A63F7/30

System and method for digitally connecting a network of physical games

A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.

Wireless Electronic Table Game Scoreboard
20210001206 · 2021-01-07 ·

A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score.

Dice angle game
10857449 · 2020-12-08 ·

A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.

Soccer board game assembly
10843064 · 2020-11-24 ·

A soccer board game assembly for playing a soccer themed game includes a panel that is representative of a soccer field. Each of a pair of goals is coupled to the panel proximate to a respective opposing end of the panel and equally distant from opposing sides of the panel. A disc and a set of figurines are selectively positionable upon an upper surface of the panel. Each figurine comprises a base that is configured to be grasped in a hand of a user, positioning the user to tilt the figurine and to impart a downward force upon a circumference of the disc to selectively propel the disc toward a respective goal and another figurine.

KICKING DISC BOARD GAME
20200353346 · 2020-11-12 ·

A kicking disc board game, including a disc to be moved by at least one player, a board to receive the disc thereupon, and a plurality of goal posts removably connected to at least a portion of the board to receive the disc therein.

Wireless electronic table game scoreboard

A wireless electronic table game scoreboard is disclosed. An example scoreboard apparatus includes a data transmission module in wireless communication with a user device and configured to wirelessly receive a plurality of game parameters from the user device. The apparatus also includes a score sensor configured to detect a ball passing through a basketball hoop. The apparatus further includes a game execution module configured to operate a basketball game based upon the plurality of received game parameters and record a score of the basketball game based on signals received from the score sensor indicative of the ball passing through the hoop. Additionally, the apparatus includes a camera configured to record video of the basketball game. The data transmission module is configured to transmit the recorded video of the basketball game to the user device in connection with the recorded score.

Basketball Machine and Control Method Therefor
20200338440 · 2020-10-29 ·

A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.

Basketball Machine and Control Method Therefor
20200338440 · 2020-10-29 ·

A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.

Table Game with Spinning Pieces
20200324192 · 2020-10-15 · ·

A table game construction and method of play in which a spinning game piece follows along a curved trajectory, which may be further directed after release, and which interacts with other game pieces through collisions. The game components include a game board, one or more propelled spinning game pieces, and an optional striking object.

Table Game with Spinning Pieces
20200324192 · 2020-10-15 · ·

A table game construction and method of play in which a spinning game piece follows along a curved trajectory, which may be further directed after release, and which interacts with other game pieces through collisions. The game components include a game board, one or more propelled spinning game pieces, and an optional striking object.