Patent classifications
A63F9/0278
Hobby projectile
A toy projectile, such as a dart, ball or disc has a magnetic or magnetizable component associated therewith to facilitate the collection of toy projectiles which may be scattered on a floor or on the ground. A telescopic wand having a metal or magnetizable component may be used to pick up the toy projectiles.
Board game system. method of use, and method of assembly
A board game featuring a board having a removable rotatable tower having an arm extending away from it and a hook for receiving a ring hung from a string from the arm. Players move their pieces about the board. Cards may be drawn at random intervals. The player may be required to toss the ring towards the hook located on the tower. Successfully hooking the ring to the tower may affect the outcome of the player's turn. The tower may be rotated on the board, so that each player can swing the ring, depending on outcomes from the various features of the game, including the cards, dice rolls, and space locations on the game board.
GAME APPARATUS WITH DEFORMING PLAYING DISCS
A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.
CROWN CAP GAME DEVICE
A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.
GAMING DEVICE INCLUDING A GAME COIN FIRING MECHANISM
Gaming device with a firing mechanism for shooting a game coin into a coin track, comprising a preferably arc-shaped deflection track and leading to a target device, wherein the deflection track is bordered by a recess in a housing front panel and the target device is arranged in the area of said recess, characterised in that the housing front panel is at least sectionally transparent in design, wherein behind the housing front panel, a visualisation device is arranged such that at least a portion of the visualisation device is visible through the housing front panel and/or through the recess.
TOY PROJECTILE
In accordance with embodiments a projectile can have a body and a tip attached to the body, the body including a nub portion extending from a second end of the body and optionally one or more fins surrounding a circumference of the body at the second end.
SYSTEMS FOR FACILITATING INTERACTIVE GAMING
Disclosed herein is a system for facilitating interactive gaming. Accordingly, the system may include an arena comprising a gaming area. Further, the system may include vehicles configured to be mobile. Further, each vehicle may include at least one of a propulsion assembly, a launch assembly, a vehicle sensor, a vehicle actuator, and a controller. Further, each vehicle may include an input device communicatively coupled to the controller. Further, each vehicle may include a processing device communicatively coupled with the at least one vehicle sensor. Further, the processing device may be configured for analyzing the vehicle sensor data associated with each vehicle. Further, the processing device may be configured for generating a score associated with each vehicle based on the analyzing and for determining winner based on the score. Further, each vehicle may include a communication device configured for transmitting the winner and the score to display device.
Systems and Methods for In-person Live Action Gaming
Various embodiments provide systems and methods for live action gaming. According to one embodiment, a method facilitates scoring for an in-person, live-action game, for example, a projectile-tag scoring game or the like, involving multiple players. A gaming outfit worn by a first player or a projectile launcher of a second player may determine a shot hit by the second player against the first player based at least in part on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit. A score for the in-person, live-action game may then be updated based on the shot hit.
BOARD GAME SYSTEM. METHOD OF USE, AND METHOD OF ASSEMBLY
A board game featuring a board having a removable rotatable tower having an arm extending away from it and a hook for receiving a ring hung from a string from the arm. Players move their pieces about the board. Cards may be drawn at random intervals. The player may be required to toss the ring towards the hook located on the tower. Successfully hooking the ring to the tower may affect the outcome of the player's turn. The tower may be rotated on the board, so that each player can swing the ring, depending on outcomes from the various features of the game, including the cards, dice rolls, and space locations on the game board.
METHOD FOR DETERMINING CHEATING IN DART GAME, DEVICE AND SERVER
According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device, wherein the multimedia information includes information generated from the moment when the player makes a throwing motion; transmitting the collected game data and multimedia information which includes a second scene and a third scene to a client device, wherein the second scene is a scene that includes capturing of the hit of the dart pin to the dart target to receive feedback from the client device about whether the game data is related to legitimacy, and wherein the third scene is a scene that includes capturing of an area other than the player and the dart target to receive feedback from the client device about whether the game data is related to legitimacy; receiving feedback information on legitimacy of play with respect to the multimedia information from the client device; and processing the game data of the player corresponding to the multimedia information on the basis of the received feedback information related to legitimacy of play.