A63F3/00574

Stacking Board Game and Method of Making and Using the Same
20200360800 · 2020-11-19 ·

The presently disclosed subject matter is directed to an interactive board game. The game includes a game board, one or more base pieces, a plurality of playing pieces, and at least one chance device (e.g., playing dice). The base pieces are inserted and/or adhered into apertures formed in the playing board and thus are used as foundations to support the playing pieces. The object of the game is to stack playing pieces vertically on the base pieces to create a tower structure. The playing pieces are constructed in a variety of shapes and sizes, each with an assigned value, such that successful stacking rewards the player with points.

Game board apparatus and method of placement of tokens
10821351 · 2020-11-03 ·

A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130). While playing a token (130) is placed over another token (130) forming a stack (144), wherein stacking is done by selecting the shortest path such that the number of steps taken for forming a stack (144) is same as the number of tokens (130) in the stack. FIG. 1 is the representative figure.

BOARD GAME APPARATUS AND A METHOD OF PLACING TOKENS ON THE SAME
20200289916 · 2020-09-17 ·

The board comprises of plurality of hollows of a specific shape. The board game apparatus can have plurality of tokens for example 32 with each token having five attributes or features or the like. In an embodiment of the invention, the five attributes can be outer boundary of token, base color of token, inner shape of token, inner shape color of token and shape of the hole at the center of the token. The players play with all the 32 tokens kept in the common pool by placing one token at a time as per their turn on the board. The tokens can be arranged based on at least one attribute in common. The players pre-define the number of attributes to place their token adjoining wall of any one or more walls of already placed tokens on the board.

PEGBOARD, REHABILITATION TRAINING SYSTEM, AND REHABILITATION TRAINING METHOD
20200294416 · 2020-09-17 ·

A pegboard of the present disclosure includes: a main device including multiple unit modules; a board plate including multiple receiving portions; and multiple pegs to be inserted into the multiple receiving portions, and the multiple unit modules include multiple sensor modules configured to sense whether the multiple pegs are inserted into the multiple receiving portions and multiple light source modules configured to output light to the multiple receiving portions.

PEGBOARD TRAINING METHOD AND PROGRAM THEREFOR
20200269128 · 2020-08-27 ·

A pegboard training method, includes: receiving a game execution request from a user by a pegboard training device; providing the user with a game for which the execution request has been received by the pegboard training device; recognizing the user's insertion of a peg for the game by the pegboard training device; and guiding the user to an evaluation of a game result based on the insertion of the peg recognized by the pegboard training device after the game is over. The pegboard training device is configured to provide the user with training by using insertion pegs onto a board including a plurality of holes, and the game is executed by at least one of inserting a peg into at least one hole presented by the pegboard training device on the pegboard, inserting a peg by the user into a hole, which has not been presented by the pegboard training device, on the pegboard at the user's discretion, and removing a peg inserted in a hole by the user after the pegboard training device guides the user to remove the peg.

PORTABLE GAME DEVICE
20200230491 · 2020-07-23 ·

A portable game device (1) for use when playing a game according to game rules, said game device (1) comprising a kaleidocycle comprising a plurality of n-gon bodies (2, 3, 4, 5, 6, 7) hingedly joined to form a ring of said n-gon bodies (2, 3, 4, 5, 6, 7) wherein a plurality of said n-gon bodies (2, 3, 4, 5 5, 6, 7) each comprise a surface member provided with game graphics related to said game rules.

Electromagnetic Movement Board
20240058690 · 2024-02-22 ·

A system and method for moving a magnetic piece across a board comprising a plurality of electromagnets. The plurality of electromagnets comprises an origin electromagnet and a destination electromagnet. First, a magnetic field is generated at the destination electromagnet such that the magnetic piece would be repulsed by the center of the destination electromagnet. Next, a magnetic field is generated at the origin electromagnet such that the magnetic piece is repulsed by the center of the origin electromagnet such that the piece moves to the edge of the origin and destination magnet. Then, a magnetic field is generated at the destination electromagnet that attracts the magnetic piece to the center of the destination electromagnet such that the piece moves to the center of the destination electromagnet.

A BOARD GAME APPARATUS AND A METHOD OF PLACEMENT OF TOKENS ON THE SAME
20190358521 · 2019-11-28 ·

A game board apparatus (100) and a method of placement of tokens on the board is disclosed. The game board apparatus (100) comprises a plurality of tokens (130) with a reference image (132) at its each side, a board (110) with plurality of recesses (112) structured on the board. The recesses (112) formed on the board (110) are structured to receive the tokens on the board (110) adjacent to a token (130) already placed on the board (110) or adjacent to the boundary of the board (110) having reference images (132). The token (130) which is to be placed is identified by matching the reference image (132) on the sides of the token (130) already placed on the board (110) with the reference image (132) on the side of the token (130) which is to be placed on the board (110), thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted. While placing a token (130) in the recess (112) at the boundary of the board (110), the token (130) which is to be placed is identified by matching reference image (132) at the boundary of the board (110) with the reference image (132) on the side of the token (130) to be placed, thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted.

A GAME BOARD APPARATUS AND A METHOD OF PLACEMENT OF TOKENS
20190308090 · 2019-10-10 ·

A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130). While playing a token (130) is placed over another token (130) forming a stack (144), wherein stacking is done by selecting the shortest path such that the number of steps taken for forming a stack (144) is same as the number of tokens (130) in the stack. FIG. 1 is the representative figure.

GAME BOARD APPARATUS AND METHOD OF PLACEMENT OF TOKENS
20190299087 · 2019-10-03 ·

A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130). While playing a token (130) is placed over another token (130) forming a stack (144), wherein stacking is done by selecting the shortest path such that the number of steps taken for forming a stack (144) is same as the number of tokens (130) in the stack. FIG. 1 is the representative figure.