A63F3/0478

AMUSEMENT GAME
20220296989 · 2022-09-22 ·

This disclosure is directed to an amusement game and methods for playing the game. The amusement game includes a programmable game device configured to operate under a predetermined set of parameters, which may appear to the players to be random. Players then engage the programmable game device with a plurality of game pieces while moving game markers along a game path from start to finish. The amusement game may be played using one or more game sets, for example a physical board game set and a pair of digital games may be played simultaneously using the Internet. The game sets, including the programmable game devices, are in digital communication with each other so players in different locations can play a single game together. The amusement game includes processors and memory to store and communicate game data between physical game sets and digital games, such as played on mobile electronic devices. The programmable game device may be configured in a variety of forms, including animate and inanimate objects, both real and imagined.

BOARD GAME AND SYSTEM FOR CARBON NEUTRALITY EDUCATION

Proposed is a board game system for carbon neutrality education including: a game display unit including a game board, general cards having carbon cards on which carbon emission quantities are indicated and environment cards on which carbon absorption quantities are indicated, disaster cards on which climate crisis disasters are indicated, convention cards on which rights to change greenhouse gas target amounts are indicated, earth money cards on which scores are indicated, and an indicator for indicating the level of global warming and carbon emission targets; and a game control unit for controlling the game display unit to display the general cards, the disaster cards, the convention cards, the earth money cards, or the indicator on the game board.

THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20210316207 · 2021-10-14 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Apparatus and methods for providing interactive play experience
11074830 · 2021-07-27 · ·

A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.

Systems and methods to play a cognitive skills game

A cognitive skills game system is provided to teach players cognitive skills. The game system comprises a randomizing device, a game board comprising a game progression, a plurality of player identifiers, a plurality of predefined challenges and a set of rules. Each of the plurality of predefined challenges corresponds to a plurality of predefined expected responses. Each of the plurality of predefined expected responses corresponds to a response reward. The set of rules defining the rules to map an actual response of a player to the plurality of predefined expected responses and the response reward. The response reward defining a player progression of the player identifier along the game progression and the set of rules also defining a game winning condition.

FITNESS AND NUTRITION CARD GAME AND METHOD OF PLAY
20200261795 · 2020-08-20 ·

A fitness and nutrition card game is provided herein. The card game includes a card deck with plurality of cards each having front and back side whereby the front side of the card is printed with an information of a code which refers to a food menu and corresponding random value denoted to the food menu. The food menu corresponding to the code may be elaborated and printed on the back side of the card which the player needs to follow to receive specific nutritional value from the food menu and a suggestion window printed on the back side of the card which includes plurality of codes referring to other food menus which the player needs to combine with said elaborated food menu of the card. The food menu and the other food menus when combined together helps the player to achieve his or her daily nutritional requirements.

Game system for enhanced communication skills
10561929 · 2020-02-18 ·

The present invention provides a game that enhances communication skills. The game provides a series of fun communication challenges utilizing detailed pictures and objects to challenge the descriptive abilities of players and/or teams. It includes processes which reward players according to how well puzzles are answered/solved. The game/system positions players where they must rely solely upon verbal-only explanations/instructions from team members to solve puzzles. It also includes a unique scoring system to accurately score puzzles after each challenge.

CHILDREN'S LEARNING GAME
20180280788 · 2018-10-04 · ·

Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.

GAME FOR AMUSEMENT AND TEACHING
20180272229 · 2018-09-27 ·

An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90 days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and randomly select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device.

DIA-STAR
20180236349 · 2018-08-23 ·

DIA-STAR is a star shaped game board that operates by playing in a clockwise position. All 6 players choose a star game piece, roll the dice and begin moving from the 12:00 position, proceeding towards the right direction. There are various board locations. Each location will direct you what to do. In Stoney Row section, you will collect the stones from the area you land in. To win you collect all 12 stones or collect $700. The loser reaches $300. In Tribal Parkway section, you will have to pull a DIA-STAR card and answer or follow instructions. Some of the cards require you to obtain information by Googling on the World Wide Web.

DIA-STAR provides educational information as you make stops along the way. It promotes social interaction, cognitive skills, expands knowledge in science & humanity and encourages further research and studies. Includes easy-to-read instructions.