Patent classifications
A63F2003/00662
Method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform for dynamic activities
A small scale dynamic activity which comprises the use of a method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform, presented as a preferred embodiment in the format of a small scale adaptation of the sport of hockey. A hand-operated apparatus is used as goalie equipment with a method of defending a goal from forthcoming small pucks. A shooting apparatus allows rotating a paddle member to control and propel such small pucks. A playing surface platform complements the use of the method along with these two apparatuses within shielded boundaries. The hand-operated apparatus can be positioned in a pose representative of goalie equipments and of bending of limbs. Furthermore, the present invention can be composed of different arrangements for alternative embodiments such as new types of games or to allow small scale adaptation of a physical activity.
INTELLIGENT BOARD WITH INTEGRATED DEVICES AND CONNECTED INTERACTIONS
Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.
Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.
Game Systems And Methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
GAME APPARATUS FOR FACILITATING A GAMEPLAY
Disclosed herein is a game apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the game apparatus may include a base member, a support member, and a game board. Further, the support member coupled to the base member. Further, the support member may include a first support member end and a second support member end. Further, the first support member end may be attached to the base member. Further, the support member may be configured for extending between positions in relation to the base member. Further, the game board may be rotatably coupled with the second support member end. Further, the game board may be configured for rotating about a board axis between first board positions. Further, the support member may be configured for elevating the game board to board positions in relation to the surface based on the extending of the support member between the positions.
Method of weighting chess pieces
A method of weighting a chess piece, comprising the steps of creating a first cavity in a base of the chess piece, and filling the first cavity with a powdered metal. The method also includes the step of creating a second cavity in the base, and filling the second cavity with an electronic sensor so that the piece may communicate electronically with a sensory chess board.
Game systems and methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
Intelligent game system for putting intelligence into board and tabletop games including miniatures
Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
SYSTEM AND METHOD FOR AN INTERACTIVE BOARD GAME
The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.
Studying and gaming interactive surfaces with the identification of objects using RFID
Electronic combinable modular system based on a plurality of multidimensional geometric forms, to locate the position of a plurality of Transponder RFID in a multidimensional space and to read and write the informations included. The system includes: a plurality of combinable modular local units, a plurality of combinable modular subsystems, at least a microcontroller and at least an irradiating antenna, connected to the modular subsystems, to put any individual modular local unit in communication with at least a reader/writer Receiver of Transponder RFID. The innovation of the finding allows significant improvements and cost-effectiveness in the construction of arrays or series of antennas as well as new operating modes in recreational, educational and communication fields. The innovation is significant as it facilitates the interaction even to children not yet schooled and to disabled people of any age.