A63F9/0413

Family Game with Braille
20190105556 · 2019-04-11 ·

The current invention is a family board gaming for everyone with Braille. The game involves obscura roadside oddities. It will allow users to take a road trip across the United States to visit all of the strange Roadside Oddities. The Game comes with two sided color cards with braille embossed cards on the reverse card side. Braille embossed on key points of the board itself including braille instructions and dice. The modest sized tactile card holders keep the playing area organized for easy play. They would come in variety of Oddity replicas ranging from an oversized Pistachio Nut, the World's Largest toilet and more. The game will come with Braille Die and Braille on the playing board.

ENTERTAINMENT APPARATUS AND METHOD
20190030422 · 2019-01-31 ·

An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation.

Sided game accessory device
10188936 · 2019-01-29 ·

A device that is an accessory for or a component of games, such as tabletop games, board games, card games and the like includes an actuator, a microprocessor and a power source, and one or more of a timer, sound sensor, light emitter, sound emitter, orientation sensor, motion sensor, optical sensor, communicator, charger and randomizer. The device is programmed through sound transmitted from an external source, such as a computer. The device responds to sounds such as voice commands, hand claps, or other types of sound by a series of programmed behaviors that include rolling, jumping, bouncing and/or displaying one or more lights. When embodied as a die or other sided object, the actuator is mounted at an angle with respect to the device sides. Alternate embodiments could be configured in the shape of a character, such as an animal, person, design of a fictional character or the like.

Gaming kit for use with rolling target tossing game
10112106 · 2018-10-30 ·

A gaming kit including a number of rolling pieces, a number of tossing pieces, and a number of target zone markers, the gaming kit to be used by two or more players for gameplay on a large gaming surface, gameplay including rolling the rolling pieces toward the target zone markers and tossing the tossing pieces toward the rolling pieces, with players' scores being dependent upon where in relation to the target zone marker the rolling pieces come to rest and where in relation to the rested rolling pieces the tossing pieces come to rest.

Entertainment apparatus and method
10092824 · 2018-10-09 · ·

An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token 16 when the shaken master die shows a token designation.

DEVICES, SYSTEMS, AND METHODS FOR A DICE GAME
20240316445 · 2024-09-26 ·

A dice game may prepare the playing area by arranging the plurality of dice boards on a surface. Players may start a repeatable round by associating bidding money cards from the deck of money cards with each of the dice boards of the plurality of dice boards. The players may play the repeatable round having a plurality of repeatable turns. Each repeatable turn is performed by each player. Each repeatable turn of the plurality of repeatable turns includes rolling a dice set and placing a bid by associating a sub-set of dice of the dice set with one of the dice boards. The players may end the repeatable round when a last player places a last bet. The players may identify a winning bid for each of the dice boards. The players may award the money cards based on the winning bid for each of the dice boards.

FOUR CUBES METHOD OF CONSULTING THE I-CHING
20240335733 · 2024-10-10 ·

A method for forming hexagrams using four six-sided dice, wherein three of the six-sided dice are numerical dice, and the fourth die is a trigrammatic die consisting of six trigram indicia, one trigram indicium on each face of the six-sided die. Formation of a hexagram incorporates the steps of rolling the four dice together and interpreting the two rolled trigram indica on two successive rolls, wherein rolls of the numerical dice define placement of change line markers corresponding to the hexagram formed from the each rolled trigram indicium.

Method and apparatus for a board game
20180221759 · 2018-08-09 ·

They physical game apparatus is comprised of: a game board; four dice; 2 sets of 5 player totems that include one Freemind, three energy totem pieces and 1 heart totem for each team; ten tokens; three pyramid tokens, 5 tradeoff coins and a stock certificate used for Internet connectivity. To start the game a first roll is made where players pick up pair of die and shoot for highest possible number; the player with the highest number chooses order of play and to play with tokens and a choice between three or five tokens.

Three sided die
20180207517 · 2018-07-26 ·

A die having three sides in the form of a cube wherein the cube is altered to portray only three face values that appear to a user.

Dice Counter System
20240350898 · 2024-10-24 ·

A counter system for a game includes three six-sided die including numbers and symbols thereon, that can be used to represent a numeric value. The counter system provides an easy, fast and visually clean way to represent a number with one or multiple digits, as well as positive and negative values. The counter system is useful for any tabletop game that requires players to keep count of values such as (but not limited to) life, damage, power, toughness, poison, etc.