A63F3/0421

USE OF SEMANTIC BOARDS AND SEMANTIC BUTTONS FOR TRAINING AND ASSISTING THE EXPRESSION AND UNDERSTANDING OF LANGUAGE
20210337767 · 2021-11-04 ·

Devices for providing language-like abilities for dogs. Using polygonal layouts, audible, scent, visible and other cues, the devices provide an efficient and novel ability to communicate with dogs in a granular manner. Devices for capturing and releasing scents are provided. Novel button designs and functions are taught with particular suitability for animal training.

Word Forming Game Assembly
20210339117 · 2021-11-04 ·

A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.

WORD BOARD GAME APPARATUS AND METHOD
20230310977 · 2023-10-05 ·

A game apparatus and method comprising a case, cubes, and tiles. The method includes placing or removing tiles on or from said cubes, and then manipulating handles or knobs on said case to transform a row or column of cubes and the associated tiles. During the course of game play, a matrix of visible active tiles is dynamically manipulated by users to achieve game goals. Game play incorporates elements of luck in drawing tiles, deterministic transformation of cubes, and memory and strategy of users.

USE OF SEMANTIC BOARDS AND SEMANTIC BUTTONS FOR TRAINING AND ASSISTING THE EXPRESSION AND UNDERSTANDING OF LANGUAGE
20230292711 · 2023-09-21 ·

Devices for providing language-like abilities for dogs. Using polygonal layouts, audible, scent, visible and other cues, the devices provide an efficient and novel ability to communicate with dogs in a granular manner. Devices for capturing and releasing scents are provided. Novel button designs and functions are taught with particular suitability for animal training.

Use of semantic boards and semantic buttons for training and assisting the expression and understanding of language
11638414 · 2023-05-02 ·

Devices for providing language-like abilities for dogs. Using polygonal layouts, audible, scent, visible and other cues, the devices provide an efficient and novel ability to communicate with dogs in a granular manner. Devices for capturing and releasing scents are provided. Novel button designs and functions are taught with particular suitability for animal training.

USE OF SEMANTIC BOARDS AND SEMANTIC BUTTONS FOR TRAINING AND ASSISTING THE EXPRESSION AND UNDERSTANDING OF LANGUAGE
20230026629 · 2023-01-26 ·

Devices for providing language-like abilities for dogs. Using polygonal layouts, audible, scent, visible and other cues, the devices provide an efficient and novel ability to communicate with dogs in a granular manner. Devices for capturing and releasing scents are provided. Novel button designs and functions are taught with particular suitability for animal training.

Use of semantic boards and semantic buttons for training and assisting the expression and understanding of language
11439124 · 2022-09-13 ·

Devices for providing language-like abilities for dogs. Using polygonal layouts, audible, scent, visible and other cues, the devices provide an efficient and novel ability to communicate with dogs in a granular manner. Devices for capturing and releasing scents are provided. Novel button designs and functions are taught with particular suitability for animal training.

PRIMULAM
20210252376 · 2021-08-19 ·

A board game incorporating the Ulam Spiral in which players compete to advance along a square spiral path of natural numbers via the prime numbers which are color coded according to the order of the subsequence of primes to which they belong. A player can occupy only one position on the board at any one time, and the player's position is determined by the prime index total that is accumulated via the roll of a die at each turn. The first player to reach the first prime number above some predetermined point on the natural number line wins the game.

CROSSWORDS GAME AND METHOD
20210197092 · 2021-07-01 ·

A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of “1”, “2” or “3”, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published.