Patent classifications
A63F3/0457
Educational Board Game
The present invention provides an educational and entertaining board game for imparting biblical, anthropological, and archaeological knowledge. The board game provides a game board with a landscape, highlighting biblical, anthropological, and archaeological events and facts. The board game also provides a plurality of cards that have various characteristics for engaging the player in a variety of activities during the game. The plurality of cards includes trivia cards, which, when answered correctly, allow a player to advance over a path provided through the landscape on the gameboard, command cards, which confer tasks to perform or privileges on players, and cards providing artifacts, resources, and points, which are collected, shared, or traded during the play to win the game. Various cards of the board game provide different characters and characteristics to the players.
Probability demonstrator
A probability demonstrator has a transparent housing having a bead reservoir at the top of the housing, a plurality of pegs disposed in a triangular matrix configuration in a mid-portion of the housing, and a plurality of parallel bead bins disposed at a bottom portion of the housing. Spherical beads are enclosed within the housing. The spherical beads are loaded into the bead reservoir by rotating the housing on its central pivots. When rotated again, the spherical beads cascade through the triangular matrix and come to rest within the plurality of bead bins. The probability demonstrator is configured to allow bead flow through the device without hanging up through any part of the device until the spherical beads come to rest within the bead bins, resulting in a histogram showing a normal distribution. A single larger diameter spherical bead may be included with the plurality of spherical beads to demonstrate a single random outcome.
COLLABORATIVE EDUCATIONAL TOOL AND PROCESS
A collaborative learning device and processes for groups to enable each person of the group to learn difficult subject matter by answering written questions, awarding points, revealing answers, and discussing answers and concepts. The device and process promotes technology, science, engineering and math courses, sometimes known as STEM disciplines, through collaborative learning centered on the devices of the invention. Devices of the collaborative game are a game board with markers and written questions associated with STEM subject indicators on the game board. Participants take turns selecting questions, answering individually, revealing and collaboratively discussing answers, and awarding points for correct answers. Participants award points to the most collaborative participant, which encourages participation and input from the participants.