Patent classifications
A63F3/0415
BOARD GAME
A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include respective first or second uniform indicia such that respective numbered tiles with matching uniform indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game.
Strategy Multiplication Game
A math game that requires choice and strategic thinking in the practice of multiplication. Play takes place on a game board which consists of a grid of randomly arranged multiplication products. Players are given a “hand” of three or more numbered cards, with each number representing a factor in a multiplication problem. Players take turns choosing two of the factors in their hand to create a product which they mark on the game board. The first player to obtain the required number of marked products in a row, horizontally, vertically, or diagonally, wins the game. By choosing which factors they multiply, players can make offensive or defensive moves in their attempt to be the first to mark the required number of products in a row.
GAME BOARD AND GAME APPARATUS INCLUDING SAME
A game apparatus includes a first total number of playing-pieces and an article of manufacture including: a grid structure which is sufficiently flexible so as to be substantially conformable to a surface of a substrate on which the grid structure is disposable; apertures in the grid structure exposing corresponding portions of the surface of the substrate on which the grid structure is disposable; areas of the apertures being sized to accommodate corresponding playing-pieces of a game; and a second total number of the apertures being sufficient to accommodate the first total number of the playing-pieces.
Method to Play American Football Strategy Game
American football is unique among all team sports with respect to the level of coaching involvement in each play. The moment that coaches from both sides call the offensive and defensive play respectively, there's already a winner and a loser on paper. The key idea and original motive of this invention is to develop a football game algorithm to compare two play calls drawing on boards: one offense and one defense, and to predict what is the likely outcome for one scrimmage down. To make the game algorithm as close to reality as possible, many aspects need to be considered, which include but are not limited to: real football rules, real event sequence, information process logics, and balance among position players with similar role. The result of all the careful consideration is a football strategy game with three-stage algorithm for a scrimmage down.
Board game
A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided.
Apparatus for a board game
A board game apparatus is described that includes a square playing board, and a first set and a second set of game coins. The square playing board includes a playing surface and two opposite playing sides, namely, attacking side (A) and defending side (D). The first set of game coins (f) are marked with indicia, such as I, II, III, IV, V, VII, and XI. The second set of game coins (s) consist of indicia Hash (#). The attacking side (A) is allotted with the first set of game coins (f) and the defending side (D) is allotted with the second set of game coins (s). The board game apparatus is designed to play games employing mathematical skills which provide amusement and educational stimulation to both adults and children.
PRIME BOARD
A method of using a math manipulative configured to help a user organize a breakdown of a given number into its prime factors, the method including using a board comprising columns, each column assigned to a different prime number and configured to accommodate chips, the board giving a visual picture of the prime factors of the given number to the user, and adding the chips in each of the columns by the user, wherein a number of chip added in each of the columns is the number of times the prime number corresponding to each column is a prime factor of the given number.
APPARATUS FOR A BOARD GAME
A board game apparatus is described that includes a square playing board, and a first set and a second set of game coins. The square playing board includes a playing surface and two opposite playing sides, namely, attacking side (A) and defending side (D). The first set of game coins (f) are marked with indicia, such as I, II, III, IV, V, VII, and XI. The second set of game coins (s) consist of indicia Hash (#). The attacking side (A) is allotted with the first set of game coins (f) and the defending side (D) is allotted with the second set of game coins (s). The board game apparatus is designed to play games employing mathematical skills which provide amusement and educational stimulation to both adults and children.
MATHEMATICS LEARNING GAME SYSTEM AND METHOD OF USING THE SAME
Disclosed is a mathematics learning game system for users to improve upon their mathematics skills. Also disclosed is a method of using the system. The system may include cards, each having three color spots of different colors, and a random number in each color spot, a pair of 20-sided dice with the numbers 1 to 20, each side being of one of the colors of the color spots on the cards, and a timer device. A target number and target color are determined by rolling the dice. Players arrange cards to combine numbers of the target color from the cards into a mathematical expression with a solution as close as possible to the target number. Aspects of the present invention may be embodied as a system, method, or computer program product, such as an app that may operate on a computing device or network.
Lockbox puzzle game
A lockbox game is presented herein. The game includes a locked container with one or more prizes therein. The locked container, with the cover locked, is provided to a participant along with a series of puzzles. The participant is required to solve the puzzles in order to collectively reveal a lock code that can be used to open the locked container and retrieve the one or more prizes therein. The game can be presented in a number of different versions, including a stationary or tabletop version and a travel version. A mobile application may be used to display puzzles, convert puzzle solutions to portions of the lock code, or reveal locations to which the participant must travel during the game.