A63F3/0421

INTERACTIVE LEARNING BLOCKS

Interactive blocks with sensors for collecting information about how tactile objects are interacted with and with one or more communication interface for sending the interaction data to one or more other device or platform for analyzing the interactivity, providing feedback to a user, and assessing manual ability and dexterousness, cognitive ability, memory and retention, providing challenges based on past performance, learning curve, etc.

LOTTERY GAME WITH A WORD ASSOCIATION GROUP PLAY STYLE
20240181336 · 2024-06-06 · ·

A lottery game play style that extends the entertainment value of both physical printed and virtual digital lottery products through application of a word association group four puzzle layer of the game play. A four-column grid with a number of rows forming a plurality of squares, each containing a word and a corresponding prize value. The player can play out the word association group four puzzle by selecting four like words and revealing a common pattern identifier by either removing printed material from a scratch-off printed ticket embodiment, marking on a terminal generated printed ticket or playing out on a computer device for a digital lottery ticket play. Players can extend their lottery game experience by first trying to solve the word association puzzle, then applying the corresponding prize values to the results of the group puzzle to reveal if the game is a winning ticket.

WORD-FORMING AND WORD-GUESSING GAME
20190143196 · 2019-05-16 ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

Phonics Games and Methods of Play
20190126134 · 2019-05-02 ·

A novel method of game play and game components that, in one embodiment, is in the form of playing cards associated or representing phonetic sounds and a score wherein cards are arranged in sequences to form words and then a score is calculated. In alternative embodiments, the components used to play the game may take other forms, such as tiles, or the game may be played in different media, such as using electronic displays on a computer or electronic devices and on an interactive network. Further alternatives involve providing a game board that allows the player to advance a game piece along designated spaces to a finish line or goal.

INFORMATION PROCESSING METHOD AND SMART CUBE
20190091559 · 2019-03-28 · ·

The present disclosure relates to an information processing method and a smart cube. The information processing method includes obtaining display information via a smart cube, wherein the smart cube includes a cube block having a plurality of outer surfaces each having at least one of a plurality of display screens, each one of the plurality of display screens is configured to display a piece of display content, the display information is configured to indicate positions of K display tiles and K pieces of display content corresponding to the K display tiles, each one of the K display tiles corresponds to one of the plurality of display screens, and K is smaller than a total number of the display screens on the smart cube; displaying the K pieces of the display content on the K display tiles based on the display information; detecting a turning of the smart cube; determining updated information based on the turning of the smart cube, wherein the updated information is the display information updated based on the turning of the smart cube; determining whether the display content displayed on at least one of the outer surfaces of the smart cube satisfies a preset condition based on the updated information; and triggering a preset operation when it is determined that the display content displayed on at least one of the outer surfaces of the smart cube satisfies the preset condition based on the updated information

Interactive story telling method to unveil a story like solving a crossword puzzle
10235896 · 2019-03-19 ·

A method disclosed herein provides close interaction and participation for a user while a story line is unveiled. At least part of the story is present in a grid, and the story line is discovered by a user in a manner similar to solving a crossword puzzle.

Training systems and methods
10220299 · 2019-03-05 · ·

A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 55 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.

Interactive learning blocks

Interactive blocks with sensors for collecting information about how tactile objects are interacted with and with one or more communication interface for sending the interaction data to one or more other device or platform for analyzing the interactivity, providing feedback to a user, and assessing manual ability and dexterousness, cognitive ability, memory and retention, providing challenges based on past performance, learning curve, etc.

Word-forming and word-guessing game
10195517 · 2019-02-05 · ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

Word forming game and methods to play the game
10179275 · 2019-01-15 ·

A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.