A63F9/0278

GRID-BASED VIRTUAL REALITY SYSTEM FOR COMMUNICATION WITH EXTERNAL AUDIENCE

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

GRID-BASED VIRTUAL REALITY ATTRACTION SYSTEM

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

MULTIPLE PARTICIPANT VIRTUAL REALITY ATTRACTION

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

METHOD FOR GRID-BASED VIRTUAL REALITY ATTRACTION

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

Board Game and Method for Use
20180133588 · 2018-05-17 ·

A board game incorporating bottle flip action, in which players attempt to flip a partially filled water bottle into the air so that it lands on its bottom in a designated target area on a game board, or in accordance with the play outlined on a game challenge card. Players earn points and move their playing pieces along a scoreboard by successfully completing individual challenges, challenges with an opposing player, group challenges with all players, or creating their own challenge.

SMART PROPS FOR GRID-BASED VIRTUAL REALITY ATTRACTION

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

MODULAR SOLUTION FOR DELIVERING A VIRTUAL REALITY ATTRACTION

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.

SIGNAL BEAM ACTIVATED LIQUID RELEASE GAME AND ACTIVITY
20180093173 · 2018-04-05 ·

A game that dispenses water onto a user is described, as well as methods of play and apparatuses for same. In some embodiments, water is dispensed from headgear after receiving a wireless transmission from a transmitter located on a gun, console or other device.

METHOD FOR DETERMINING CHEATING IN DART GAME, DEVICE AND SERVER
20180056193 · 2018-03-01 · ·

According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device; transmitting the collected game data and multimedia information to a client device; receiving, from the client device, feedback information related to legitimacy of play with respect to the multimedia information; and processing the game data of the player corresponding to the multimedia information, on the basis of the received feedback information related to legitimacy of play.

LAUNCHABLE PROJECTILES AND LAUNCHERS FOR THE SAME

A projectile for launching through the air comprises a body and one or more projecting members integral therewith extending outwardly a distance from the body, which can be hollow or solid. The projectile is formed from an elastomeric material capable of being stretched to energize the projectile for launching. The projecting members are positioned a distance apart from one another and include openings disposed therethrough at distal ends for engaging sections of a launching device. The launching device includes a handle with the sections extending outwardly therefrom to accommodate placement of the projectile openings thereagainst for retaining the projectile before and during launch. The projectile is launched from the device by pulling the body away from the launching device to energize the projectile, and then releasing the energized projectile, causing it to be propelled from the launching device into the air and towards a desired target.