A63F2003/00845

Chess pieces weighted with powdered metal
10226688 · 2019-03-12 ·

A weighted chess piece, comprising a base having a first cavity and a second cavity therein, wherein the first cavity is filled with loose particles of metal and the second cavity contains an electronic sensor.

GAME PIECE
20180326296 · 2018-11-15 ·

This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.

CHESS GAME HAVING CAMOUFLAGED PIECES
20180229105 · 2018-08-16 ·

The present invention relates to a chess kit having a substantially flat playing surface with a plurality of spaces and a plurality of game pieces, each game piece being identical in shape and color to the other game pieces such that the game pieces are indistinguishable from one another when placed upright in a playing configuration, each piece having a marking on its bottom side with an indication of which type of chess piece the game piece has the movement characteristics of.

Board Game and Method for Use
20180133588 · 2018-05-17 ·

A board game incorporating bottle flip action, in which players attempt to flip a partially filled water bottle into the air so that it lands on its bottom in a designated target area on a game board, or in accordance with the play outlined on a game challenge card. Players earn points and move their playing pieces along a scoreboard by successfully completing individual challenges, challenges with an opposing player, group challenges with all players, or creating their own challenge.

MAGNETICALLY DIFFERENTIATED AND LOCATED BOARD GAME PIECES

A device and method for differentiating and locating game pieces on a sensorized game board via magnets of distinct strength. A central processing unit coordinates with a sensorized physical structure of an amusement device to participate and/or govern gameplay. The device within the amusement device can be used with a graphic board operating as a board game. Playable and movable objects are tracked through sensors enabling progressive storage of positions assumed by the same objects resulting from voluntary user interactions. In an illustrative scenario, multiple identification units are positioned in the amusement device where game pieces are used. The sensorized board senses the presence of a game piece as the game is played. The identification unit produces an output signal read by the computer that identifies the location and type of game piece. The computer uses the location and identity of the game pieces to monitor or participate in gameplay.