Patent classifications
A63F7/30
STADIUM FOR ROBOTIC GAMES
A user configurable playing surface and stadium venue includes interlocking floor parts that form a playing surface. Each of the interlocking floor parts has a series of openings. A set of wall elements are provided that each have insertion tabs configured to mate with the interlocking floor parts using the series of openings to form said stadium venue with a perimeter boundary.
Physical sports and recreation equipment enabled and integrated with mobile computing devices for game play experiences
The present development is a system for participating in a multi-player game through IoT digital arenas. The IoT digital arena system of the present development comprises an interactive playing surface, and a means to interact with the playing surface and to receive feedback from the playing surface. Optionally, players may be digitally tagged to allow for digital interaction between the players and the playing surface and between the player and the means to interact with the playing surface.
Physical sports and recreation equipment enabled and integrated with mobile computing devices for game play experiences
The present development is a system for participating in a multi-player game through IoT digital arenas. The IoT digital arena system of the present development comprises an interactive playing surface, and a means to interact with the playing surface and to receive feedback from the playing surface. Optionally, players may be digitally tagged to allow for digital interaction between the players and the playing surface and between the player and the means to interact with the playing surface.
Amusement device with cooperative gameplay
An apparatus for controlling an amusement device includes a plurality of targets of a playfield of the amusement device, a memory, and a processor. The processor is configured to receive an indication that a first target of the plurality of targets is hit during a first player turn. The processor is further configured to send, based on the indication, a signal to a moveable component of the playfield to unlock access to a second target of the plurality of targets during the first player turn. The processor is further configured to determine that the first player turn has ended. The processor is further configured to keep the second target unlocked during a second player turn.
Amusement device with cooperative gameplay
An apparatus for controlling an amusement device includes a plurality of targets of a playfield of the amusement device, a memory, and a processor. The processor is configured to receive an indication that a first target of the plurality of targets is hit during a first player turn. The processor is further configured to send, based on the indication, a signal to a moveable component of the playfield to unlock access to a second target of the plurality of targets during the first player turn. The processor is further configured to determine that the first player turn has ended. The processor is further configured to keep the second target unlocked during a second player turn.
ROBOTIC MINIATURE GOLF
A game played on a miniature golf course is provided that includes two or more robots, each individually assigned to a player. A remote controller is individually assigned to each of the players for control of one of the two or more robots. A color-coded ball unique from the others is individually assigned to each of the players. A method of playing a golf game is also provide that includes the assignment to each player of a controller, the controller directing the operation of a specific robot. The player strikes a ball unique to the each of the players with the robot through controls passed through the controller on a miniature golf course hole with the object of urging the ball into a cup on the miniature golf course hole. The players can compete to do so by various metrics.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Dice angle game
A dice angle game is played on an apparatus that preferably has a flat playing surface, two side walls, two end walls, two barriers, scoring areas between the barriers and the adjacent end walls, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Dice angle game
A dice angle game is played on an apparatus that preferably has a flat playing surface, two side walls, two end walls, two barriers, scoring areas between the barriers and the adjacent end walls, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.