A63F9/0278

Method for determining cheating in dart game, device and server
10507392 · 2019-12-17 · ·

According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device; transmitting the collected game data and multimedia information to a client device; receiving, from the client device, feedback information related to legitimacy of play with respect to the multimedia information; and processing the game data of the player corresponding to the multimedia information, on the basis of the received feedback information related to legitimacy of play.

Grid-based virtual reality system for communication with external audience

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

Signal beam activated liquid release game and activity
10471340 · 2019-11-12 ·

A game that dispenses water onto a user is described, as well as methods of play and apparatuses for same. In some embodiments, water is dispensed from headgear after receiving a wireless transmission from a transmitter located on a gun, console or other device.

LAUNCHABLE PROJECTILES AND LAUNCHERS FOR THE SAME

A projectile for launching through the air comprises a body and one or more projecting members integral therewith extending outwardly a distance from the body, which can be hollow or solid. The projectile is formed from an elastomeric material capable of being stretched to energize the projectile for launching. The projecting members are positioned a distance apart from one another and include openings disposed therethrough at distal ends for engaging sections of a launching device. The launching device includes a handle with the sections extending outwardly therefrom to accommodate placement of the projectile openings thereagainst for retaining the projectile before and during launch. The projectile is launched from the device by pulling the body away from the launching device to energize the projectile, and then releasing the energized projectile, causing it to be propelled from the launching device into the air and towards a desired target.

Apparatus and method for grid-based virtual reality attraction

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic virtual reality (VR) attractions that provide a VR experience blended with a real-world tactile experience. A grid-based stage and kit of fixed and moveable accessories suitable for a wide variety of commercial venues contain all of the necessary equipment, infrastructure, technology, and content to assemble and operate a tactile, on-site VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content without requiring extensive construction or specialized expertise.

Thrown Flying Toy that Produces Lift Regardless of Direction of Rotation
20190209942 · 2019-07-11 ·

A flying toy that is thrown into flight. The flying toy has a central hub with a central axis. A central opening is formed in the hub. Wings radially extend from the central hub. Each of the wings has a first section that extends from the hub, a second section that extends from the hub, and a curved section that joins the first section to the second section. A shaped opening is defined in each of the wings. The curved section in each of the wings is shaped as an airfoil. The curved sections produce lift as air flows over the curved sections in flight. The openings in the hub and the wings enable air to flow over the air foils regardless to flight speed or rotational speed. The shape of the flying toy also produces an air cushion in flight that supplements lift.

Detectable projectile system with interactive shooting game methods

Disclosed are toy battle dart shooting gameplay environments supporting players' dart projectile hits or tags with detectable projectile devices, systems, and methods for resolving hits to a targeted player from a toy projectile during gameplay. In certain configurations interactive shooting battling provide arrangements are between players individually or within an arena architecture facilitated Targeted Player Hit Resolution via data communications with detectable projectiles and interactive shooting systems and methods.

Launchable projectiles and launchers for the same

A projectile for launching through the air comprises a body and one or more projecting members integral therewith extending outwardly a distance from the body, which can be hollow or solid. The projectile is formed from an elastomeric material capable of being stretched to energize the projectile for launching. The projecting members are positioned a distance apart from one another and include openings disposed therethrough at distal ends for engaging sections of a launching device. The launching device includes a handle with the sections extending outwardly therefrom to accommodate placement of the projectile openings thereagainst for retaining the projectile before and during launch. The projectile is launched from the device by pulling the body away from the launching device to energize the projectile, and then releasing the energized projectile, causing it to be propelled from the launching device into the air and towards a desired target.

Grid-based virtual reality attraction system

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

Method for grid-based virtual reality attraction

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.