortment of magnetic playing pieces has a certain color that corresponds to a specific number. Accordingly, the same number in both the large set and the small set have coordinating colors. These colors visually assist the player so that the same numbers are not repeated in each column, row, and 33 grid box.

Multisensory learning devices and system for teaching using the method of multisensory learning
10847045 · 2020-11-24 ·

A multisensory learning system incorporates a plurality of connectable multisensory elements. Each multisensory element may be a piece, a tile, or a block, and includes a surface containing a single character recessed into the surface to form a track. The track may guide a user's finger into the recessed area containing a tactile pattern at a base thereof. The tactile pattern heightens the sensory perception of the character to aid in learning. Each multisensory element is capable of being attached to another multisensory element in order to string characters together. In use, tracing of the tactile pattern of the character triggers the combination of sensations of kinesthetic learning through the motion of tracing and tactile learning through the feel of the tactile pattern in the recessed characters. This may be combined with audiovisual learning by looking at the character(s) and speaking the name.