Patent classifications
A63F9/0406
Motivational phrase assembly
A motivational phrase assembly includes a housing that is positionable on a support surface. A lid is attached to the housing and the lid has an opening extending therethrough. A dome is movably disposed on the housing, the dome is depressable into a depressed position and the dome is biased into a raised position. A pair of dice is positioned within the dome such that the dice are visible through the dome. Each of the dice has indicia printed thereon and the indicia comprise a plurality of unique motivational phrases. The dice are shaken in the dome when the dome is depressed and subsequently released thereby facilitating random sides of the dice to be displayed. In this way the motivational phrases on the random sides are displayed to the user.
METHOD AND APPARATUS FOR CONDUCTING A WAGERING PROCESS
The present invention in one form provides apparatus for conducting a wagering process including a number of playing dice, a playfield adapted for use of the dice, the playfield including a wagering layout having indicia representing a number of different final game results, and retaining means for retaining selected dice according to the outcome of a first cast of the dice matching one or more first criteria and, for any remaining dice after the first cast, retaining further selected dice according to the outcome of the first cast of the dice together with the outcome of one or more successive casts of the remaining dice matching one or more successive criteria, respectively.
RFID tag detection and position differentiation for dice gaming system
Methods, systems, and devices are described herein for reading at least one dice. In one aspect, a method may include transmitting an RFID signal proximate to at least one dice, for example, which is contained within a dice gaming system. The method may also include receiving at least two RFID responses, with each of the RFID responses associated with different faces of at least one dice. A first RFID response may be associated with a first signal strength and the second RFID response associated with a second signal strength. The method may further include determining which side of the dice is facing upwards based on the first signal strength and the second signal strength using machine learning.
Methods for selecting dice for a gaming system
Methods, systems, and devices are described herein for providing a selection of dice to use in a dice gaming system. In one aspect, a method for providing a selection of dice may include providing X selection items corresponding to Y separate dice systems, where each of the Y separate dice systems are configured to throw at least one dice in an enclosed space. The method may further include receiving a selection of the X selection items corresponding to the Y separate dice systems. The method may additionally include visually indicating the selection of the X selection items.
Dice recognition device and method of recognizing dice
A device for assisting in electronic gaming, comprises a flatbed scanning device having a scanning surface. The scanning surface is arranged for throwing a die or dice thereon, and the flatbed scanning device is configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on the image, data regarding the dice thrown.
GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
Folding dice tower
Dice towers that are configured to fold into a flattened state during non-use are disclosed. The dice towers include a top end having a first opening that is configured to receive dice; a body section that includes an internal area that is contiguous with the first opening of the top end; and a bottom end having a second opening that is contiguous with the internal area and is configured to expel dice that have been dropped into the first opening. The dice tower is configured to fold into a flattened state during non-use, along a series of hinges that run vertically along the body section of the dice tower.
Flying Disc Dice Game
A multiplayer game utilizes a throwing device which comprises a flying disc with a container secured thereto which contains one or more multisided tokens, for example conventional six-sided dice, coins, or cards. When the player throws the disc, the tokens will become agitated, resulting in a random disposition of the tokens when the throwing device comes to rest. Players can accumulate points based on the values displayed on the dice within the container. The throwing device may be provided with a container having two compartments, so that points may be determined for two players in a single throw.
Gaming object flipping apparatus for electronic gaming machine
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.