A63F9/0413

Dice Game and Method of Playing
20220062747 · 2022-03-03 ·

This present invention relates to a family-friendly dice rolling game that includes eighteen dice, a rolling cup, and a score pad. The dice game allows each player to participate in the game by rolling the dice three times in each turn across three different game phases. The game offers an entertaining activity for any number of players, thereby making it an ideal game for any occasion or gathering. Further, the dice game of the present invention includes simplified rules and a score calculation method that encourages the players to use their mathematical and counting skills to keep score.

PLAYING DEVICE
20210228976 · 2021-07-29 ·

The invention relates to dice suitable for use in gaming. In particular the invention relates to a new indicator system for use in gaming dice, the indicator system providing a di value. More specifically the invention relate to a di incorporating the indicator system providing a di value, and the use of the di to provide a di value, and a method of using the di.

PRIMULAM
20210252376 · 2021-08-19 ·

A board game incorporating the Ulam Spiral in which players compete to advance along a square spiral path of natural numbers via the prime numbers which are color coded according to the order of the subsequence of primes to which they belong. A player can occupy only one position on the board at any one time, and the player's position is determined by the prime index total that is accumulated via the roll of a die at each turn. The first player to reach the first prime number above some predetermined point on the natural number line wins the game.

CHESS GAMES WITH CHANCE ELEMENTS
20210178248 · 2021-06-17 ·

The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, custom dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game on custom cards. This new game puts more challenge and variety into the game of chess. Kits are contemplated that include custom dice, custom cards, a standard chess set, and, in some embodiments, a doubling cube.

DICE AND METHOD OF MAKING SAME
20210154569 · 2021-05-27 ·

Transparent dice with a void therein filled with a liquid and/or visible matter, so that an entertaining visual aspect is visible through portions of the dice, when the dice are shaken, rolled or otherwise moved. The visual aspect could be a visible swirling motion, moving objects inside the dice, and objects in the liquid. Methods of making the dice are described.

EDUCATIONAL BOARD GAME SYSTEM AND METHOD OF USE
20210086063 · 2021-03-25 ·

A game with up to five decks of cards, including: Good Habit cards that state a desirable action or good habit, a Bad Habit cards that state an undesirable action or bad habit, Compliment cards with a predetermined point value, Surprise cards that have an action for the player to complete, Excuse cards with a predetermined point value, and a game cube that includes information represents each deck of cards. Each player rolls the game cube and selects a card from the corresponding deck, the player then responds to the action printed on the card. The player can use an Excuse card to avoid responding to the selected card. A player receives a Compliment card after responding to a Good Habit. At the end of the game, the player with the most Compliment points after subtracting used Excuse points wins.

HUMAN- AND MACHINE-READABLE CRYPTOGRAPHIC KEYS FROM DICE
20210067354 · 2021-03-04 ·

The systems and methods herein provide for human- and machine-readable cryptographic keys from dice. In one embodiment, the system places a number of dice into an arrangement to fill a dice grid. The number of dice each contains a number of faces, and each of the faces of the dice includes an image. The system then captures, via a client device, an image of the arrangement. The system generates a cryptographic key from the captured image. This cryptographic key is a human-readable and machine-readable representation of the arrangement in a canonical sequence.

TABLETOP GAME
20210016156 · 2021-01-21 ·

The present invention relates to a tabletop game, a more particular to a multiple player board game having multiple modes and levels of play that can be constructed into various gameplay tiers.

Stacking Board Game and Method of Making and Using the Same
20200360800 · 2020-11-19 ·

The presently disclosed subject matter is directed to an interactive board game. The game includes a game board, one or more base pieces, a plurality of playing pieces, and at least one chance device (e.g., playing dice). The base pieces are inserted and/or adhered into apertures formed in the playing board and thus are used as foundations to support the playing pieces. The object of the game is to stack playing pieces vertically on the base pieces to create a tower structure. The playing pieces are constructed in a variety of shapes and sizes, each with an assigned value, such that successful stacking rewards the player with points.

WINE CHALLENGE GAME USING WINE CHARMS AS GAME PIECES
20200155924 · 2020-05-21 ·

A party game that incorporates wine charms to identify the reader and answerer of wine-related questions is provided. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game.