Patent classifications
A63F7/30
GAMES PLAYED WITH ROBOTS
A robotic gaming system is provided that includes a playing surface, a ceiling above the playing surface and a subfloor below the playing surface. At least one robot is controlled by a player to navigate on the playing surface, above the subfloor, or below the ceiling to interact with a plurality of scoring elements. A sensor associated with a scoring element identifies when a robot successfully interacts with the scoring element to score points.
Anti-rotation target assembly for an amusement game device
A target assembly for an amusement device includes a switch stack comprising a target leaf spring, a contact leaf spring, and a spacer electrically isolating the target leaf spring from the contact leaf spring. An anti-rotation shell is mounted to the switch stack and at least partially surrounds one end of the target leaf spring and the contact leaf spring. The anti-rotation shell is sized and configured to substantially prevent relative movement between the target leaf spring and the contact leaf spring. In some examples, a switch mount bracket includes slot to receive side walls of the anti-rotation shell.
WATER RESISTANT AUDIO UPGRADE KIT FOR BAG TOSS GAME
A game surface, such as a top surface of a cornhole game, can be configured to produce a sound by using a sound system mounted on an underside of the cornhole platform. The sound system can use one or more exciters to produce sound through the top surface of each of the two cornhole platforms used for game play. In some embodiments, a communication protocol may link the two sound systems, in each of the two cornhole platforms, so that each platform generates the same sound from a single source. The sound system may be easily retro-fitted to existing cornhole game platforms or may be formed during manufacture thereof.
FOOTBALL/SOCCER ACTION BOARD GAME
A fast-moving soccer/football action game with figures moving on a board; two players face off against each other. Each player controls two action figures plus a goalie. Miniaturized soccer play, just in time for the international soccer championship playoffs. A partial boxed game board is laid out in professional soccer markings. Each of the action figures can kick a ball by hand-activated spring-action of the figures. A] goalie figure can be stationary of move to block shot on goal. A miniature ball or marble or a more flattened ball-object is used.
FOOTBALL/SOCCER ACTION BOARD GAME
A fast-moving soccer/football action game with figures moving on a board; two players face off against each other. Each player controls two action figures plus a goalie. Miniaturized soccer play, just in time for the international soccer championship playoffs. A partial boxed game board is laid out in professional soccer markings. Each of the action figures can kick a ball by hand-activated spring-action of the figures. A] goalie figure can be stationary of move to block shot on goal. A miniature ball or marble or a more flattened ball-object is used.
Machine for pinball-type recreational games
The invention relates to a machine (1) for pinball-type recreational games, characterized in that it comprises a module for the monitoring and storage (2) of operative variables of the machine (1), comprising means for communication with remote storage and control equipment (9), where said monitoring and storage module (2) also comprises the following elements: at least one CPU (4) connected to a plurality of sensor elements; at least one data-receiving and data-encoding device (3) connected to said CPU (4); at least one multimedia support unit (5); at least one electronic purse (6); and an electromechanical counting device (7) for counting the number and amplitude of the electric pulses received from said electronic purse (6).
Rollover switch for an amusement game device
A rollover switch has a housing carrying a depressible cover coupled to a switch whereby a depression of the cover in response to contact being made between the cover and an object movable across a first surface of a playfield of an amusement game functions to activate the switch. A mounting collar is sized to be positioned within an opening formed in the playfield wherein the opening extends between a second surface of the playfield and the first surface of the playfield. The mounting collar and the housing of the switch assembly have cooperating features that allow the switch assembly to be adjustably mounted within the mounting collar to thereby allow the cover to be positioned at a desired location relative to the first surface of the playfield.
Games played with robots
A robotic gaming system is provided that includes a plurality of modular wall sections placed on playing surface. At least one robot is controlled by a player to navigate on the playing surface and interact with a plurality of scoring elements on the walls. A sensor associated with a scoring elements identifies when the robot successfully interacts with the scoring element to score a point.
Display for a pinball game
A pinball machine or other entertainment device is provided that includes a video display and one or more sensors proximal to the display that can detect proximity of or contact with an object such as a pinball. Graphical images and/or animations can then be shown on the display, such that the images appear to directly interact with, or result from apparent contact with, the pinball or other object to provide an enhanced gameplay experience for the player.
APPARATUS FOR ANIMATED BEER PONG (BEIRUT) GAME
The present invention provides an animated game table for playing games such as Beer Pong (Beruit), that permits individual or group cup movement across a low-friction game surface via magnetic attraction. In one or more embodiments, the animated game table of the present invention utilizes a series of animated magnets placed below the surface of a low-friction game surface to move an one or more magnetically sensitive cups across the top of the low-friction game surface. In some embodiments, the movement of these magnets, and therefore the cups, is controlled by a microprocessor and various movement patterns can be preprogrammed or controlled through a wireless connection to a smart phone or other similar device. In some embodiments, flashing lights and speakers, also controlled by the microprocessor, can be added to increase the excitement and/or difficulty of the game and improve the overall gameplay experience.