A63F3/0457

Khata (kids have all the answers)
20190057618 · 2019-02-21 ·

KHATA is a multiplication card game like no other. The title KHATA is unique. It is an acronym for Kids Have All The Answers. The game has a total of 288: 144 fact cards from 1 to 12 and 144 answer cards from 1 to 12. In the game box there are also two sets of game instructions. One game is for multi-players 3 or more. The second game is to be played with a partner only. In the left corner of the multiplication fact cards, there is a bonus feature that shows the process of addition in relation to multiplication. It is there to demonstrate the short cut multiplication provides when adding the same number multiple times, as well as, the correlation between addition and multiplication. The answer cards are color coded in three different colors. Answer cards for 1 thru 4 are neon blue, answer cards for 5 thru 8 are neon green, and answer cards for 9 thru 12 are neon orange. Bright colors can help with memory skills and player engagement. The games require memory and hand speed. As fact cards are placed down, the player with the corresponding answer card wants to be the first to place it down. Each player wants to be the first to rid their hands of cards. First player out of cards wins. Kids can also feel free to create their own games.

Chemistry Based Board/Video Game
20190022518 · 2019-01-24 ·

Chemistry game systems and methods are provided. The systems and methods provide an analog and a video portion which may be employed together or separate. Characters in the game battle each other and the outcomes may be based on character statistics and or chance. When employed together the video portion may display a graphical display of an interaction that takes place between the characters in the analog game.

MECHANICAL COMPUTER WITH REPOSITIONABLE COMPONENTS
20180366027 · 2018-12-20 ·

A mechanical computing system configured to serve as an aid in learning fundamental aspects of coding. The mechanical computing system including a substrate having a flow path between an upstream portion and a downstream portion, and a plurality of repositionable programming members pivotably coupled to the substrate and configured to guide and interact with units dispensed along the flow path from the upstream portion to the downstream portion, wherein a first programming member is configured to pivot relative to the substrate upon interaction with a unit traversing along the flow path, and wherein a second programming member positioned upstream of the first programming member is configured to pivot relative to the substrate based on feedback from the first programming member.

Math game and method
20180342170 · 2018-11-29 ·

A dominoes-style mathematical operation game is provided including, but not limited to, a plurality of dominoes, each domino having a top face in the bottom face. The bottom face of each domino has a pair of equally sized sides each with unique combination of an at least a number indicia and a mathematical sign and possibly a physical representation of at least one of addition, subtraction, division, multiplication, equality, calculus operations, comparison, and algebraic equations.

Periodic Table Based Game System
20180243644 · 2018-08-30 ·

The present invention is a periodic table based game system. The game board has a periodic table of elements printed upon it. Each of the elements is covered by a magnetic piece with a matching atomic number, such that the players may only view the atomic number of the elements. The game begins when the first player chooses a stick or card with an element name and symbol on it. The player then must lift a magnetic piece to reveal the same element that is listed on the stick or card. If they are successful, they are rewarded points and the next player takes a turn. If they fail three times, the next player will also have three attempts to uncover the correct element and receive points. When all magnetic pieces are removed, the player with the highest sum of points wins the game.

DIA-STAR
20180236349 · 2018-08-23 ·

DIA-STAR is a star shaped game board that operates by playing in a clockwise position. All 6 players choose a star game piece, roll the dice and begin moving from the 12:00 position, proceeding towards the right direction. There are various board locations. Each location will direct you what to do. In Stoney Row section, you will collect the stones from the area you land in. To win you collect all 12 stones or collect $700. The loser reaches $300. In Tribal Parkway section, you will have to pull a DIA-STAR card and answer or follow instructions. Some of the cards require you to obtain information by Googling on the World Wide Web.

DIA-STAR provides educational information as you make stops along the way. It promotes social interaction, cognitive skills, expands knowledge in science & humanity and encourages further research and studies. Includes easy-to-read instructions.

Method and apparatus for a board game
20180221759 · 2018-08-09 ·

They physical game apparatus is comprised of: a game board; four dice; 2 sets of 5 player totems that include one Freemind, three energy totem pieces and 1 heart totem for each team; ten tokens; three pyramid tokens, 5 tradeoff coins and a stock certificate used for Internet connectivity. To start the game a first roll is made where players pick up pair of die and shoot for highest possible number; the player with the highest number chooses order of play and to play with tokens and a choice between three or five tokens.

MATH SKILL GAME
20180133587 · 2018-05-17 ·

Described herein is a math card capture game comprising providing a plurality of players, and a deck of cards comprising at least two series of cards numbered consecutively from 1 to 10, each card bound by a face side and a back side, the face side displaying a numerical value; dealing a plurality of table cards face side up and dealing a plurality and equal number of hand cards face side down to each player; capturing cards during each player's turn by formulating an equation using at least one table card, at least one hand card and one or more available mathematical operators; discarding a hand card to be placed face side up as a table card if the player is unable to formulate an equation during the player's turn; counting captured cards for each player to determine a winner. The math card capture game may optionally include a random generator devicesuch as a coin, spin wheel or diedisplaying a mathematical operator. Also described is a math number capture game comprising providing a predetermined set of integer numbers; providing a predetermined integer result; and selecting two or more integer numbers and generating a mathematical equation using the selected two or more of the integer numbers and at least one mathematical operator to yield the predetermined result.

LEARNING TOOL AND GAME FOR IDENTIFYING FRACTIONAL INDICIA ON TAPE MEASURES AND THE LIKE, AND FOR DEVELOPING TACTILE SENSE, EYE-HAND COORDINATION, DEXTERITY, AND SPEED
20180122267 · 2018-05-03 ·

A learning tool for identifying and memorizing fractional indicia on measuring devices including tape measures, rulers, other lined media, and the like, including incorporated into a fun to play game that emphasizes the above skills development while additionally utilizing and improving tactile feel, dexterity, eye-hand coordination and speed to accomplish work tasks by requiring picking up and properly manipulating small objects analogous to handling and placement of nails for hammering and screws for inserting them into specified holes. The tool can additionally incorporate measureable metrics for determining progress and identifying areas requiring additional practice.

BOARD GAME APPARATUS
20180050260 · 2018-02-22 · ·

There is provided a board game apparatus comprising a board, one or more playing pieces, and one or more dice. The board has a plurality of cells extending between a starting cell and an ending cell, the plurality of cells being sequentially numbered to define a continuous path along the cells from the starting cell to the ending cell, such that each cell bears a unique number, wherein the cells comprise active cells each bearing a mathematical operator in addition to their number, and motive cells without any mathematical operator in addition to their number.